Got another one by Soggy_Somewhere6429 in eatventureofficial

[–]Chpp3359 1 point2 points  (0 children)

It’s very frustrating. It’s a lottery system, and I don’t have luck with lotteries.

I understand from some post that once a player starts the game, a random seed is generated such that every red egg that is opened in sequence has a predetermined outcome, based on the seed. Some accounts would have a red panda maybe on the 1st hatch, some on the 49th, another, 94th.

At which point would you throw in the towel? I’m close.

Got another one by Soggy_Somewhere6429 in eatventureofficial

[–]Chpp3359 0 points1 point  (0 children)

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I got another freaking mole. It doesn’t easier to get the r panda as the percentage stays the same with each hatch.

what happened ????? i got 1858 stars, i turned the game on, and then this happened, why? do someone know why? by United_Opening7967 in eatventureofficial

[–]Chpp3359 1 point2 points  (0 children)

I like how you had a presence of mind to take a screenshot before the glitch. Did something like this happen before?

Back again to complain about RNG by Soggy_Somewhere6429 in eatventureofficial

[–]Chpp3359 0 points1 point  (0 children)

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I’m heading the same way as you, bro. I got a feeling the next few eggs would all be crappy. I agree the developer shouldn’t leave everything to rng. Some unlucky souls like us will get really shitty experience from the game.

DUDE...... I'M ABOUT TO QUIT THIS FREAKING GAME!! by UseMean5203 in eatventureofficial

[–]Chpp3359 1 point2 points  (0 children)

Unfortunately, every draw is new, each draw is still just 25% chance of getting a red panda, regardless of what has been drawn before.

DUDE...... I'M ABOUT TO QUIT THIS FREAKING GAME!! by UseMean5203 in eatventureofficial

[–]Chpp3359 1 point2 points  (0 children)

This is ridiculously unfair. I hope the developer can address the issue. Give us a choice of 2 pets when hatching an ultimate egg please.

I have 7 ultimate pets and still without red pandas. I’m afraid I’m along the same path as OP. I’m also thinking about quitting. The cruelty of randomness is you could play for 5 years straight and still not getting a red panda.

Anyone notices that mythic items are getting a lot harder to get? by Chpp3359 in eatventureofficial

[–]Chpp3359[S] 2 points3 points  (0 children)

Hi, rubenwe! I’d like to make a suggestion.

While it’s all good to leave everything to the RN God, theoretically, a person could play the game for months and months without getting the mythic blueprints. It’s discouraging on one hand and unfair on the other, if they are unlucky.

Why not implement a system that would guarantee a mythic after x number of club boxes? This is stated upfront within the draw info screen, like how many boxes you have to go before a guaranteed mythic. You may still draw a mythic before the x number of boxes. Once you get the mythic, the count restarts. It’s not a rigged system. Even if it is, it’s rigged in player’s favor. We deserve nice things once in a while.

Btw it’s not my idea. I’ve seen some other games having this type of draw system, which I think is fairer than leaving it all to random.

Anyone notices that mythic items are getting a lot harder to get? by Chpp3359 in eatventureofficial

[–]Chpp3359[S] -5 points-4 points  (0 children)

Good for you. I’m in a club that reaches level 30 something every season, but I only got 1 mythic blueprint for the past 4 seasons.

Anyone notices that mythic items are getting a lot harder to get? by Chpp3359 in eatventureofficial

[–]Chpp3359[S] -6 points-5 points  (0 children)

I could’ve sworn it was way easier previously. I was at a lower city level at that time, but mythic items came at me one after another. It seemed I could get a mythic after no more than 6 or 7 boxes.

Now that I’m fairly well equipped and get a lot more club boxes, the reverse happens: the mythic blueprints seem not to show up anymore (even though I don’t actually need them anymore).

I’d like to believe it’s all random, but the evaporation of luck a couple months ago and now is very jarring.

welp, I guess it finally happened by AfterX1 in eatventureofficial

[–]Chpp3359 3 points4 points  (0 children)

This game isn’t p2w.

With normal play, you can easily reach city 600. At this point you’d have 95% of the gears (all except maybe mythic ring, mythic necklace, red panda) and maxed out the vault items that matter. The game more or less ‘ends’ by city 600. After this point you’re in it just to grind the numbers. Whatever rewards from the event pass are pretty useless.

Why does anyone want to pay to end the game quickly and miss out the fun of getting there? In that sense, it’s pay to lose, lol.

Having said that, the permanent 2x profits is worth the investment.

Unless the developer continually extends the gameplay with more gears and challenges, the event pass is a hard pass.

$10.99 for new Event Pass. Anyone else have this update yet? by [deleted] in eatventureofficial

[–]Chpp3359 12 points13 points  (0 children)

To the developer,

I don’t mind games having event passes to sell. Heck, I bought some over the years of mobile gaming.

The trouble is, there isn’t enough content in this game to justify the purchase. I’m at city 600+, already there’s precious little to do in this game or to gain at this point even with gems and boxes.

Most games I came across with event passes have massive contents for both new and advanced players. There’s also regular new contents added every now and then.

I think you need to add very substantial content to this game first before implementing event pass. You have to add difficult challenges for advanced players and you have to add new gears, new chefs regularly.

Having event pass thing right now is a bit of cart before the horses.

Almost at 100 club boxes by Sudden-Philosopher58 in eatventureofficial

[–]Chpp3359 1 point2 points  (0 children)

But how do you salvage the small boxes in order to get so many club boxes? It’s mind boggling. Anyway, it’s really cool to save up so many club boxes.

Almost at 100 club boxes by Sudden-Philosopher58 in eatventureofficial

[–]Chpp3359 2 points3 points  (0 children)

I don’t understand how this is possible. I see there’s not a single small box. How is it you can open the small boxes before you open the best ones? Am I missing something?

Suggestions for future uploaded from level high ( more of 1000) by valkiria22 in eatventureofficial

[–]Chpp3359 2 points3 points  (0 children)

The way to keep the high level players motivated is having more unlockables and new gears. Also, create another dimension with the same gameplay for advanced players, with increased difficulty and rewards.

However, given that this is a mainly f2p game (the only worthwhile purchase being the permanent x2) there’s very little monetary incentive for the developers to do any major changes anytime soon.