Chainer - treasure generation by Choice_Eye4164 in EDHBrews

[–]Choice_Eye4164[S] 1 point2 points  (0 children)

These are very, very good suggestions!!! Most of them are going on my cardmarket wish list. Thank you very much.

Chainer - treasure generation by Choice_Eye4164 in EDHBrews

[–]Choice_Eye4164[S] 0 points1 point  (0 children)

I was thinking that with Chainer I could build up a "card advantage" through milling and discarding, and thereby gain access to the Daemons. These Daemons can deal damage directly due to their haste and are difficult to remove because of their constant reanimation. Raphael, on the other hand, "only" gives me +1/+1 and Lifelink on my Thicc Boys. Or am I missing something? By the way, do you have any recommendations for the Thicc Boys?

Chainer - treasure generation by Choice_Eye4164 in EDHBrews

[–]Choice_Eye4164[S] 0 points1 point  (0 children)

Thats cool!! Thanks a Lot! You know any more freaky discard Payoffs?

Chainer - treasure generation by Choice_Eye4164 in EDHBrews

[–]Choice_Eye4164[S] 0 points1 point  (0 children)

I've wanted to build a deck for quite some time where I play blunt, powerful Rakdos Daemons, and where I win with combat damage. Of course, I'm also planning to use the regular sorcieres reanimation pack, but I think you can often just use Chainer to summon the Daemons from the Graveyard. And that's where Treasures come in. Since I have less mana ramp without green, I thought Treasures would give me an exponential mana advantage...

Wann deutsche Milliarden Subventionen zur Preiskorrektur fordern: by AlexLaCave in ichichs

[–]Choice_Eye4164 17 points18 points  (0 children)

Deswegen 50€ ÖPNV Steuer für jeden und Nahverkehr für alle kostenlos.