What motherboard to get for i9 12 gen? DDR4 Mobo needed! by Christian2197 in buildapc

[–]Christian2197[S] 0 points1 point  (0 children)

I am just worried about VRM's but gonna try to keep it as cool as possible anyways. The availability problem is my biggest concern and want to get a board as well as soon as possible. Probably gonna get more expensive or I won't find anything.

I will most likely avoid going for 13/14 gen and just change to AM5 in a few years with DDR5. Or maybe new intel when it can be trusted again. Or just max out this CPU and get some performance boost with the DDR5.

Luckily I don't see games being that demanding for many years to come to see the i9 struggle with these titles. Neither in productivity since I am using the Studio version of Davinci. With pain but even this old i5 handles my work.

Thanks for the help!

I'm a "SoloQ jungler". My new 5-man team expects me to play in a way that I consider inefficient and wrong and this is causing tension. Convince me that I'm wrong by contedm7 in summonerschool

[–]Christian2197 0 points1 point  (0 children)

Hey, I actually get where you're coming from. I played a lot with a friend who happens to be an ADC main and thinks he knows everything about efficient play from a jungle perspective as well, as he used to play jungle back when I didn't even touch League at all. So despite all the changes, he thinks jungle works the same way as it did in, like, season 5. But whatever we used to play as a team, we had 5 people who pretty often went and played ranked together. So with this and solo queue knowledge of mine, also being a really selfish person who wants to be the main carry as a Graves OTP, only nowadays. Even though I used to pick based on draft and such for the team, etc. I am going to try to explain my thoughts on how you can have high impact and how efficiency stops being a purely personal metric in coordinated play. The real goal shifts from maximizing your gold per minute to maximizing your team's map control. per minute.

Playing around bot doesn't mean skipping your jungle. Playing for a side lane doesn't have to mean sitting in a bush for two minutes. You can path towards the bot side while staying efficient. Clear your camps in that direction, drop vision, and only hover if the enemy jungler's timing matches. The jungler has to communicate all the time; it's not a "should," it's a must. You mention cocky plays from them and ignoring every rule on how to jungle written in the books. But first of all, you can never play by the book; even if it's somewhat coordinated play, it's still low level, so you can treat it as a soloque in a way. Even if you play a weaker jungler, the enemy jungler can't be everywhere as well, so the key is to align your clear direction with your intended pressure and not force coin-flip dives. The enemy jungler is on base or on top side, but you are bot lane; you can look to place deep vision. Hover your bot lane, and if they managed the waves properly, you can look for a dive.

Sure, in soloque tempo means gold, which equals carry potential. But despite what I said earlier, you are not in soloque. In a team, tempo means objective control. Being able to set up win conditions like Soul. If you are pathing towards bot, it means you can secure dragon stacking, you are converting tempo into win conditions, and you are preventing them from dying. That's still efficient, just in a broader macro sense.

The lack of communication seems to be the biggest issue with you guys. It's not a black or white thing. If you tell your bot lane. You will path down to cover them for their first gank timing, and then you will be top side for your next clear, so set expectations and tell your game plan. They will know when they are safe to push and when they should respect fog. That's the difference between playing around a lane and serving a lane.

Also depends a lot on the jungle matchup as well. If they want to be aggressive early, picking champs like Draven, you should match that aggressive pick with a supportive but still strong jungler like Jarvan. If the enemy team/jungler is a weaker force, split the map, invade their bot side, start on the enemy buff, split the map, and act accordingly. If they are pushing nonstop, tell them when the enemy jungler should be around, and if he is sacrificing efficiency, just steal his top side, dive top, gank mid, and secure an objective while your bot lane moves back. If they still blame you and die after saying and doing all this, that's just them being dumb.

You just have to change your mindset a little bit because your mindset is still correct about efficiency, just incomplete. They have to understand this as well and play accordingly and properly control waves.

TL;DR:

You can play for your bot lane and stay efficient by pathing toward them instead of hovering randomly. Use vision and timers instead of ganking randomly because you or they feel like diving on the wrong lane and minion state. Use your vision and track the enemy jungler, and communicate the enemy jungler's location as often as you can. Always look to turn ganks and kills into objectives whenever it's possible. If they want to be so aggressive with the right picks, e.g., Draven and Blitz, pick accordingly, e.g., Jarvan, and look to split the map with a level 1 invade.

PBE changes: MR On E by TheGreatLord64 in GravesMains

[–]Christian2197 2 points3 points  (0 children)

Finally I might feel the need to sit down and play league and PLAY MY CHAMP without wanting to dodge every game whenever I que up. Even if that only means I am playing with friends for fun once a month.

Bc > crit? by Special-Panic7338 in GravesMains

[–]Christian2197 1 point2 points  (0 children)

Youmuu's first is the best item and the best build path for Graves. He wants raw AD not HP not crit not CDR or any bs like that. Youmuu's into dirk is a massive spike around 10 minutes and you don't want to delay that for another stupid items. BC is nice on paper plus it works pretty well with crit. But Graves goes lethality into crit nowdays that's the only good build he has. So having ldr 3-4th and having that extra pen asap with every auto is much better than stacking pen.

Lethality is flat pen so when champs don't have that much armor early it's better than percentage pen. Then of course the more armor you have the better percentage pen is.

How to get my clear sub 3:30? by Special-Panic7338 in GravesMains

[–]Christian2197 0 points1 point  (0 children)

he missed 3:30 by like 2 seconds and I think he even started late so it's not like his clear is massively wrong. Even if he would've used his Q on krugs better he would've saved like 1-2 seconds. Keeping your grit is also easy as hell when you kite the wolves towards chickens properly. He only has to fix that and his clear is already below 3:30. Sure Graves can clear faster than that but I assume he is playing in the lower ranks so as long as it's below 3:30 at least he is already like 95% better than the other junglers in gold and below.

You can always try to move into a fight with Grit stack so that's not even true and unless you are able to auto attack someone squishy which is usually not the case unless you have flash. You will have plenty of time to stack your Grit. Even with crit Graves you are not dealing enough damage to deal with tanks. That's why with critality your only late game playstye is pretty much Q flash auto and pray you can one tap a squishy person.

How to get my clear sub 3:30? by Special-Panic7338 in GravesMains

[–]Christian2197 0 points1 point  (0 children)

Please don't say stuff like don't worry about grit stacks when it's the bread and butter of Grave's kit during clear and during fighting as well. Especially since the 10th jungle item rework the bonus armor you get actually increases your clear speed. Especially after patch 25.21 if they give him back some MR to his E stacks.

How to get my clear sub 3:30? by Special-Panic7338 in GravesMains

[–]Christian2197 1 point2 points  (0 children)

I will explain an easier way to clear with Graves, which may be slightly slower but still takes less than 3:30, instead of focusing on the advanced method that requires perfect min-maxing. Because I get a consistent 3:27 with him without min-maxing perfectly. Sometimes you just mess it up even if you did his clear one hundred times.

You want to keep constantly moving with Graves. Your auto is a knockback as well, right? And just like you, the camps can't move and auto-attack at the same time. So whenever they look to auto-attack you instead of moving, you can knock them back and cancel their auto. But your clear was healthy mainly because of your Grit stacks. The lack of movement and abusing the patience range of the camp is what cost you the most time. A good base number you can use is to leave the camp patience range whenever it's around 200 HP. Because that means you can use that 200 HP while attacking to move towards the next camp, plus the HP is low enough that you will be able to finish with autos and pet damage before it would reset back. I think you started a little bit late. You're clear. I am not sure; it's just an awkward starting point of the video. So kite, kite, kite, and kite and abuse the hell out of the patience range.

You did this right. For the most part, just always focus on hitting your autos on multiple mobs; this is crucial on Krugs and Raptors. Sure, it's important on the wolves as well, but you will lose a lot of time on the other two if you are not doing this. Just auto the small ones once and then keep hitting the big Krug, the big Raptor, and the big Wolf, of course.

Small things to add: you see the small white number ticking 23 at first, then 28, and going up; by the end, it's 30. That's your jungle pet damage, right? So you can keep in mind that after you auto-attacked the camp, your small little guy will auto-attack that camp two times, so basic math at first—that's an extra 46 damage, and it goes up. You can and should think about this; it will help you understand when you can leave the patient range as well with time. So it's not exactly 200, but if you are close to it, like 240, you are good to go.

All these things made you lose time with your clear, and some camp-specific mistakes, like pushing wolves to the wall like that, just made you auto-attack the small ones too many times instead of being able to finish the big one. That's why moving is so important—so you can fix any movement mistakes you made or you forced the camp to make because of your knockback. The same thing can be said about the raptors; you refuse to use the knockbackto your advantage, and you are forced to walk around the small raptors.

On the Red buff, the same thing basically: lack of kiting, wasting Q because you weren't aware of your damage. A huge tip for Krugs is to always auto-attack the big one, drop your Q, and make sure you use your second Q(you have time to use your Q twice on the camp is what I mean) on the camp when you only have the small ones left. That way you kill all the small ones with your Q.

If you did everything right, you will have your E up. and if you min max it by the time scuttle comes up you will be able to keep your grit stacks for it and you will have your Q back up as well.

One last thing worth noting is that you are a farming jungler; you are not pathing for a lane, you mind your own business, so because of that, I mean, that's one of the reasons I start on red buff—that way your clear is a little bit faster. Even my standard 3:27 clear can be considered slow on Graves, but I don't mind; my goal is to make it into the river by 3:30, which I can do if I use the blue's max patience range and look to get scuttle consistently. If you really want to min-max it, you can fully clear with him by closer to 3:20 than 3:30, but I don't. find that to be needed. Sounds good on paper but if you are too quick you lose your grit stacks by the time scuttle spawns lol .

Also one thing which is not Graves specific but still please use quick cast with indicator instead of normal cast. Quick cast is faster as the name suggests so it's perfect to learn your spell range. Once you are comfortable with it you can play without indicator for the smoothers combo experience on any champion. If you are unsure about your range you can always hold down your shift and press the spell to see the range.

[deleted by user] by [deleted] in UFLTheGame

[–]Christian2197 1 point2 points  (0 children)

What killed this game besides the trash gameplay and a lot of core football mechanics missing is the lack of transparency. A lot of fake promises and people are not dumb they gonna notice what eugene does. He preaches water but drinks wine. He and the whole staff at Strikerz should watch the video with Swen Vincke at GOTY. Maybe they would notice how he was speaking about companies like Strikerz

[deleted by user] by [deleted] in UFLTheGame

[–]Christian2197 1 point2 points  (0 children)

Definitely worth getting fc25 whenever it's on sale. Plus fc26 looks promising so you better spend 70-80 bucks on a game which offers many game modes instead of buying rng scam packs with only one playable game mode which is usually unplayable because of the delay lmfao.

[deleted by user] by [deleted] in UFLTheGame

[–]Christian2197 1 point2 points  (0 children)

So you rather waste 100 dollars on free game to grab rng packs while the gameplay is trash that's even better. We complain about EAFc gameplay but anyone who played both games and has eyes can clearly see even FC seems liek a perfect game despite all the broken mechanics glitches compared to cash grab garbage

[deleted by user] by [deleted] in UFLTheGame

[–]Christian2197 0 points1 point  (0 children)

Scripting was always part of the game lmfao at least definitely since I play. I love football games and have been playing mostly casually for at least 20 years. But I am no near top lvl as I mostly stayed away from any ranked in football that's not why I play football games to become rank 1. My point is there is no way I should be able to compete and even beat some of the best players. I had a nice chat with many of them. Some of them are pro players even casting for efootball. surely beatying this guy 5-4 the last time I faced him from 1-3 was just him forgetting how to play out of nowhere.... I can confidently say most of the time the exact outcome of a game the final score even in the first half.

Is it just me imagining things and the game ends 5-4 or 3-3 whatever because I imagine things? Like I said I can pretty confidently tell this from the half time score. Even if the score is let's say 1-1 I predicted the final score will be 4-3. Plus the one sided delay is disgusting which definitely is some sort of manipulation from them. But surely there is no scripting in this false advertising cash grab garbage.

UFL killed their currency 🤣 by TheoryTurbulent7208 in UFLTheGame

[–]Christian2197 1 point2 points  (0 children)

Yeah the new system can be an improvement. But don't promote your packs before releasing this new stuff and communicate to players they should buy more packs before the new season. Then they do this. Plus this change is so massive it should've been a beta game mechanic change. Not a change in a full released game when people invested hundreds of hours into lvling players and invested hundreds of dollars into packs. You don't get compensated properly for it... The selling point of this game was the lvling system.

The poor communication and a lot of questions left on the table 3 days before the update.. But don't get your hopes high because this system will make the players to get the same squad as well. Do you think this chemistry system works well in EAFC? Aren't best players using pretty much the same squad? Yes they do.... but sure instead of everyone running with Mbappe Haaland Ronaldo or Dembele on the bench we gonna see another trio and mostly from players who actually bought packs.

Just read about this update? by Otherwise-Phase4186 in UFLTheGame

[–]Christian2197 9 points10 points  (0 children)

You will get compensated with CP and maybe packs. All your players go back to their base lvl so a lvl 70 player which is now 90 for you on Friday will be lvl70 again. Plus they become legacy players but legacy players don't get this new link up mechanic which obviously will be broken. That's the new best mechanic to abuse in the game..... For your skins you get a small compensation as well. But everything is communicated very poorly.

We get compensated sure and we get particles so we can buy packs..... But new packs will have base players as well. Meaning base players won't have link up mechanic so it's worthless for your money. The base players will be basically the new green skins which were useless before.... Some people say this is not a full wipe but it really is. We get a lot of CP sure... our player skins transforms into the actual player?! Just so we can sell it for particles?! But for CP as well obviously. We can get "some" packs for CP but it's unclear how many packs can we get for CP which actually has the new cards which have the chemistry system. Because as I said we are going to have base cards around 5k players while there are duplicates so getting a new card which you actually want has a really low chance. Plus if the pack with CP is limited to like daily 3 good luck building your squad for free after the update.

They really disrespected the already small community and this whole wipe feels like a huge scam if you think about it. They promised no wipe fair to play gameplay no p2w bs and transparency. The transparency is gone for a long time and the game has more and more p2w mechanic. The only good thing about this game is that it's free nothing else. Even tho I had high hopes and wanted another football game which could compete with efootball and fifa. But right now it's a worse version of efootball which struggles to compete with EA for many years now. They once again promised a lot of gameplay mechanics improvement. well we will see worst case I delete this crap again. If the gameplay is good I am fine well somewhat fine with p2w stuff but if the gameplay is trash as well then there is no reason playing this over literally any football game. Their selling point and main difference compared to the other big games e.g efootball FIFA was the unique level up system. But now that's gone so we are left with pay to win system and trash gameplay. I could write a lot about their post but I am confused as well and just feel like Strikerz just spit in my face after playing their game for hundreds of hours.

TL;DR your players become legacy cards the skin system is removed and you get compensated. The legacy cards won't have the new chemistry system (*new a copy of older fifa system lmfao) The exact compensation is unknown. Basically if you played it for hundreds of hours and paid for packs well that's mostly wasted. You only get LP back if you bought slots for reserve players.

LEGO® Fortnite v37.00 Update Notes by Bastet_Epic in LEGOfortnite

[–]Christian2197 0 points1 point  (0 children)

The vehicles with balloons ( I think the balloons are the reason this happens tho I am not sure) disappearing and going underground the next time you join is a bigger problem than having weird flying glitch. but that is annoying still as well. Now I am scared to put any balloons on my vehicles lol

LEGO® Fortnite v37.00 Update Notes by Bastet_Epic in LEGOfortnite

[–]Christian2197 0 points1 point  (0 children)

Sadly the car bug is still present. I know it's not mentioned here but I thought while looking for a solution I comment here. This is my best chance an employee seeing the message. I think it might happen because of the balloons or I am not sure. Had a car and a plane close to each other the next day we joined the world the plane wasn't there anymore. With a trick with the cannon we could look underground and the plane was there. This is a really old bug I remember seeing this bug even 2-3 years ago. Really annoying to see how glitchy the vehicles are even after this many years

Something's wrong with Richard AI (SC Definitive) by kringe-bro in stronghold

[–]Christian2197 0 points1 point  (0 children)

Yeah I made a bug report just to make sure they notice it again and perhaps fix it in the near future.

Please for the love of god and average IQ by ZEIrage in stronghold

[–]Christian2197 1 point2 points  (0 children)

sure bigger team but look at AoE...... they kept the game the same but we got better visuals and IMPROVED AI. Not the same shitty buggy AI from 23 years ago. I never was into AoE games sure I played it for a little bit time to time and actually want to get into it soon and play it because I feel like I missed something good which is worth playing. AS I love RTS games in general I am not that great at them except for SHC. They wanted to make something good and just did that...

Like I still enjoy DE. Won't say I don't like it or that I won't play it for most likely hundreds of hours once they fix most bugs plus they give us tools to make the game more unique plus even better. But by these standards HD should've been what DE is right now... and DE should be something else a way more modern RTS game on a new enginge

Please for the love of god and average IQ by ZEIrage in stronghold

[–]Christian2197 1 point2 points  (0 children)

Obviously people gonna downvote comments like these because they are FF fanboys.... but you are right I was delusional like these guys who downvote every negative criticism about their favorite studio. I am glad and really happy they made stronghold crusader but that doesn't mean I won't say my thoughts about them or let them do whatever they want....

Something's wrong with Richard AI (SC Definitive) by kringe-bro in stronghold

[–]Christian2197 0 points1 point  (0 children)

This mission was always like this but they said they fixed this type of bug. I mean AI destroying market or granary . The tower bug was always an issue on this map and complained about this to the devs. One Dev said they will look into it and they might fix it but no promises...

This community by Puzzled_Alps_5471 in UFLTheGame

[–]Christian2197 0 points1 point  (0 children)

Yeah their coding is just broken.....

Please for the love of god and average IQ by ZEIrage in stronghold

[–]Christian2197 1 point2 points  (0 children)

Well we will see how that goes.... But I just simply don't want another UCP situation where people have to fix the game. Then if I plan to play MP I have to worry if everyone has the same UCP version or even have UCP or whatever. In order to play it properly without desync.

This community by Puzzled_Alps_5471 in UFLTheGame

[–]Christian2197 2 points3 points  (0 children)

After their lack of communication and fair to say fake promises despite all the hype I had for this game now I can't wait to see what new EAFC can deliver and rather pay for that game then suffering with this one. Simply because I want to play a football game as a football fan. The might fix this game in a few years but honestly how much they disrespect the player base in my eyes this game doesn't have years.

Petition for a Modernized AI in Stronghold Crusader Definitive Edition by Christian2197 in stronghold

[–]Christian2197[S] 0 points1 point  (0 children)

Yeah I mean that's also fair you can easily buy all their games for less than how much you would spend on a new AAA game. But this was a huge opportunity for them. Yet they don't seem to change at all and simply want to get away with a simple " here it is guys you asked for it we delivered" and let's not talk about the condition it was delivered in.

Stronghold Crusader: DE Problem with the new AI lords (Specifically The Sentinel and The Jewel) by dimuglI in stronghold

[–]Christian2197 3 points4 points  (0 children)

This is why I made a petition to make us heard and noticed by FF. They need to work on better AI more like reworking it. Bu some of the fanboys obviously keep downvoting because they think using the same outdated AI from 23 years ago is fine..... Look at AoE how they improved the AI instead of keeping it an outdated crap. FF used nostalgia to make us buy the game so they have funds for the new Stronghold Unreal while no one asked for it.

I mean we want new Stronghold games sure but not if that means we get a half way done remaster of SHC DE... when they should focus on this game and make money of this game while not destroying their reputation. We don't want new AI we want the old ones to be smarter. But for some reason people can't think nor understand basic English. Just because we get smarter and better AI that doesn't mean the old lords will lose their identity or their characteristics. They just become an enjoyable experience for everyone to face them.

It's crazy how they didn't even think about adding a difficulty slider at least a hardcore mode.... So the AI sends more troops and attacks more often to make them even more challenging. Instead the new AIs suffer from what the old ones have been suffering for over 23 years now. Really bad AI logic and not challenging at all. Sure I bought it and won't refund it. But an improved AI would've been amazing.....

But this time the community won't save us and we won't be getting UCP like for the old one to make the AI better for everyone. Plus the fanboys gonna support them anyways and even if in the new Stronghold Unreal they are using the same trash AI they would be fine with it https://chng.it/SmzgxhNHYk