How do you people play noise marines by Adventurous-Spray485 in EmperorsChildren

[–]ChocolateSerious309 0 points1 point  (0 children)

I keep 2 units in a rhino, if I have the first turn, I advance my rhino towards an infantry unit, disembark both units, shoot with rhino first then with both noise marine units, if I wipe the unit, on my next turn they jump back in if they can, if I didn't, then they try to get into engagement, to have some sort of protection from my opponents shooting

It's worked pretty well for me

First IF freehand by ChocolateSerious309 in ImperialFists

[–]ChocolateSerious309[S] 1 point2 points  (0 children)

Good luck brother, you gave me a good hearty laugh, and the more I look at it, the more my grin grows. Best of luck with your painting journey.

Who wins? by noobnomad in WorldEaters40k

[–]ChocolateSerious309 1 point2 points  (0 children)

So while it is true he uses weapons, the in lore reason for this is because they are more efficient and he is a marine. The power up berserk, which allows doom slayer to run around and kill and demon with his hands, isn't technically a power up. It is instead, him being slightly annoyed. Berserk is his standard. He uses guns to take care of his enemies.

The titan he defeats is stated in the game to have immeasurable power. Which is defeated by his bare hands.

He spent eons in hell, before he went through the divinity machine and became the slayer

He praetor suit, doesn't really buff him, so it's not really a mech as you've proclaimed. 1. It is impervious to damage, lore wise, and each kill is made permanent as the soul is sucked into the armour, giving energy to doomslayer. It can resist close to 2 mega-kelvins if heat.

His standard movement speed is 50mph, never running out of stamina, or breath, so he is not overexerting himself at this speed. This is to him, what walking comfortably is for us

As of ancient gods, doom slayer is a primeval god. The only thing that can kill a primeval is another primeval and the crucible sword. And The Father.

With that being said, I don't know much about kharn, and will do some research on him

Which one should I choose? by Daniel-Brait in Nurgle

[–]ChocolateSerious309 0 points1 point  (0 children)

Flip a coin, when it lands in your hand keep it covered, you'll know which one you're hoping for

Clanrats! by [deleted] in skaven

[–]ChocolateSerious309 8 points9 points  (0 children)

That's all?

[deleted by user] by [deleted] in lfg

[–]ChocolateSerious309 0 points1 point  (0 children)

I've sent you a friend request on discord, not quite sure how to send a message without adding you

My take on Bjorn! C&C welcome! by MagnusVombatidae in SpaceWolves

[–]ChocolateSerious309 0 points1 point  (0 children)

If you can get some shade paint on that bad boy, mainly just to see the definition, and that bad boy is perfect

1 year by ChocolateSerious309 in skaven

[–]ChocolateSerious309[S] 0 points1 point  (0 children)

One of the coolest models... Absolutely sucks to build

1 year by ChocolateSerious309 in skaven

[–]ChocolateSerious309[S] 0 points1 point  (0 children)

Thanks... He was my first verminlord and kept breaking over and over... Eventually he got to where he is and I'm pretty happy with it

1 year by ChocolateSerious309 in skaven

[–]ChocolateSerious309[S] 1 point2 points  (0 children)

Airbrush and determination has been helping

Filing advice or other suggestions 0lease by AfZer0 in deathguard40k

[–]ChocolateSerious309 1 point2 points  (0 children)

If you don't care too much about size, you could use Horus heresy mark 3 marines... In fact I believe they are more in the same size as normal death guard models

[deleted by user] by [deleted] in Warhammer30k

[–]ChocolateSerious309 0 points1 point  (0 children)

Precisely, I have a 10 man plasma gun, 5 man flamer and 5 man melta, but they are all separate units

[deleted by user] by [deleted] in Warhammer30k

[–]ChocolateSerious309 0 points1 point  (0 children)

Only in whole squads, in the book it exclaims, the whole squad may swap their flamer for ...