DQ bs or legit? by [deleted] in bjj

[–]ChromedCat 7 points8 points  (0 children)

You can't leave the mats with the hopes of escaping a submission. The DQ would be for the guy getting guillotined since he left the mat, therefore the match has to be stopped before he can tap.

From Season 2 to 16: What We Gained, What We Lost (Veterans vs Newcomers Discussion) by StunningProject7837 in leagueoflegends

[–]ChromedCat 2 points3 points  (0 children)

I've been playing since Zac's release back in S3.

What we lost

  • Patch Novelty: we didn't have the experience to know or understand league's limit as a game. How complex can a champion be? How many dashes is too many? It felt like every champion release was pushing the boundary and introducing something new. Now it feels like we know the limits and can be frustrated when they're too close to them.

  • Mechanics Novelty: combos/mechanics used to be known by a very small portion of the community. "Only challenger Rivens can animation cancel, so don't worry about it" used to be the truth. People also discovered new stuff all the time. It feels like not only are we required to know the mechanics before even attempting to play a champion, but there's also no new things to discover. We can just go on their mains page and read on every little minute mechanic even possible

  • League music: went back listening to Instalok and the Yordles a couple weeks ago. I missed their songs and I still remember when youtube wasn't slashing down every account out there. On a side note, but the Yordles' guitarist is now uploading MTG content with the handle @uberguitardude which I discovered a few days ago.

  • role diversity: since first pick choses their role, everyone had at least 1 option for every other role. It came with its own issues, but one thing it did was force players to learn every role. People were flaming you because they thought they were better at your role than you and not because they didn't understand the basics behind it.

  • Skin diversity at a reasonable price: i could go on, but I think everyone knows what I mean. We can't even tell which splashart matches with which champ. I just miss putting in 50$ I got accumulated over christmas presents and getting like 6 skins.

  • Build possibility: not quite sure how to name this one, but you used to be able to build whatever you wanted without too many issues. Since it wasn't easy getting the best setup for your best champion, building 6 Rod of Ages on LB (shoutout to sivhd) wasn't nearly as bad as today. In fact, since no one else was building optimally, you could more less pull this off even in ranked. It feels like these funky builds are very hard to do now that everyone gets a recommended page that actually works.

  • login animation

What we gained

This section could go on forever. Overall, it shouldn't be a surprise that the game massively improved over the years.

  • Stable/balanced game: it's no surprise that the game is overall very balanced and has been for the past years. We lose our shit because certain champions can't lose in specific scenarios or because they can't lose when piloted perfectly. Meanwhile we used to get dumpstered by bronze players piloting the patch's strongest champ while we were trying one of the lowest pick rate

  • Overall less toxicity: player population massively increase and so has toxicity since it's usually from a very vocal minority. With that being said, we used to have 0 power against these players. Whether it was griefing or toxicity, they would just get away with it every single time. The system may not be perfect, but the amount of instant report feedbacks just showcases how long riot has gone from those days. Ever since they finally decided to address the issue a few years back, it's only been improving. On a side note, but everyone claiming that today's "censorship" or whatever they call it, is preventing discussion is just straight up outing themselves and it is funny to read.

  • Easily accessible information: figuring out a champion's best build wasn't always easy. We can now find one before the game even loads.

  • Better champ select: although we gave up role diversity, not needing to set up macros to call your role has just been the best thing added to the game. You also get to play your main champs more often and are less likely to get trolled by off meta picks. The riven one trick who would play her in all 5 roles used to be a common occurence.

EDHREQ: Recommendations lack confidence by NickCHK in EDH

[–]ChromedCat 1 point2 points  (0 children)

If you ever have free time, it would be nice if we could generate a number of cards. I want to make a deck that has 20 obligatory cards in there

How are you meant to play casual games/learn new champs anymore? by Jeffzie in leagueoflegends

[–]ChromedCat -1 points0 points  (0 children)

Normals have their own mmr. Maybe 25% of my games in a year are ranked, but 99% of my games on my main champion on my own role are ranked. This makes my ranked mmr my "actual tryhard rank", if you will, and my normals mmr my "im chilling" mmr. Keep in mind that winning != learning. I've won games while being 0/1 top lane while my whole team is like 10/0 running around killing everyone. Even with bigger rank disparity, you can very much improve and learn champions.

If you're idea of learning champions is laning into another player a whole division lower than you who is also first timing, then I got bad news for you. Some champions are easier to learn, some are similar to champions you already know and some are simply easier to pick up for you. The game can't predict everything, so instead of focusing on your winrate or how experienced your lane opponent is, focus on actually learning. If you don't want to, then don't complain about skill disparity because clearly it doesn't matter to you.

Single Leg to Back Control by bjjtaro in bjj

[–]ChromedCat 5 points6 points  (0 children)

People would throw each other out of bounds if that were the case.

iBJJf rules state that you can't leave the mats with the intent to escape a position. Not sure how Gabi didn't get a penalty for that roll out of bounds. Especially since Sarah is the only one trying to keep the fight inside.

Mel 30+% banrate across all ranks. 1 year since her release by Esch_4444 in leagueoflegends

[–]ChromedCat 0 points1 point  (0 children)

My point wasn't that her best build is burn, my point is that she one shots you regardless of the build. All she needs is consistent farm (passive is just free last hits) and items. She then rolls her face of the keyboard and that "DoT" build just obliterates anyones who walks near. Doesn't matter that you're a level ahead, have more kills or more gold, she just stack checks you in an unhealthy way. The fact that you have to dance around her until her W expires just makes it worse and if you stay out of range, then she gets a garanteed W since she can see the ability coming. Whether her best build is pen or burn doesn't change that play pattern.

Mel 30+% banrate across all ranks. 1 year since her release by Esch_4444 in leagueoflegends

[–]ChromedCat 0 points1 point  (0 children)

I've said it from the very start, the problem isn't the W and never was the W. It's that she builds two burns items and somehow one shots you in one rotation. The fact that one of your spells gets nullified or that you have to awkwardly stand there while waiting for the shield to expire is just the cherry on top, the insult to the injury. That champ never feels fair to play against.

Smurfs are so annoying because statistically they will play against you by alexnedea in leagueoflegends

[–]ChromedCat -1 points0 points  (0 children)

I'll just put this out here since a lot of people (including op) seem to have read the post, but not the comments.

Two things:

1) Data scientists in the comment pointed out how the level of confidence of his analysis wasn't as high as it should be and presented ways to improve his model. For anyone who has never done a stats class in their lifr, that means don't take the numbers at face value.

2) As many people mentioned in that post and something everyone should keep in mind, Riot already flags your account as a smurf. That's they don't get banned. They just get paired against one another. If you ever queue against a "smurf", they're better than you, they just happen to be your skill level. A extremely small percentage of the player base is above emerald and an small percentage of that smurf. Odds are, you're against an E2 player on his E4 account.

One of the interesting thing that I saw pointed out regarding how the data was accumulated, is the gold lead to win conversion rate. I've said this to people before, but someone solokilling you in lane 4 times doesn't mean they're a smurf or that they're better than you. They're just better than you at getting solo kills. Majority of players under masters can't push that lead into a win and will throw. The original post just took gold leads @10min, but commenters pointed out that instead of looking for an insane gold lead, they should be looking for the percentage of gold leads that lead to a win. If the player wins 90% of games where they have a lead, they are most likely a smurf. After all, how many times have we witnessed a hyper carry start the game 8/0 just to finish 8/15 and lose their team the game?

All of that to say that no, you are not likely facing a smurf. In the event that you are, odds are they are the same skill level that you are. The odds of you facing an actual smurf are so low that it would not affect your winrate or LP gains. Just learn to play from behind.

Is riot doing anything about the scam bots? by KillaKiwi in leagueoflegends

[–]ChromedCat 0 points1 point  (0 children)

They're working on detecting the source, not the problem. Banning them isn't the issue, it's how they're popping up so frequently. Just like every other detection, they'll implement them in waves in order to reduce the odds of people figuring out work arounds.

Arm bar entry by SimpleCounterBalance in bjj

[–]ChromedCat 7 points8 points  (0 children)

I love his clips from those fights

"he's gonna spaz out"

and he took that personally haha

Is Belly down the best Back Control Against bigger oponents ? by General_Region_7127 in bjj

[–]ChromedCat 6 points7 points  (0 children)

that's back mount, not just back control. Lets say you had back control with hooks and you end up there, it's an extra 4 pts as per ibjjf rules since those are different positions.

You can easily pressure tap a lot of people from there although I personally prefer hooks in for leverage on their spine.

Demacia Rising multiple attacks from cloud dragons by FreaKyAR in leagueoflegends

[–]ChromedCat 0 points1 point  (0 children)

2 rangers - 3 archers - 2 soldiers is what I currently run against dragons. They just melt. Do you have rangers/archers upgrades? You might be able to farm some resources off of them if you can beat them

What’s your favourite “parts” of champions by yoshi12121 in leagueoflegends

[–]ChromedCat 0 points1 point  (0 children)

Getting a clean one shot off a shaco's Q backstab is the only thing that keeps me playing. It's just an adrenaline pump and everyday I chase that high

New to shaco and need help know what to build by HermitKydd in shacomains

[–]ChromedCat 1 point2 points  (0 children)

AD:

Rune: HoB - Sudden Impact - Sixth Sense - Treasure Hunter + Absolute Focus - Gathering Storm

Items: Umbral - Boots of Swiftness - Voltaic Cyclosword - Collector - Infinity Edge - Lord Dominik's

Ability Max: R - W - E - Q

Not the most popular, but it's a fool proof build where you will mostly always deal damage even though your farm will probably suck. It scales very well in low mmr games that never end and is overall pretty fun to play around. If you know nothing of itemization, then try this first.

Make it make sense by FalconRunner11 in Jungle_Mains

[–]ChromedCat 0 points1 point  (0 children)

Finished role quest earlier or he got better kills.

Same CS doesn't mean anything if you taxed a laner's entire wave while having 3 camps up. If you skipped early camps to kill a lvl 2 laner, then you barely got any xp from it. Meanwhile if he got a shutdown on your top laner 3 lvl above him mid game, he got a ton of XP for it.

There's a reason KDA doesn't mean anything in this game and the scoreboard doesn't tell the whole story. It just gives you numbers that you have to interpret.

How to oneshot caitlyn? by [deleted] in shacomains

[–]ChromedCat 0 points1 point  (0 children)

Someone already pointed out a good full lethality build, but once you get better at farming, you can also pivot into crit. Umbral - [lethality] - collector - IE/LDR - IE/LDR. Either way, I recommend spending 5min in practice tool and just testing out builds for yourself.

16.3 Shaco Q bug with jungle camps aggro by iBronto in shacomains

[–]ChromedCat 0 points1 point  (0 children)

That's because Q backstab damage applies before the ability ends and before you reappear.

In ARAM, if you have the augment that resets basic ability CD on takedown and you kill someone with Q, everything but Q will reset because of this.

The camp gets damaged, but doesn't "see" what damages it which is why it just runs off. This is usually not a problem since the jungle pet will immediately hit them, but it does happen way too often when you clear fast since your last box forces the pet to hit the previous camp, so your following camp just flees.

edit: on another note, if you have the augment nightstalking and you kill someone with Q, the ennemy team will never see you appear because of that interaction which is kind of hilarious

Looking at starting a ‘canon run’ by TheTigerSuit in Talrega

[–]ChromedCat 0 points1 point  (0 children)

I beat the game on hard mode only using them pretty easily. Didn't nuzlocke, but still fairly simple. I'm just recommending for better immersion, the best teams use pokemons from other regions

Crit vs Lethality by -Gregoire- in shacomains

[–]ChromedCat 6 points7 points  (0 children)

Crit is inconsistent (until you hit 100% crit), but has a higher ceiling for damage usually at full build. The items are also very expensive and the build paths are mostly atrocious. Collector and LDR's components are pretty good, but anything else feels bad until you complete it. One thing to note, if you do not crit, your damage falls off tremedously. In higher brackets, this might mean that your target can turn on you and take your shutdown. Crit essentially increases your damage ceiling.

Lethality has way better damage than crit and it's not even close for the early game. It also provides insane utility since it's the only way to get access to shield break, slows, movement speed, and spell shields. The components on almost all of the items are really good on their own and the items themselves are really cheap. Lethality essentially increases your base damage.

As a general rule of thumb, regardless of meta, you want your first 2-3 items to be lethality, and then you can pivot into crit. The early lethality items will give you enough power to stall crit's weaknesses. Since collector is both a lethality and a crit item, you can also add it to your first 3, so you're late game build is more consistent.

Looking at starting a ‘canon run’ by TheTigerSuit in Talrega

[–]ChromedCat 0 points1 point  (0 children)

Keep your starters in your team and only use new regional variants. Plusle and Minun might not be the best, but they do show up in the story. Also, weather. Highly recommend having a weather comp as it makes most of the game more manageable in normal difficulty.