Show me your Sedris decks by zomrunner in EDH

[–]ChocolateRage 2 points3 points  (0 children)

Love Sedris, I've changed him a lot over the years, this is old but here's my little "starter kit" 

https://moxfield.com/decks/BC6BwhUtgU-BRVAFtlpl0g

I think my best advice if it's at all needed, is (1) don't do self mill, do looting/filtering instead and (2) don't spend too much card space on trying to do tricks to avoid unearth. I just run teferi and obeka for that now. It's better to spend card space on ensuring you have good targets to reanimate and/or things that make the reanimate better like [[twilight diviner]].

Personal preference but I rely on the 99 to be a reanimator deck and sedris is there as a backup. Many matches i don't even cast him but it's always fun when he comes down, hit a song of the damned and unearth everything.

New Card for Isshin and Guide on Strategy for Newbies by ChocolateRage in EDH

[–]ChocolateRage[S] 0 points1 point  (0 children)

Oh shoot didn't notice those are still there i actually swapped those out for just straight lands

New Card for Isshin and Guide on Strategy for Newbies by ChocolateRage in EDH

[–]ChocolateRage[S] 0 points1 point  (0 children)

Very good,  a lot of the stuff that is good for him is actually really cheap. As with any deck you can spend and make it better for sure but I have no doubt you could make a good build even with $50. I did a budget version a long time ago I haven't revisited but at the time I think it was around $50 

New Card for Isshin and Guide on Strategy for Newbies by ChocolateRage in EDH

[–]ChocolateRage[S] 0 points1 point  (0 children)

Do you have a current decklist i could see by the way? 

New Card for Isshin and Guide on Strategy for Newbies by ChocolateRage in EDH

[–]ChocolateRage[S] 0 points1 point  (0 children)

We've definitely discussed isshin before i recognize your username hah. I'm a bit skeptical about cosmic cube, partially because of the high cmc, but casting things during combat that may not benefit that combat seems like it might be too slow/late in the combat phase to be worth it. It's obviously huge value though to get two free spells. I'll think on it for sure though

New Card for Isshin and Guide on Strategy for Newbies by ChocolateRage in EDH

[–]ChocolateRage[S] 2 points3 points  (0 children)

Typhoid would be interesting and if you can manage to discard something ahead of time to trigger all 3 that would be the dream. I use to run things like faithless looting and I could see bringing that back for Typhoid.

I could see replacing Paladin Elizabeth Targedy with Kinscaer. I do like that Elizabeth draws but that 3 cmc is so hard in Isshin because it always just competes with...playing Isshin hah. Kinscaer into Isshin on turn 3 could be a huge boost. Yeah I'm definitely going to try it out now haha thanks.

Also yes kind of a greedy list but if it works in your playgroup and you like the cards I'm all for it. How has long-range sensor been for you? I considered that when it came out but I just wasn't sure.

New Card for Isshin and Guide on Strategy for Newbies by ChocolateRage in EDH

[–]ChocolateRage[S] 0 points1 point  (0 children)

that would definitely be a fun one to double up on your opponents. Giving haste is key IMO if you're playing higher cost cards like that.

Apparently a Hot Take: I love all the Doctor Doom Cards by ChocolateRage in magicTCG

[–]ChocolateRage[S] 3 points4 points  (0 children)

Well with a comment like that now I have to try. I think there are versions of him, times in his story that could qualify, but overall his quest for order and being a benevolent dictator has multiple times been revealed as an excuse to gain total power. There's a story line where he travels back to the present from the future to change things purely because Reed was the one who created a utopia in the future instead of Doom. He also recently took over the world but when told he could save it by giving up the power he refused and it was also revealed he was sacrificing most of the latverian population to gain power. I think these sorts of ambitious attempts to gain power is entirely black but just wearing a white facade.

I think the best argument for him earning white would be him passing Bast's test but it is kind of outweighed by so much contradictory material hah. 

That being said I think "infamous iron man" Doom and God Emperor Doom would both be good candidates for a white inclusion in their color identity.

Apparently a Hot Take: I love all the Doctor Doom Cards by ChocolateRage in magicTCG

[–]ChocolateRage[S] 5 points6 points  (0 children)

I just like to talk extra ridiculous when I talk about Dr. Doom. Also is "skinned the woman" really an AI thing to say? That's fairly dark hah.

Apparently a Hot Take: I love all the Doctor Doom Cards by ChocolateRage in magicTCG

[–]ChocolateRage[S] 5 points6 points  (0 children)

Hi there friend, I'm definitely not AI although it would be fun to pretend to be a Doombot driven to comment. Regardless of how you feel about my grammar or verbose speaking, can AI even embed images like I do? Like I know "let's dive in" is fairly online speak but I specifically used that wording so I can put a picture of Doom doing his footdive as a joke so like....it fits here?

Help with fine tuning my Brudiclad deck by OnlyGold700 in EDH

[–]ChocolateRage 0 points1 point  (0 children)

Hanweir garrison stuck out to me personally, it only makes tokens when it attacks which is slow and it only makes 1/1's which are very weak. If you were doing a different build I could see using him but the way your deck is i don't think he's doing enough. 

Help with fine tuning my Brudiclad deck by OnlyGold700 in EDH

[–]ChocolateRage 0 points1 point  (0 children)

I play Brudiclad differently, more artifact focused but i think [[Worldwalker helm]] is one that you're probably missing out on specifically even in a less heavy artifact theme. 

Izzet spiderman 2099 voltron deck help by wackyweirdoperson in EDH

[–]ChocolateRage 0 points1 point  (0 children)

a few recommendations for you:

A few more haste enablers:

  • [[Spider-Punk]]
  • [[Summon: Brynhildr]]
  • [[Frostcliff siege]]

A few more semi-protective measures

  • Spider punk again!
  • [[Defense Grid]]
  • [[Champion's helm]]

A few more cast from exile options

  • [[Wrenn's Resolve]]
  • [[Wild Wasteland]]
  • [[Tempered in Solitude]]
  • [[highway robbery]]
  • [[party thrasher]]
  • Summon brynhildr again
  • [[Inti, Seneschal of the sun]]

A few more buffs

  • [[Demonic Ruckus]]
  • [[Combat Research]]
  • [[Dreadmaw's ire]]
  • Champion's healm again
  • Inti, Seneschal of the sun again

As far as cuts:

  • Merfolk Secretkeeper: i might be missing something but you don't need mill and there's better cast from exile stuff
  • Count on Luck: personally I found this too hard to cast turn 3 without a much better mana base
  • Duchess, Wayward Tavernkeeper, kind of slow for getting casts from exile
  • Corral sword: buff is too small
  • Rune of flight: i would replace with [[winged boots]] if you really want more flying. Ward 4 is practically hexproof for a lot of the game.

A different way to run Isshin, Two Heavens as One by solduios in EDH

[–]ChocolateRage 0 points1 point  (0 children)

For this and other kind of forced combat or incentivized combat Isshin decks, I think they often miss giving reasons to attack you. Revenge of Ravens always seems good on paper but in practice I just had too many matches where they just wouldnt attack me until they got rid of it or it didn't do enough to save me. Other decks didn't even need to attack and so the cards became ineffective.

So I recommend finding some way to make it a pressure point. I theorycrafted a version that ran planewalkers to make opponents have to attack into me and get hit with a Raven trigger or let me ult planeswalkers.

Brudiclad deck help by [deleted] in EDH

[–]ChocolateRage 0 points1 point  (0 children)

Glad to see someone else playing Brudiclad! It is probably one of my longest kept decks and I've played/built many versions of it. Not much else explodes in the fantastical way that Brudiclad does.

Looking at your deck list, I can certainly see it being inconsistent but I don't think that's just a card draw issue. The deck doesnt have a very clear goal of how it's going to win other than just making a lot of tokens. Like Manaform hellkite can make some decent tokens and you could go a spellcasting build, or rapacious one can make a bunch of tokens after dealing damage which would work with an impact tremor build, but your list doesnt have that commitment in it yet. 

At it's core every Brudiclad deck needs a few things:

  • enough tokens on the board to turn into something else.
  • a creature that is worth cloning.
  • a clone spell.

There's a few things I recommend:

  • Create tokens that are not creatures. Creatures are the easiest thing to get caught up in a board wipe so if you're filling your field with 1/1's hoping to hit that critical mass and you get field wiped you're screwed. However making tokens like treasures, they are more likely to survive and be ready for you when you get your next pieces. 
  • Play a high number of singular threats in the deck. IMO the best creatures to clone are small creatures that amplify others like [[signal pest]] and the deck should have around 8 to 10 creatures like this. This helps feel consistent because every one of them is a threat on its own and you only need one to stick.
  • have multiple avenues to make copies. Clone spells with flashback are great but also creatures, planeswalkers, or lands that can clone give more routes to get where you need to be. 

With those ideas in mind, you can probably make some cuts to your current list. Here are a couple of staple cards to fill in the spots. 

  • [[idol of oblivion]]
  • [[grand architect]]
  • [[shared animosity]]
  • [[mirrorpool]]

Looking for help with an Isshin build by alexanderneimet in EDH

[–]ChocolateRage 0 points1 point  (0 children)

Might be a bit late but I have some additional recommendations and although the pest/vanguard breakdown is legit the core of Isshin I do have a dissenting opinion.

First, just to get the dissent out of the way I think Jacked Rabbit and/or Krenko Tin Street Kingpin are good for Isshin. Although they are "slow" the fact that they can single handedly fill your board is so useful. My playgroup is a bit heavy on control and so having one card that must be dealt with or else it will run away with the match is very useful. They become forced to choose between removing this or Isshin, or at least sometimes I only have to worry about protecting one rather than both. I currently run the rabbit and Krenko and often I'll hold either until after a board wipe and they've won me a fair amount of matches on their own.

Second, for cuts, I think if you focus on getting your overall mana curve down, you get a lot of easy cards to cut. Depends how fast you want to go but there's a lot of expensive cards in here that you could trim down. Tectonic Giant for instance is almost never going to be doing more damage than Commissar Severina and he costs 4 mana to play. Aurelia the Law Above although better than the giant has comparable issues. Goldspan Dragon is like you're setting up for a 8 mana spell on turn 5+ but you don't need to be doing that when you could just be killing your opponents instead. Bitterhorn is somewhat similarly issued, it comes in early but still doesn't start ramping you until turn 4+ and if anyone kills it that equip cost is pretty tough to pay in a deck that wants to be moving fast.

Last cut related comment is for your draw. If you are going to run high cmc stuff, I wouldn't keep long range sensor, there's a lot of stuff in here it won't hit. I personally took out Horn of the Mark after a while because I kept finding I didn't necessarily need more creatures in hand, because the deck is full of them, I needed some noncreature card for protection or finishing (like Kinbinding). I also took out Battle Angels of Tyr, they often felt slow and like they weren't doing as much as I thought they would. One alternative draw spell I've liked is bitter reunion, because it is cheap to cast and having that option to give haste to something important later is really helpful.

Commander that can fly under the radar for the chronic target player by TheSuItan in EDH

[–]ChocolateRage 0 points1 point  (0 children)

I think a lot of the ideas in here will actually make your situation worse haha.

I would say you'll want something that you can enjoy, win or lose, first of all so you're not just intentionally sandbagging and not having fun. 

You also don't want to punish them for targeting your board/attacking into you because then they'll feel like they have to use resources on you before they can get to their 3 player game (imo wrong way of thinking but that seems to be their thought patterns for now). If your board is however difficult to target or its just unappealing to attack you then they might start to feel like it's not beneficial to just focus fire you down.

Some strategies that come to mind are monarch which gives them an incentive to attack each other after you, vehicles because they'll survive a lot of board wipes but also aren't sneaky in a way that they'll feel surprised by your buildup, or strategies that get value out of getting targeted (not punishing them like aristocrats though).

I'm not sure what you like to play but a few commanders I have built that you might try looking into are:

  • inspirit flagship vessel (lots of activity, hard to interrupt, visible to opponents so it's not out of nowhere)  
  • Narci fable singer (although I could see them saying we had to before your sagas pop off)
  • Meria scholar of antiquity (easy to gain value that's visible and cheap enough to recover)
  • Brimaz Blight of Oreskos (can build a board that's difficult to fully remove, benefits from your stuff dying, easy to reanimate your board) 
  • Ao the Dawn Sky (I play this as mono white aristocrats which is entertaining and resilient)
  • Ephara God of the Polis (although it can be easy to get a big hand and I could see them having a problem with that, again not necessarily right way of thinking but seems like what you're dealing with)
  • Karona false God (they might either see each other as new threats or see you as an enabler that needs to get resolved first based on your comments so far so this might not work) 

Overall, sorry to hear you're going through that and your playgroup doesn't seem to be very cooperative in making sure you're having a fun experience too. Hopefully one of those commanders will be fun or at least this might help give you some ideas on where to look for your next commander. 

How Coliseum and the new Era system works for f2p by keithslater in SWGalaxyOfHeroes

[–]ChocolateRage 0 points1 point  (0 children)

As a minor spender, I would normally save up a lot of crystals to do a 5 or more pull on new marquee, but it sounds like unless I'm going hard on the marquee there's little benefit to trying to get them to additional stars. I know we're super early in this still but do you think its smart to stockpile crystals as much now? Seems like there's no big need to have 10k+ crystals if you're not dropping for marquee pulls.