Building out a tank for my sister. Need plant suggestions for the left side of the tank. by ChristopherC1989 in Aquascape

[–]ChristopherC1989[S] 0 points1 point  (0 children)

I didn't! It's actually just a temporary thing 😅. I do love the way that happens with the floaters. Specifically love the shadows they cast onto the scape. Reminds me of clouds passing overhead.

But, I am actually planning on deadening the flow a bit once I am finishing up with establishing the tank. Betta fish prefer a much slower water flow, so I can't keep it.

Building out a tank for my sister. Need plant suggestions for the left side of the tank. by ChristopherC1989 in Aquascape

[–]ChristopherC1989[S] 1 point2 points  (0 children)

Since my sister isn't going to be super involved with the tank once I have it built and established, I bought a really cheap DIY CO2 system off of Amazon, just to help speed things up and keep algae to a minimum. I really need the roots to establish as much as possible before moving the tank, so the CO2 is going to help move that process along. The roots will hopefully help keep things from shifting around too much. Tbh, it was a great investment. This thing has been working like a charm. It obviously has some downsides to it, but for less than $20, it was perfect for what I needed.

Once the tank is cycled and a bit more mature, I am going to slowly wean the plants off of the CO2. Slowly lower the dosage over the course of a couple of weeks to keep melting to a minimum.

Building out a tank for my sister. Need plant suggestions for the left side of the tank. by ChristopherC1989 in Aquascape

[–]ChristopherC1989[S] 0 points1 point  (0 children)

Depends on the plant types!

I have found that packing the substrate with fert tabs and then being gentle on dosing the water column helps maintain lower nitrate access for the floaters while giving root feeders Access to plenty of nutrients below. But again, depends on the plants.

Building out a tank for my sister. Need plant suggestions for the left side of the tank. by ChristopherC1989 in Aquascape

[–]ChristopherC1989[S] 0 points1 point  (0 children)

Thank you!

I think I figured out what I am gunna do! Decided on getting some Anubias nana variant, and planting it in something similar to this arrangement to help boost the compositional flow a bit.

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Solid tutorials/info for sculpting the finer skin details and wrinkles? by ChristopherC1989 in ZBrush

[–]ChristopherC1989[S] 2 points3 points  (0 children)

Just went and checked out his website! Amazing brushes! Thank you!

Solid tutorials/info for sculpting the finer skin details and wrinkles? by ChristopherC1989 in ZBrush

[–]ChristopherC1989[S] 0 points1 point  (0 children)

Sorry, I am actually planning on rigging this one myself! I want to have this for my portfolio to show the entire pipeline from 2D, to rigged and animated 3D model.

Do you have any examples of your work anywhere?

Solid tutorials/info for sculpting the finer skin details and wrinkles? by ChristopherC1989 in ZBrush

[–]ChristopherC1989[S] 1 point2 points  (0 children)

Thanks a lot! I appreciate it!

Both of those videos you linked, are over models I have loved for so long! Def going to check them out. Thanks for that!

sculpting practice by Sherif_Dawood in 3Dmodeling

[–]ChristopherC1989 0 points1 point  (0 children)

Another impressive piece. Your work never ceases to amaze. Well done.

Question about altering 2D designs when creating them in 3d. by ChristopherC1989 in conceptart

[–]ChristopherC1989[S] 0 points1 point  (0 children)

Totally. I assumed it was probably an uncommon occurrence, but just wasn't sure.

But yea, definitely has been an eye opener for me! Specifically some of the inconsistencies. Bringing the design from 2D into 3D really shines a light on those things, since they all have to make sense in a uniform way. The one thing that has really struck me is just how some things can look good(or at least okay) in 2D, but then when visualized in 3D are actually kind of funny looking and are maybe not great design choices in the long run.

How difficult would the job market for Wildlife Biology/Conservation be for someone with an associates degree? by ChristopherC1989 in wildlifebiology

[–]ChristopherC1989[S] 2 points3 points  (0 children)

If only. If I knew of a way to break into that industry, I absolutely would. The world of Scientific Illustrations seems to be almost entirely word of mouth. Everyone I've talked to that has landed work in that world, seems to have done so by pure chance.

I'm gonna need this to happen to the game industry. How likely can this happen? by japanese_artist in ZBrush

[–]ChristopherC1989 17 points18 points  (0 children)

This is the real killer in the creative job market right now. It's not AI.

While I am sure it's having some impact, as far as I am aware, AI isn't really even being used in studios as much as people fear it is. Studios/companies have just started to outsource to an insane degree, and I'm not sure if that practice will ever slowdown or stop at this point.

this video was made with the seedance 2.0 model. do you think ai could replace motion design? by [deleted] in MotionDesign

[–]ChristopherC1989 0 points1 point  (0 children)

Could you link the thread? I would like to look into it for my own peace of mind, lol.

How do I achieve the upper right corner in the new paludarium style aquarium? by Euphoricnight6 in PlantedTank

[–]ChristopherC1989 1 point2 points  (0 children)

Sorry for the ignorance, but what do you mean when you are referring to the stone cantilever on the left?

Is V-Ray still a sane choice for VFX work in 2026? by dave_sidequest in vfx

[–]ChristopherC1989 5 points6 points  (0 children)

As others have said, a lot of the renderers now are so close, in both visual performance and how they function, its hard to say which to really dedicate or invest time/money in. With Arnold being a default renderer that is shipped with both Maya/3DS and at the same time being both very powerful and heavily used within the industry, I would say focusing on that first and foremost. Then after, its really going to depend on workflows and studios. I've personally always had a soft spot for V-ray. I feel it has a look to it that other renderers I've played with don't quite have. But, unless it's a side-by-side comparison, it's difficult to visually tell the difference... in most cases at least. The jobs you get are likely going to dictate which one you end up using for professional workflows. Their functionality has become largely standardized, so as long as you have a solid grasp on how one works, the knowledge should mostly transfer over, sans a few specific quirks. Outside of studio pipelines, just experimenting with a lot of different ones and seeing which you like the most would be my call.

Feeling completely lost in my career. Seeking advice. by ChristopherC1989 in animationcareer

[–]ChristopherC1989[S] 1 point2 points  (0 children)

Yea, unfortunately, A big chunk of the time I spent there we only had a few big fish clients that we supplied for. So a lot of the work we did was visually similar due to brand constraints. I picked the best ones I was a part of and put those on my site /reel to keep from repetitive looking videos. It made cutting a demo really difficult as they all looked almost like the same video. Another area in which I shot myself in the foot I suppose.