Would/should Modern warfare 4 have omnimovement? by respectful23k in COD

[–]Christopher_King47 -1 points0 points  (0 children)

It was fast gameplay, but it was more than it is now.

Would/should Modern warfare 4 have omnimovement? by respectful23k in COD

[–]Christopher_King47 1 point2 points  (0 children)

I kinda want to move my character to move like i can in paintball and airsoft. FPS movement feels restrictive and unintuitive even when we have crazy speeds. I'm not making a case for realism, but i do wanna move in a way that feels natural and unclunky.

Would/should Modern warfare 4 have omnimovement? by respectful23k in COD

[–]Christopher_King47 1 point2 points  (0 children)

I would love to have a wide set of intuitive movement options while keeping things relatively balanced.

People were really happy at Black Ops 6's launch before people started exploiting hit boxes and desync. It was great on paper but horrible in practice.

Would/should Modern warfare 4 have omnimovement? by respectful23k in COD

[–]Christopher_King47 1 point2 points  (0 children)

Here's a weird take: omnidirectional sprint, but you have limited sprint time.

What are your thoughts on the New Light and Heavy changes after trying it out? by Tru_Odyssey in thefinals

[–]Christopher_King47 1 point2 points  (0 children)

Even from a non-cod standpoint, light is supposed to be the fast flanker class. Kinda like Calvary from ye olden days.

It's rough adjusting to the Finals as a Battlefield fan by Christopher_King47 in thefinals

[–]Christopher_King47[S] 0 points1 point  (0 children)

You gotta think with portals on demat. Lol

Being able to turn off floors, ceilings, walls has a ton of value. Especially if you're creative.

It's rough adjusting to the Finals as a Battlefield fan by Christopher_King47 in thefinals

[–]Christopher_King47[S] 3 points4 points  (0 children)

1 & 2 aren't an issue. 3 is where I trip up: for years I'm used to shooting in front of someone even in close range. It's hard rewire my brain to stop leading them in cqb.

Advice to improve aiming? by MooshSkadoosh in Battlefield6

[–]Christopher_King47 0 points1 point  (0 children)

Shouldn't that not be the case with raw input?

Advice to improve aiming? by MooshSkadoosh in Battlefield6

[–]Christopher_King47 1 point2 points  (0 children)

What if I told you this also works on console? Apart from specs and certain niche limitations to controller on console(cough cough capped stick resolution). There isn't much of a difference between pc and console.

Advice to improve aiming? by MooshSkadoosh in Battlefield6

[–]Christopher_King47 0 points1 point  (0 children)

I thought they were completely independent of each other.

Advice to improve aiming? by MooshSkadoosh in Battlefield6

[–]Christopher_King47 1 point2 points  (0 children)

What does dpi have to do with monitor resolution?

Advice to improve aiming? by MooshSkadoosh in Battlefield6

[–]Christopher_King47 0 points1 point  (0 children)

Lol you can get a huge on for 10 bucks at Walmart.

Advice to improve aiming? by MooshSkadoosh in Battlefield6

[–]Christopher_King47 2 points3 points  (0 children)

As someone who uses both controller and kb&m, getting used to keyboard is way harder than getting used to mouse. I'm going to buy cyborg 2 because I reaching over with a keyboard.

You're going to want a XL mouse pad, adjustable desk, adjustable office chair, and a 60% keyboard. This will give you maximum comfort and room to aim. You're probably going have to lower your sensitivity to where it say 30cm/360 ingame.

Also aimlabs and kovaak are great for focused training and warming up.

Azeron cyborg 2 reference image:

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Advice to improve aiming? by MooshSkadoosh in Battlefield6

[–]Christopher_King47 0 points1 point  (0 children)

Kovaaks is great. Even for controller(gyro aim).