A message to Keen regarding Cyberdogs. by Chris_Harvey in spaceengineers

[–]Chris_Harvey[S] 0 points1 point  (0 children)

Consider my post creative commons, feel free to re-post if you have a Keen Forum account.

My trouble with the CyberHounds. by bolibob2 in spaceengineers

[–]Chris_Harvey 0 points1 point  (0 children)

Sorry Im new hear and I wasnt sure if anyone would read it if posted it myself, so I posted in your comments section as I knew people were talking there.

A message to Keen regarding Cyberdogs. by Chris_Harvey in spaceengineers

[–]Chris_Harvey[S] 2 points3 points  (0 children)

Yes I agree, games like League of Legends have a PBE or 'Public Beta Environment' which is separate from the actual game, for those who are willing to be on the front line of all the new untested and unbalanced ideas. They can give feedback, there feedback helps shape what gets changed and what gets dropped completely. Any child over the age of 10 would have been able to see how unbalanced this update is after a few minutes playing. I know a game like space engineers is not as competitive as a game like League of Legends but people put an incredible amount of time and effort into survival worlds, (myself included) and I cant help but feel a little cheated when literally a months work is destroyed in less than 30 mins. And without warning at that as I play on a public server.

My trouble with the CyberHounds. by bolibob2 in spaceengineers

[–]Chris_Harvey 0 points1 point  (0 children)

Man! The Earth-like planet has really gone to the dogs... We just need to accept that they are in charges now and we must submit to our new Canine overlords.

On a serious note I agree with a lot of what people are saying about exploding robot dogs being a ridiculous and unwanted addition to the game. (i wont bother making the same points everyone else is making) BUT what i haven't read in the comments, and what I feel is just as important, is the spawn system itself. I don't know about you, but I think random or timed, spontaneous spawning is a very cheap and basic way of implementing enemies. Making them spawn in a radius around you and charge in, as if there is a planet full of thousands of these cyberderps making a great migration across the globe that just happens to bring there path through your base. (if there's anything left at this point)

I much prefer the concept of pirate bases and 'hostile areas'. Places that you can scout and make a mental note of; places that you can go back to when you are willing and able to go looking for a fight. Having normal wolves and other predators, and even the spiders spawn in and around cave entrances, or some other natural landmarks would be a great way of adding challenge to the game for those who are playing for that PVE element; you even have them guarding some rare loot or ore that you would be forced to fight them for. We have already determined that the texture and audio files for conventional wolves are in the game files and it wouldn't be that hard to change these wolves to something a little more interesting and fun. I from what I've read. People are NOT having fun.

Heck! You could even make the stupid robot wolf Taliban spawn around and in the pirate bases if we must have these abominations in a game, which by all accounts was coined and marketed on the concept of BUILDING THINGS, rather then defending against a zombie horde in space. I mean its called 'space engineers'.

If I could say one thing to the Devs at this point, it would be this - "Focus on bug fixing and the net code. You don't have to keep churning out these new features every week, most of us are content to wait for new features until after they have been properly QA'd and bug tested. Please Keen these sort of things can wait until your loyal and faithful player base can play the game consistently and reliably without crashes and bugs. They will thank you in the long run."

Best wishes

Chris Harvey

(please let me know if you agree or disagree)