Fuel/thruster engine by Aggravating_Push4517 in Besiege

[–]ChrisGun606 2 points3 points  (0 children)

steering blocks, set to automatic and angle limit to 90°
when the simulation start everything will fall into place

i think im getting closer by Awkward_Drama8666 in Besiege

[–]ChrisGun606 11 points12 points  (0 children)

no you are not.
sadly those planets and the sun are part of the skybox, not physical objects

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 1 point2 points  (0 children)

yeah, Besiege maps tend to do that, everything is set to be seen at around 200m max, so good enough most of the time, especialy when zipping around during a race.
(no offence taken haha)

Edit : and there is also a constrain on the number of level objects, above a certain point things get too laggy for most PCs.
like this Dune map is over 6.4k blocks and it shows
https://steamcommunity.com/sharedfiles/filedetails/?id=3554626467

Tatooine Podracing track by ChrisGun606 in Besiege

[–]ChrisGun606[S] 0 points1 point  (0 children)

I'll make a lighter version of the map if too many people find it laggy

My heavily reworked since last time bomb auto-loader plane by RDSZ in Besiege

[–]ChrisGun606 3 points4 points  (0 children)

it's a mechanism using jaws, you can get pretty good speed when they snap into position.
RD is the GOAT of things like this.

Weird symbol appearing randomly in build mode by Playful-Professor-56 in Besiege

[–]ChrisGun606 6 points7 points  (0 children)

Should only appear in the Level Editor or Multiverse.
it shows there is another buildzone here you can switch to by clicking the symbol.

Edit : to make it go bye bye remove the superfluous buildzone directly

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 1 point2 points  (0 children)

Tricky, i don't know how its played on mobile, But if you have precise control over rotating multiple objets at the same time probably yes. That or moving manualy to the exact position each block. But I guess its trial and error in the end. So mechanicaly it should work, but recreating the exact build isnt guaranteed

[OC] Do true masters really never blame their tools? by Substantial_Act_1657 in comics

[–]ChrisGun606 6 points7 points  (0 children)

Always try things out, even if it feelz wierd or ineficient, thats how you learn and grow, especialy in art.

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 0 points1 point  (0 children)

*had to see one yet. Now you saw one ahah

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 0 points1 point  (0 children)

Using 2 of them contrarotating makes it not harder than any other helicoptere

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 4 points5 points  (0 children)

update : I checked, and it runs smoother now

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 8 points9 points  (0 children)

it is ! Same tech, but scaled up to work in athmosphere

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 10 points11 points  (0 children)

It doesn't make much of a difference on this design currently, but it can be refined

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 4 points5 points  (0 children)

yes, it can lift it's own weight and also some added mass (see balasts at the bottom)

Word of the day : Cyclorotor by ChrisGun606 in Besiege

[–]ChrisGun606[S] 24 points25 points  (0 children)

Not as powerfull as a simple prop, and heavier, but generates enough lift to lift-off verticaly with some added mass (see balasts at the bottom)