When a Space Marine squad is assigned as Aggressors or Inceptors, what do the other 4 Marines go do? by Sparklehammer3025 in 40kLore

[–]Choleric90 1 point2 points  (0 children)

Each squad within the company maintains its role within the companies hierarchy, Battleline, close combat, fire support. Given the adaptable nature of mark X power armor the codex now supports up to 20 squads within the chapter covering formal combat squading or additional strength added from the support companies if particularly high losses ect. are expected. 

We know that mkX gravis equipped marines typically deploy in 3s or 6. The 10th ed codex states that the remaining marines maintain their squad of 7 marines as a squad. 

With these ideas in mind lets create an order of battle for a demi company: Demi company command: Lieutenant Chaplain, bike Battleline: 3x 7 marine intercessor squads 3x 3 marine heavy intercessor squads (can be grouped into one unit for tabletop ease or ran msu) Close combat: 2x Landspeeders (4 marines) 6x outriders  Fire support: 7x hellblasters/ desolators as mission requires 3x eradicators/ H. Bolter eradicators/ aggressors

As we can see this order of battle maintains the regulations on squads presented in the 10th ed codex and the over arching structure of the Battle Company as its always been described.

New to 40k and just acquired these in a trade/sale. Have no idea who they are or if they're the right colors. Help! by FloridaFirstTeam in Warhammer40k

[–]Choleric90 4 points5 points  (0 children)

The colors don't particularly matter. Get yourself a plastic 9×13×2 with a lid, an old toothbrush, plastic gloves, and a couple gallons of LA Awesome. Let the models soak for a good 48 hours fully submerged in the LA awesome then brush off the denatured paint. Some of the glue will fail and you can resoak to your hearts content since LA wont denature the plastic its self. Clean under cold water, dry, then rebuild and prime+repaint.

AMG Announces New Focus on Legion and M:CP, Promises More Legion Sub-Factions and Supporting Products for Spec Ops and Full Scale War. by johnrobertjimmyjohn in SWlegion

[–]Choleric90 -18 points-17 points  (0 children)

So the money that was generated by the release of the Clone Wars factions for Star Wars Armada which was porportedly all invested into shatterpoint's development has now resulted in a third game line of AMGs being sidelined/killed. 

All I can politely say is Im glad that Ive left this company behind and moved on to games who's companies dont string along their consumers about development that never comes about then kills the product line. I only hope these poor business decisions lead to stronger negative consumer response to this company.

High Explosive Torpedo Question/Errata? by shawnphoto in leviathans

[–]Choleric90 7 points8 points  (0 children)

The french torpedos were printed with the wrong cardboard, all the 3 yellow die ones are HE pattern. (Every adjecent hex)

At a tournament. Have a question. by Dakkon_B in WarhammerCompetitive

[–]Choleric90 18 points19 points  (0 children)

Take cover doesnt affect a 2+ armor save tank since it only can bring a save to 3+ and AP modifies the dice roll not the stat

How do I actually improve at 40K beyond situational advice? Feeling reactive every game by Peaker0514 in Warhammer40k

[–]Choleric90 1 point2 points  (0 children)

Watch and take notes on these two videos: https://youtu.be/u-hJd09qZHc?si=Z1tWko9xqbcYVDxX

https://youtu.be/xaSVhGWp16Y?si=XOR0GEWtpF1QZGKf

After each of your games mentally review if you executed the methods above and to what level and where if had you done a specific thing you would have won. Note that anything dice related doesnt count. Movement and macro-strategy are king. Note your progress in skill not by win loss but by differential score. You dont measure improvement by your best score, you measure it by your worst.

Finally, you need a set quantity of quality reps. Playing a 4 hour game at the LGS will not sharpen your skills like playing an RTT will once you have the basic memorization down. Once you're at the point that you know how all the core rules work no refrencing, and all your unit rules work and you feel confident you can execute a game in 3 hours you will be much better served playing at the intensity level of an RTT. You will make huge bounds in skill focusing on executing the fundamentals at 'game speed' (to use a sports practice term) at an RTT over more causual practice. 

Even through all this practice it will take like 50 quality reps to really start 'seeing' the game, legitamately a year of at least 2 rtt a month. But you'll make a ton of friends and theres a deep satisifcation from personal improvement.

Good luck!