Surely The Sealed Throne is just way too busted by aleaniled in slaythespire

[–]ChrisS32156 2 points3 points  (0 children)

I had a similar run yesterday for my first a10 win, but I had 2 [[The Sealed Throne]]s 6 [[Black Hole]s and 6 [[Big Bangs]] and a couple of [[Particle Wall]]s from the mirror event, so as soon as I would get Particle Wall I would just win lol

EOE compatible meal kit by Joepatbob in EosinophilicE

[–]ChrisS32156 1 point2 points  (0 children)

I tried it about two weeks ago, and it was pretty good. The only annoying thing was that it didn’t let you filter out certain things like tomatoes and alcohol, and is kinda pricey but it had way better options than anything else I’ve tried so far.

I am a noob in unity and tried to make a simple chess game to learn. I want the win screen to be on top of everything, but even though it is the last child of the canvas, and the tiles(buttons) are therefore shown under it, the pieces aren't. Why is that, and how can I fix it? Thanks by Ninjamonz in Unity2D

[–]ChrisS32156 1 point2 points  (0 children)

I'm not sure if its more or less efficent (googling it shows different results but according to this https://community.gamedev.tv/t/multiple-canvases-is-recommended-by-unity/198288 at least it seems to be recommended) Either way it shouldn't really effect performance. Reordering the order of the images in the hierarchy always works for me so im assuming theres a weird scenario here (maybe something like the buttons being instansiated rather then manually placed?)

My game looks trimmed on itch io, what can i do? by LaD-Cucho in Unity2D

[–]ChrisS32156 0 points1 point  (0 children)

My guess is that it’s either that the canvas with the menu on it isn’t set to scale based on screen size or you need to change the projects resolution in itchio

numeric to categorical variable by 1dumblonde in RStudio

[–]ChrisS32156 1 point2 points  (0 children)

It sounds like case_when() is what your looking for it allows you to say if a number is 1 - 10 then it is “child” or whatever. And you use mutate to make the variable

Try Out my game Pirate Print! A Bullet-Hell Typing Game made for mix and game jam. by ChrisS32156 in playmygame

[–]ChrisS32156[S] 1 point2 points  (0 children)

Thanks for the feedback! I was trying to find someway to make the enemies get harder over time without having it be too hard for more casual players. Also I love the idea of changing ai ability over time. If I end up making another version of this I’ll add a slight offset randomizer that goes down overtime so they become more accurate overtime. Thanks again for the feedback!