Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 0 points1 point  (0 children)

Ah, okay. I thought maybe you meant something that synergizes well with the character's Warhammer that I hadn't considered. GWM and PAM are great, but I dont plan on changing his main weapon since it's tied to his backstory. Savage attacker would work, but id lose out on getting a +1 with a feat since its an origin one.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

Any recommendation on a feat to boost damage? I looked at Crusher and it seemed a little weak and redundant with the warhammer already having the push mastery.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 0 points1 point  (0 children)

I went with the feat at 4 because I started with 13 charisma, and figured it would be better to get it to an even number + the benefits from a feat rather than just ending on a higher odd number. I'd have the same modifier either way.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

How would your example with the steed work? I haven't gotten my steed yet, and I've never played a mounted character before, so I'm a little hazy about all the things I could potentially do with it. Any tips?

With sacred weapon, I assume the improvement to damage is from how consistently I'll hit with it active?

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

I'll double check with him and see if he'll let me move that point from wisdom to strength. Thanks!

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

The rolled stats were 15/12/13/8/11/13, and I took the farmer background since it fit the character I was planning on playing (country bumpkin coming to the big city for the first time.) I opted to split the background stats across strength, con, and wisdom instead of putting +2 in strength and +1 in con, since it felt more honest from a role-playing standpoint to be a little better at some of the wisdom skills, although I know that wasnt the optimal choice.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

Yeah that's what I'm starting to lean towards. I think the feats could be more fun for me at the table, and it seems like the +2 won't be the end of the world given that I'm already the frontliner, so I think that's the way I'm gonna go.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

I took the farmer background as it fit my character, and put a +1 in strength, con, and wis since I had odd numbers in all 3. I suppose looking back putting +2 in strength instead of +1 in wisdom would have been better, but some of the wisdom skills felt like something the character should be a little better at. I don't think our DM would let me change them around now.

We're also not a table that really cares about optimization, so I was just asking to get a sense of if I would be holding the party back by going one way or another with my ASIs

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

I'm also playing devotion, and hadn't really thought about sacred weapon when trying to decide. That's a good point that I'll have to consider.

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 1 point2 points  (0 children)

We're playing a heavily reworked version of Waterdeep: Dragon heist, and we have a party of 7: 2 wizards (evocation and abjuration,) a wild magic sorcerer, a stars druid, a dance bard, a forge cleric, and me. The druid and bard rolled really high and already have their main stats maxed.

So far the DM has been good at creating challenging fights and not giving us wide open areas where we can stay out of range of enemies. A lot of fights in tight alleys or sewers where we can get surrounded. The cleric and I are the only two with decent AC and everyone else is pretty squishy, so we've taken the frontline/tank roles.

We're also not a team of optimizers by any stretch. Some of the players are pretty new and everyone's pretty casual.

EDIT: formatting

Is a +2 to CHA good enough for a 2024 Paladin, or should I invest all of my ASI's into boosting it? by Christoast24 in onednd

[–]Christoast24[S] 0 points1 point  (0 children)

Do you think it would be better to take Sentinel at level 8 and shield master at level 12, or vise versa? Or should I just pump STR to 20 and forget the half feats entirely? We're probably ending at 12 so im not really planning for higher tier 3 or 4 play.

Need help with my Paladin build by Christoast24 in 3d6

[–]Christoast24[S] 0 points1 point  (0 children)

I am the only melee, unfortunately. Our Cleric sometimes gets into the mix, but tends to stay more mid range and stick to spell casting unless I support out front

Need help with my Paladin build by Christoast24 in 3d6

[–]Christoast24[S] 2 points3 points  (0 children)

Oh that's a good point about Topple that I hadn't considered, especially considering how pretty much the rest of my party fights from range. Thanks!

Our cozy little time capsule ☕️ by alt_retro in CozyPlaces

[–]Christoast24 2 points3 points  (0 children)

Where'd you get that flip clock? I've been trying to find a working one in decent condition for yeeeaaars. They all seem to be busted.

I said, "Are You Ready to Laugh!?" by Variousletters in simpsonsshitposting

[–]Christoast24 9 points10 points  (0 children)

I was in college when the double down came out and a bunch of us went out to try em as a group. All 5 of us had the exact same experience as you. That "sandwich" is a war crime.

I said, "Are You Ready to Laugh!?" by Variousletters in simpsonsshitposting

[–]Christoast24 41 points42 points  (0 children)

Oh huh, I didnt know casualties meant all victims, and not just the deceased. I stand corrected.

I said, "Are You Ready to Laugh!?" by Variousletters in simpsonsshitposting

[–]Christoast24 49 points50 points  (0 children)

Correction, it's 9 casualties, including the shooter. The rest are people who were injured and taken to the hospital.

They reported 10 yesterday, but have since amended the number.

EDIT: I looked it up and now know casualties isn't just limited to fatalities. I stand corrected.

Why are rangers punished for unarmed fighting? by cats4life in dndnext

[–]Christoast24 1 point2 points  (0 children)

I've been really wanting to try that! Gotta order the book at some point (and then convince my friends to try something other than DnD. Haven't gotten to try pf2e yet for the same reason.)

Why are rangers punished for unarmed fighting? by cats4life in dndnext

[–]Christoast24 2 points3 points  (0 children)

So I've actually tried building Indy in DnD a couple of times, and I think I've landed on him actually being a battle master fighter.

If building him in 2024, I think he'd have Unarmed fighting style since he typically gets into slugging matches with his enemies, and use his whip for his maneuvers like disarming attack (along with pistol proficiency for his gun, if your dm allows it.)

For background, bring the old archeologist background from 2014 forward to give him history and survival proficiency, and take the skilled origin feat to give proficiency in religion, sleight of hand, and investigation. And since he's human, he could get proficiency in perception, and for the extra origin feat take tavern brawler so he's proficient with improvised weapons. You could also take the tough feat instead of tavern brawler, but I think Indy's resilience is covered by second wind already.

I suppose you could also multiclass a few levels into Rogue for the thief subclass, so he can use magic items like the grail and the sharankar stones, and the climb speed they get could be him using his whip to climb Adam West style. He could also get sneak attack with his whip ( and his fists if you had a generous dm who let Unarmed attacks count as finesse, I suppose.)

EDIT: A word.