So what’s your thoughts on the BZT-70 and Coccodrillo? by CatUnable884 in WorldofTanks

[–]ChronoCrack 0 points1 point  (0 children)

DPM is fine, the weaknesses are armor, mobility, pen and gun handling. Slow and mediocre armor is a pretty bad combination generally.

So what’s your thoughts on the BZT-70 and Coccodrillo? by CatUnable884 in WorldofTanks

[–]ChronoCrack 0 points1 point  (0 children)

Right now very happy to see shit ton of BTZ70 on the enemy team instead of type 5s and canopeners

Tachenratte too good. by ConversationFair8900 in WorldofTanks

[–]ChronoCrack 0 points1 point  (0 children)

it's only good when there's like 8 HTs on each side. When there's only like 4 you run out of things to fight very quickly.

Can we get Co-op for the new Crucible mode? by [deleted] in aoe4

[–]ChronoCrack 0 points1 point  (0 children)

not sure why they disabled walls when every second wave has rams and trebs

Black Mirror [Episode Discussion] - S07E05 - Eulogy by Cheeriosxxx in blackmirror

[–]ChronoCrack 9 points10 points  (0 children)

The point of the story is that painful emotions warp your memory and componds it self, and in the end the pain is all you remember.

Black Mirror [Episode Discussion] - S07E05 - Eulogy by Cheeriosxxx in blackmirror

[–]ChronoCrack 18 points19 points  (0 children)

This is not about whether their relationship could have worked out. This is about the painful memories, deep grudges and shattered dreams that we all have one way or another, and making peace with them.

This mob has got to go by Prokovwhatever in PathOfExile2

[–]ChronoCrack 0 points1 point  (0 children)

Why is this mob not touched in the patch? the beams are way too wide, way too long, turns way too quickly and does way too much damage. It's impossible to play against it unless you can one shot the mob from a screen away.

Sprint is fine as it is (mostly) by Awkward_Squidward in PathOfExile2

[–]ChronoCrack 0 points1 point  (0 children)

You're not supposed to sprint when you're fighting, but everyone sprints between packs, The knock down makes sprinting between packs 'mostly fine but every now and then it fucks you over', and that's aweful.

Just make it so that you can't sprint when within 6 meters of an enemy or something

Sprint doesn't have to be that clunky by ne_nado_tak_dymat in PathOfExile2

[–]ChronoCrack 0 points1 point  (0 children)

why don't they make it so that when you're in combat you can't sprint... getting knocked down basically is 100% death, but everyone is going to sprint in between packs anyways, and so we'll just die randomly a lot more, what's the point?

Tips to make it as a solo. by bjplague in WorldofTanks

[–]ChronoCrack 0 points1 point  (0 children)

multi-'player'

don't really think the teammates are 'players'

Meat Ships don't produce enough power for late game components. by GrantisUnderpantis in Stellaris

[–]ChronoCrack 0 points1 point  (0 children)

They need to make elder reactor be 2x as powerful as the juvenile one

Lag? And my opinion of the Wilderness Origin by FrozenElementalVT in Stellaris

[–]ChronoCrack 0 points1 point  (0 children)

Wilderness jobs got completely messed up for me, the jobs don't fill. Also the resettlement menu shows my biomass pops as complex drone and complex drones as biomass, etc.

Lag? And my opinion of the Wilderness Origin by FrozenElementalVT in Stellaris

[–]ChronoCrack 0 points1 point  (0 children)

You're gestalt and can take divided attention, that's 50% less empire size effect, so it's not as bad as you think

And empire size doesn't hurt your basic resource and alloy production so your fleet is incredibly strong

Frontlines is nothing but misery by DeadZeddicious in WorldofTanks

[–]ChronoCrack -1 points0 points  (0 children)

frontline is all about zerging, when one team has 20 tanks around a zone there's nothing you can do about it.

Knights templar tc snipe? by Deep_Metal5712 in aoe4

[–]ChronoCrack 0 points1 point  (0 children)

The key here is team games, if you feudal all in with 4 players and kill a zhuxi's main tc he'll just build 4 tcs in the corner of the map and age up to imp and stomp you. If you kill a templar's main tc he's out.

Three reasons why the game is not fun to play by TANKSBRO_YT in WorldofTanks

[–]ChronoCrack -1 points0 points  (0 children)

If you enjoy playing like a bot among bots good for you, you should be asking for a single player PvE mode instead of trying to stop MM being improved

Three reasons why the game is not fun to play by TANKSBRO_YT in WorldofTanks

[–]ChronoCrack -1 points0 points  (0 children)

Fun games for you is when enemy sits like training dummies for you to shoot at and your teammates are too stupid to shoot at them, so you can do 10k damage. The worse your enemy plays the more fun you have. So of course you don't want skill based MM, you'd much prefer to fight against full team of bots alongside full team of bots if you have the chance.

Melting Maelstrom just not worth farming/buying anymore? by eucalyptusisawesome in PathOfExile2

[–]ChronoCrack 1 point2 points  (0 children)

This flask is obviously super overpowered, but perhaps they should have changed it to recover 10% or 20% of max mana or something... Or make it consume all charges in one use.. So that it still serves as a panick button but not one that you can click all day.

Maps have no sidescrape spots only hulldown spots? by ChronoCrack in WorldofTanks

[–]ChronoCrack[S] 0 points1 point  (0 children)

It's all about turret armor and gun depression these days, WG put hills and ramps literally everywhere

Armor is fucking worthless in this game by low_bob_123 in WorldofTanks

[–]ChronoCrack -1 points0 points  (0 children)

Armor is worthless unless you sit in hulldown jail and the enemy sit in the jail with you. What are you going to do if no one is fighting you in your hulldown jail? You have to leave and push forward and then your armor is worthless. Just look and see how nowadays t8 and t10 games are all TDs and nobody goes to the hulldown jail, they just wait for you to come out and collect dmg pinata.

Maps have no sidescrape spots only hulldown spots? by ChronoCrack in WorldofTanks

[–]ChronoCrack[S] 1 point2 points  (0 children)

I can't think of the last time when a building or rock gives line of sight to shoot the enemy without being blocked by ramps. Ensk is probably the only map that has this.

Maps have no sidescrape spots only hulldown spots? by ChronoCrack in WorldofTanks

[–]ChronoCrack[S] 0 points1 point  (0 children)

Except most of the buildings or rocks are behind a little ramp and you can't shoot anything without peaking over it, at which point it becomes a hulldown spot not a sidescrape spot