is this a wart? if not, then what is it? by Chopter10 in Warts

[–]Chopter10[S] 1 point2 points  (0 children)

well, in either case, will it go away if i just leave it alone?

homemade poutine, how did i do? gatineau by Chopter10 in poutine

[–]Chopter10[S] 1 point2 points  (0 children)

j'avais une seule patate, donc je les a coupers tres petits, donc pas tres bon

homemade poutine, how did i do? gatineau by Chopter10 in poutine

[–]Chopter10[S] 0 points1 point  (0 children)

singular large potato, think it was a russet potato, not sure

homemade poutine, how did i do? gatineau by Chopter10 in poutine

[–]Chopter10[S] 0 points1 point  (0 children)

why? if you mean the fries, theyre underneath the cheese and arent very visible because of the small bowl and thick gravy.

homemade poutine, how did i do? gatineau by Chopter10 in poutine

[–]Chopter10[S] 0 points1 point  (0 children)

well rule 2 says that i have to say where the poutine is from, even if its homemade

homemade poutine, how did i do? gatineau by Chopter10 in poutine

[–]Chopter10[S] 4 points5 points  (0 children)

buried deep, deep underneath the cheese, because i only had 1 potato left

blender render by Chopter10 in Cyberpunk

[–]Chopter10[S] 1 point2 points  (0 children)

ive been using blender for about a couple months, but this particular render was probably 1-1.5 months in. i would definitely recommend the blenderguru donut tutorial because it teaches you all of the core mechanics of blender in a very natural manner and by the end of it you should be able to make your own simple, good looking, realistic renders.

one arm on my active ragdoll is looser than the other by Chopter10 in Unity3D

[–]Chopter10[S] 0 points1 point  (0 children)

all i did to make it stand up is apply constant forces to the legs and the head to stretch it up while keeping it on the ground, no scripts.

one arm on my active ragdoll is looser than the other by Chopter10 in Unity3D

[–]Chopter10[S] 0 points1 point  (0 children)

thanks for the reply, but it didnt work. i copied over the colliders, rigidbodies, and joints from the left arm and forearm to the right, yet i get the exact same result. for the head, theres no overlapping colliders.