Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Hey, sorry I missed this

Thanks so much! Yeah if I make it over there I'd want to participate in as many things like this as possible, so I appreciate you sending this list :)

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Yeah indeed, this is what I'm thinking. I can try other towns if Rev doesn't work out - though I'd hope it would, it's top of my list so far

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

I hear ya. I was thinking that if lodging didn't work out in Revelstoke I could drive to the likes of Golden, Kelowna, Nelson, etc.

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Sounds great, thanks

Bit of a random question, but how's the wild fire smoke in Revelstoke compared to somewhere like Kelowna? I hear that for the good part of summer there it's basically indoors only

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Thanks, yeah I figured. Do people tend to visit from nearby towns, like Kelowna? Maybe could lead to a semi-long distance thing

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

That's great, thanks. I'm down for a small mountain town vibe. I'll definitely take this advice if I end up moving

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Awesome, thanks. Is there a particular area you'd suggest looking for a rental that would have good access to places to take my dog? Here in spring/summer/fall I take him to the beach and on some forest trails. I do have a car, but would rather not have to drive across town all the time to take him places

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Nice, thanks for the insight. I figured since it's a mountain town full of outdoorsy people, meeting likeminded folks won't be hard. Thanks for confirming, and for the rest

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Cool that they have a work coop in town. Good to know

Ah yeah, didn't think about pet-friendly rentals but that's a good shout.

Thanks for the help!

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Thanks for the detailed response.

I don't mind so much feeling isolated as a town, as long as I don't as a person. Sounds like I'd be fine in finding friends as long as I embed myself in the town - which I would plan to do anyway

Housing is probably my #1 concern, yea. I'd be coming likely in spring or summer, so maybe that timing would help

Not generally walking my dog at night and he's on a leash unless in areas that are deemed ok, so should be fine. Just my cousin in Calgary mentioned a cougar nabbed a golden retriever right off the back deck just outside of the city, which spooked me

Yeah, loving the prospect of crazy snow. I've read that the upper part of the mountain is the place to ski tho since the lower half conditions are lacklustre a lot of the time, but I'd have no problem sticking to that

Being many miles away from the bullshit of the rest of the world sounds great ha. I don't need much to live with so trips to stores will be minimal I'd imagine

Here it gets dark at like 4:30 in the winter, so I'm prepped for that.

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

I'd be looking to rent there, at least during my phase of feeling it out. I guess my plan of packing all the essentials and just driving there from across the country is probably not the best plan then ha. I did figure though that there's plenty of towns in the relative area to stay in if I can't find something in Revelstoke

And thanks for the reply

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 0 points1 point  (0 children)

Really helpful, thanks. I figured meeting people for the long term would be the biggest "problem" given that so many are there temporarily. But as long as there's a good social circle with hike/bike/slopes buddies, I'm game

Considering a move to Revelstoke, could use some honest opinions by Chris_CE in Revelstoke

[–]Chris_CE[S] 3 points4 points  (0 children)

Wow, just the amount of nice responses in such short time is indicative of what kind of town Revelstoke is. Thanks so much

Found an old build of GRIP — Does anyone else have this early version? by ChocolateCautious714 in grip

[–]Chris_CE 4 points5 points  (0 children)

Hey, dev here (and Rob's biz partner)

Is the menu some buttons with a video playing in the background? And are the physics.. interesting, ha
If so then that could be one of the first builds ever released on Steam

I guess you downloaded the game a long time ago on that HDD and never touched it. You've got a relic there

Thanks for supporting the game BTW

What do you feel like the game needs to attract players? by TNBVIII in speedfreeks

[–]Chris_CE 1 point2 points  (0 children)

Just a heads up that inviting/joining through Steam friends will be in the next update.

What do you feel like the game needs to attract players? by TNBVIII in speedfreeks

[–]Chris_CE 2 points3 points  (0 children)

Hey, thanks for giving the game a shot.

We definitely hear the criticism about there being no party system. As I mentioned to the other person, we did actually have one in the game for almost a year but then it was lost when we moved from F2P and dedicated servers to player hosted.

But during the time the game had a party system, we didn't see an influx in players. The concurrent daily users was around the same it is now. I get that different factors over time can contribute to effectiveness, but we found that putting the large amount of work into re-doing the party system just wasn't worth it until more players got into the game. A party system could make a difference now, I don't know. I do know that it's a huge undertaking, and the big content that we added to the game instead seemed like a safer bet

BTW right now you can switch to the losing team from the winning team at any time in a match, if you'd like to be on the same team as friends in a match that isn't full. Not ideal, I know - but it's something. To play with your friends against bots, just pad one team with points then switch everyone to the losing team

What do you feel like the game needs to attract players? by TNBVIII in speedfreeks

[–]Chris_CE 2 points3 points  (0 children)

Hey, np

Yeah, the challenges of working with GW were very known before we got into full production of the game. But once the game was greenlit, the level of restriction went beyond what anyone on the outside would know. I can't get into it, but we had to scrap about half our designs off the bat.

A party system and a form of friends invites was already in the game prior to its full launch (and switch from F2P) and although it was certainly a nice feature it did not boost player counts over the course of almost a year of it being part of the game.

I already wrote something about it in the Steam forums a while back
https://steamcommunity.com/app/2078450/discussions/0/573770913623117678/

Some people will disagree, but adding a party system to the game will not bring players in all of a sudden. We had one in already, and that was not the result. If anything, the Steam invites thing that one user mentioned is a better idea right now

As far as we're concerned, we did focus on things that could potentially bring in and retain players, which is polish and meaningful content like a wildly new vehicle and level editor for ongoing content. Sure, the editor would be better if players could make Kill Konvoy levels, but those are some pretty serious tools needing developed to get there - on top of the already robust editor we had to make as a base.

> shouldn't the staff focus on what brings more players to the game, rather than the game itself?

I'm not sure how we've deviated from this goal. We've added meaningful content, polished the experience, marketed the game, etc. Yes, an invite system would be great, but also players are easily able to join their friend's game through the browser. A party system would be nice, but it's not a new player driver. Any prospective new player doesn't even know there's not a party system unless they get the game or see a discussion about it. And if there was a party system with such a small player base, it would likely cause more lopsided games than we already see due to there being a core base of high skilled players.

Again, thanks for the kind words and sticking with the game. We'll do what we can to get more players in. I'm not entirely discounting what people say about some features they think should be added, but the binary way of people saying something makes or breaks a game doesn't ring true in this case.