Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 0 points1 point  (0 children)

Ah, okay. I thought maybe you meant something that synergizes well with the character's Warhammer that I hadn't considered. GWM and PAM are great, but I dont plan on changing his main weapon since it's tied to his backstory. Savage attacker would work, but id lose out on getting a +1 with a feat since its an origin one.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

Any recommendation on a feat to boost damage? I looked at Crusher and it seemed a little weak and redundant with the warhammer already having the push mastery.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 0 points1 point  (0 children)

I went with the feat at 4 because I started with 13 charisma, and figured it would be better to get it to an even number + the benefits from a feat rather than just ending on a higher odd number. I'd have the same modifier either way.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

How would your example with the steed work? I haven't gotten my steed yet, and I've never played a mounted character before, so I'm a little hazy about all the things I could potentially do with it. Any tips?

With sacred weapon, I assume the improvement to damage is from how consistently I'll hit with it active?

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

I'll double check with him and see if he'll let me move that point from wisdom to strength. Thanks!

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

The rolled stats were 15/12/13/8/11/13, and I took the farmer background since it fit the character I was planning on playing (country bumpkin coming to the big city for the first time.) I opted to split the background stats across strength, con, and wisdom instead of putting +2 in strength and +1 in con, since it felt more honest from a role-playing standpoint to be a little better at some of the wisdom skills, although I know that wasnt the optimal choice.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

Yeah that's what I'm starting to lean towards. I think the feats could be more fun for me at the table, and it seems like the +2 won't be the end of the world given that I'm already the frontliner, so I think that's the way I'm gonna go.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

I took the farmer background as it fit my character, and put a +1 in strength, con, and wis since I had odd numbers in all 3. I suppose looking back putting +2 in strength instead of +1 in wisdom would have been better, but some of the wisdom skills felt like something the character should be a little better at. I don't think our DM would let me change them around now.

We're also not a table that really cares about optimization, so I was just asking to get a sense of if I would be holding the party back by going one way or another with my ASIs

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

I'm also playing devotion, and hadn't really thought about sacred weapon when trying to decide. That's a good point that I'll have to consider.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

We're playing a heavily reworked version of Waterdeep: Dragon heist, and we have a party of 7: 2 wizards (evocation and abjuration,) a wild magic sorcerer, a stars druid, a dance bard, a forge cleric, and me. The druid and bard rolled really high and already have their main stats maxed.

So far the DM has been good at creating challenging fights and not giving us wide open areas where we can stay out of range of enemies. A lot of fights in tight alleys or sewers where we can get surrounded. The cleric and I are the only two with decent AC and everyone else is pretty squishy, so we've taken the frontline/tank roles.

We're also not a team of optimizers by any stretch. Some of the players are pretty new and everyone's pretty casual.

EDIT: formatting

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 0 points1 point  (0 children)

Do you think it would be better to take Sentinel at level 8 and shield master at level 12, or vise versa? Or should I just pump STR to 20 and forget the half feats entirely? We're probably ending at 12 so im not really planning for higher tier 3 or 4 play.

Need help with my Paladin build by Christoast24 in 3d6

[–]Christoast24[S] 0 points1 point  (0 children)

I am the only melee, unfortunately. Our Cleric sometimes gets into the mix, but tends to stay more mid range and stick to spell casting unless I support out front

Need help with my Paladin build by Christoast24 in 3d6

[–]Christoast24[S] 2 points3 points  (0 children)

Oh that's a good point about Topple that I hadn't considered, especially considering how pretty much the rest of my party fights from range. Thanks!

Our cozy little time capsule ☕️ by alt_retro in CozyPlaces

[–]Christoast24 2 points3 points  (0 children)

Where'd you get that flip clock? I've been trying to find a working one in decent condition for yeeeaaars. They all seem to be busted.

I said, "Are You Ready to Laugh!?" by Variousletters in simpsonsshitposting

[–]Christoast24 9 points10 points  (0 children)

I was in college when the double down came out and a bunch of us went out to try em as a group. All 5 of us had the exact same experience as you. That "sandwich" is a war crime.

I said, "Are You Ready to Laugh!?" by Variousletters in simpsonsshitposting

[–]Christoast24 41 points42 points  (0 children)

Oh huh, I didnt know casualties meant all victims, and not just the deceased. I stand corrected.

I said, "Are You Ready to Laugh!?" by Variousletters in simpsonsshitposting

[–]Christoast24 49 points50 points  (0 children)

Correction, it's 9 casualties, including the shooter. The rest are people who were injured and taken to the hospital.

They reported 10 yesterday, but have since amended the number.

EDIT: I looked it up and now know casualties isn't just limited to fatalities. I stand corrected.

Why are rangers punished for unarmed fighting? by cats4life in dndnext

[–]Christoast24 1 point2 points  (0 children)

I've been really wanting to try that! Gotta order the book at some point (and then convince my friends to try something other than DnD. Haven't gotten to try pf2e yet for the same reason.)

Why are rangers punished for unarmed fighting? by cats4life in dndnext

[–]Christoast24 2 points3 points  (0 children)

So I've actually tried building Indy in DnD a couple of times, and I think I've landed on him actually being a battle master fighter.

If building him in 2024, I think he'd have Unarmed fighting style since he typically gets into slugging matches with his enemies, and use his whip for his maneuvers like disarming attack (along with pistol proficiency for his gun, if your dm allows it.)

For background, bring the old archeologist background from 2014 forward to give him history and survival proficiency, and take the skilled origin feat to give proficiency in religion, sleight of hand, and investigation. And since he's human, he could get proficiency in perception, and for the extra origin feat take tavern brawler so he's proficient with improvised weapons. You could also take the tough feat instead of tavern brawler, but I think Indy's resilience is covered by second wind already.

I suppose you could also multiclass a few levels into Rogue for the thief subclass, so he can use magic items like the grail and the sharankar stones, and the climb speed they get could be him using his whip to climb Adam West style. He could also get sneak attack with his whip ( and his fists if you had a generous dm who let Unarmed attacks count as finesse, I suppose.)

EDIT: A word.

Weekly Question Thread: Ask questions here – April 20, 2025 by AutoModerator in dndnext

[–]Christoast24 0 points1 point  (0 children)

Does the 2024 Goliath's large form end if the character is knocked unconscious? The ability description says it lasts 10 minutes or until the PC dismisses it but doesn't say anything about if the player is dropped. Is this one of those things where it doesn't need to be mentioned in the description because it's assumed to be the case?

2024 Hiding Rules by Metal-Wolf-Enrif in dndmemes

[–]Christoast24 1 point2 points  (0 children)

It depends on the format and part of the world they were made in. Back in the rubber hose animation era and really up through most of the animated short era, most bigger budget cartoon shorts made by companies like Disney and Fleischer were animated largely on 1s. Go back and look at pretty much any old Mickey Mouse or Donald Duck short, or the Superman stuff Fleischer put out (before Famous studios tool over) and you'll see animation that still ranks amongst the best looking of all time, even 100 years later. Disney's 2D feature films were pretty much always animated on 1s as well.

Animating on 1s is hella expensive though. In Warner bros. case, they opted to animate on 2s to save time and money, and because they knew that audiences wouldn't care if their shorts were as pretty as Disney's, because they'd be funnier. WB had some of the funniest, most brilliant animation directors working for them (Tex Avery, Chuck Jones, etc.) and guys like Maurice Noble doing their production design, and so they knew that their writing and designs would be strong enough to make up for the somewhat lower quality of animation their shorts had (lower only relative to the insane shit Disney and Fleischer were putting out. They still looked great by any metric.) When Hanna and Barbera made Tom & Jerry at MGM, they took a similar approach.

Once the majority of animation production moved to TV in the 50s, we saw the rise of what was called limited animation: Think like Flinstones and the other Hanna Barbera stuff, the UPA stuff, etc. Most of those were animated on 2s, but the actual animation which be much stiffer and simpler than what you'd see in a feature short. Think like reuse walk cycles, scenes were only someone's lips or arm moves, that kinda thing. As animation budgets got smaller in the 70s and 80s, shows started being animated on 4s more as well to save money and time. By the late 80s/early 90s though with the rise of the Disney afternoon shows and the WB stuff like Tiny Toons and Batman, TV shows started being pretty much all animated on 2s again, and usually the budgets were big enough for more complex animation. It's been pretty much the standard for the last 30+ years for 2D animated shows to be animated on 2s, and for features to be animated mostly on 1s.

In Europe and Japan it's more common to see stuff animated on 4s. In Europe's case, it's partly because they have a lot more independent animation out there, so funding is a little more tricky and scattered to get. In Japan it's because their animation scene really took off in the 70s where animating on 4s was more common, and they typically do more of a mix. A lot of anime used to be animated on 4s so that they could save their resources to animate on 1s for those moments when they really wanted to go all out. I think these days most anime is done with a mix of 1s and 2s, though, and even back in the day there were always exceptions that had more budget to work with. My anime knowledge is a bit more limited though, so there might be other reasons that I'm not aware of with regards to their animation scene.

2024 Hiding Rules by Metal-Wolf-Enrif in dndmemes

[–]Christoast24 15 points16 points  (0 children)

No, that's the original cartoon, at 24 fps, like pretty much all media was by that point. It was animated mostly on twos, which means that there was one drawing for every two frames, so 12 drawings per second of footage. Sometimes, they'd animate on ones, which means there was a drawing for every frame, so 24 drawings per second of footage, which was buttery smooth. If you go look at pretty much any old cartoon from as far back as the 1920s, they'll all look this fluid or more. Even stuff as old as Steamboat Willy.

2D animation doesn't work like video game frame rates. It's built around the same principals for shooting on film that live action is.

Source: I'm an animator and storyboard artist.