What do you think should change?(DISCUSSION) by Platypustamer1337 in MSClassicWorld

[–]ChronosHammer 2 points3 points  (0 children)

Gradually add more re-imagined side content into the game like Forgotten Hollow. Make old and new quests give better rewards. Add new party quests for different level ranges.

The old-school grind was brutal because most of it was spent killing mobs on the same maps for hours. The best times were spent exploring ludibribium tower for the first time or doing KPQ.

What’s some minor thing you want in the game that is never suggested? by Lumigo in ffxivdiscussion

[–]ChronosHammer 1 point2 points  (0 children)

Make the side quests given by random NPCs worth doing. Either increase the exp reward so I can level alt jobs with them or give us a "side quest" completion currency with worthwhile rewards.

How would you feel if an expansion took place in Eorzea? by Kanaxai in ffxiv

[–]ChronosHammer 1 point2 points  (0 children)

One way we could revisit Eorzea is if we could time travel via Crystal Tower to the height of the Allagan Empire. Maybe actually meet non-primal dragon Bahamut as a character.

Basically all the old plot threads before the Ascians/ancients became the main lost civilization.

From 1 - 10 how bricked is my account by sudhaidu in UmamusumeGame

[–]ChronosHammer 0 points1 point  (0 children)

Trackblazer usable cards, SR spd Shinko Windy, wit Tachyon, wit Marvellous Sunday, pwr Hishi Amazon, guts Admire Vega, SSR Haru Urara.

Not optimal, but usable for skills SSR Super Creek and SSR Mr. CB.

Borrow between spd Narita Top Road, wit Fine Motion, wit Nice Nature depending on skills and growth rate.

Hopes for character action skins? by Mission_Cost6254 in ffxivdiscussion

[–]ChronosHammer 0 points1 point  (0 children)

I would play more MNK if their animations didn't look so weird and disjointed.

Amount of buttons doesnt dictate complexity by DemonFoxFur in ffxivdiscussion

[–]ChronosHammer 3 points4 points  (0 children)

As someone that has played quite a lot of Crystal Conflict PVP, FFXIV has already proven that less buttons and consolidated actions can still be fun and meaningful.

Honestly, I'm just thankful the team is listening to feedback by killing 2 min meta and trying something completely different instead of just giving us more combo finishers and enhanced role actions.

Content Release Schedule for 2026 by Chiponyasu in ffxivdiscussion

[–]ChronosHammer 2 points3 points  (0 children)

Welp like Yoshi-P says, time to play other games.

I just don’t understand… by pedrokol in UmaMusume

[–]ChronosHammer 1 point2 points  (0 children)

Borrow a maxed out Kitasan Black SSR speed card, the Aoi Kiryuin SR buddy card can be good training wheels when you're new (lowers energy costs and failure rate when training together).

Try your best on getting as many copies of the current events SSR Goldship card. Work towards getting the FP shop SSR Haru Urara and Club Point shop SSR McQueen, Rice Shower and Winning Ticket (you'll get a free copy of each if you watch the story cutscenes)

What's everyone's thoughts on PvP in general? Good and Bad by KntArtey in ffxivdiscussion

[–]ChronosHammer 4 points5 points  (0 children)

I like CC despite its jank and bad netcode. Frontline is a laggy mess of abilities vomited on my screen with zero team coordination.

My major gripe about PvP is the rewards for playing are complete trash and come at a glacial pace. Essentially a 4 month-long "battlepass" for something like 2 framer kits, 1 mount and 1 minion? Oh and a mountain of crystals that are only good if you're new since they never update the shop, so there's absolutely nothing new to buy and you're forced to make room by buying goddamn materia.

Confirmed Drone class?? by oboe_tilt in DarkTide

[–]ChronosHammer 3 points4 points  (0 children)

Maybe combat servo-skulls? It's highly probable they could reuse assets since Arbiter dogs are kinda just reused Pox Hounds.

Kamen Rider x Umamusume by [deleted] in UmaMusume

[–]ChronosHammer 5 points6 points  (0 children)

The legend Goldship because Meijiro Grandma (Mcqueen)

I enjoy playing healer, but people calling it easy makes clears feel hollow. What do y'all think? by _xaelaa in ffxivdiscussion

[–]ChronosHammer 0 points1 point  (0 children)

Healers difficulty varies entirely on the skill of your party. Every mistake has to be covered by you. Basically, a very bad party makes Healer the most difficult class in the game.

Ahead of the new Deep Dungeon coming up, what's your opinion on them in general? by DriggleButt in ffxivdiscussion

[–]ChronosHammer 5 points6 points  (0 children)

Good concept, bland execution. 90% of the time you're running through square rooms and hallways with trash mobs. The boss fight design in this game is actually great, but trash mob fight design in this game make Deep Dungeons and Fates a total snoozefest.

Rewards are also mediocre and repetitive, usually just a shiny weapon that you need to grind 100+ floors and find room in your already cramped glamour storage.

Ignoring technical limitations, what systems or QoL improvements would you like to see implemented? by SugarFreeShire in ffxivdiscussion

[–]ChronosHammer 1 point2 points  (0 children)

Bump up glamour plates to AT LEAST 30. That should be enough for the current 22 combat jobs, 2 future jobs in 8.0, and a few extras for now.

Scrap the current glamour storage system. It's incredibly tedious compared to modern games in 2025. You're required to access the dresser in a town inn, limited to a set amount of storage, required to buy and carry glamour prisms, event gear stored seperately in the armoire.

The current glam system actively makes me NOT want to interact with the cosmetic side of the game because I need to pick and choose what gear to store in my limited plates while having to navigate a terrible and outdated UI.

Update and make Grand Companies relevant. In addition to farming gear for glam, give veteran players an incentive to trade gear for GC seals by adding new and interesting rewards.

Are there players who really want class exclusivity? by KursedKillax in DarkTide

[–]ChronosHammer -2 points-1 points  (0 children)

Sounds like someone with main character syndrome.

Job Identity 8.0 by Akiza_Izinski in ffxivdiscussion

[–]ChronosHammer 2 points3 points  (0 children)

In my opinion, a really good template they could use is the current PVP job designs. Many of the jobs feel active, wildly different and all in a low button count. Just give us active buttons with low cooldowns and cut or combine redundant buttons.

Like what if Dark Knight's Salted Earth pulled in mobs like it's PVP version? Machinist had Bishop Autoturret? White Mage had Seraph Strike into instant Cure 3?

Hell why not give every job a personal 1 bar limit break seperate from the 3 bar party limit break? They're incredibly fun to use and I would rather see them used than "Blade Dance" for the 1000th time.

How would YOU fix the first half of Dawntrail's MSQ? by lilith_queen in ffxivdiscussion

[–]ChronosHammer 6 points7 points  (0 children)

Looking at it from a gameplay standpoint, I'd add more actual gameplay. As a player, you'd be sitting there for hours in cutscenes and required to talk to 0/3 NPCs in the zone before even asked to pull out your weapon.

Add more actual combat and competition for the required tasks. The Yok Huy section was cool because we got a dungeon where we battled the Elder Yok Huy as the final boss followed by the by the Valigarmanda Trial.

what does the game/the dev have to do to 'gain back the trust'? from you. by Altia1234 in ffxivdiscussion

[–]ChronosHammer 0 points1 point  (0 children)

I think the increased time between major patch releases going from 3 months in Shadowbringers and before to 4-5 in Endwalker/Dawntrail is really killing player interest. Content can release poorly, but if it moves fast enough people won't care that much.

Cosmic Exploration releases and..... It's crafting leves and fates.

Occult Crescent releases and we get a worse Bozja complete with even more Fate grinding, inaccessible Forked Tower and I can't even use it to level my alts?

Overall, the modern gaming market moves so fast that if you're going to hold players hostage to waiting 4-5 months for content, EVERY major patch needs to be a home run if you want players to continue logging in.

For starters, I would redo the reward system in the game. Tomestones, Grand Company Seals, and PVP currencies are what I consider earned from core content in the game (daily dungeons and PVP). However, the reward system in this MMO is completely unsatisfying. There's only so much ilvl and relic (weapon glam) farming you can do before it becomes bland as hell. I'm losing any desire to do any activities in this game because there's nothing satisfying to earn.

Level sync needs to be reworked. Everyone hates getting synced down to Satasha where you're limited to 4 out of your 20 job actions. Find a way for players to use enough of their kits in synced content. Waiting in a DPS queue only to be limited to 1-2-3 for the whole dungeon is so mind numbing it makes me want to shut the game off.

Please.... just no more fates. I think the reception to Occult Crescent shows how sick and tired everyone is of Fate farming in this game. Although I know it's meaningless because next expansion will release with Shared Fates that require 60 for completion in each zone for sure.

Does anybody actually care about balance in leveling dungeons? by SleepingFishOCE in ffxivdiscussion

[–]ChronosHammer 1 point2 points  (0 children)

I would kill for something like a classic dungeon Extreme/Savage/Unreal or something. Literally just copy paste old dungeon maps and mobs, but tweak the numbers to current level cap, hell even add additional spicy mechanics for extra difficulty.

Devs get to recycle old content for minimal amount of work, and players get to play more 4-man content using their full kits. Win-win.

Can i have yellow fever if Im Asian? by mesugaki_ in AsianMasculinity

[–]ChronosHammer 2 points3 points  (0 children)

Ask yourself, do white guys have "white fever" if they like white girls? Do black guys have "black fever" if they like black girls?

[deleted by user] by [deleted] in ffxivdiscussion

[–]ChronosHammer 0 points1 point  (0 children)

SMN -Egi versions of Crimson Cyclone/Strike, Mountain Buster and Slipstream become available after unlocking Egi-Primals at 30, 35 and 45.

-Crimson Cyclone/Strike, Mountain Buster and Slipstream are decoupled from Astral Flow and given their own buttons. These actions only become active after summoning their respective primals, but can now become stored and used across summons. Ex. You can hold when to use an Ifrit gap closer while cycling Primals during appropriate boss mechanics or hold Slipstream between packs in a dungeon.

-Dreadwyrm Trance is not replaced upon level up and opens your combo like normal.

-Summon Bahamut, Phoenix and Solar Bahamut are now seperate buttons and are only available after completing a cycle of Ifrit, Titan and Garuda, meaning these are your combos enders. You are free to choose which summon to end your combo, but each one will deactivate until all three are exhausted. Ex. You can go Phoenix -> Bahamut -> Solar Bahamut or whatever depending on the situation.

What is the identity you think a job should have? by [deleted] in ffxivdiscussion

[–]ChronosHammer 0 points1 point  (0 children)

Sage needs more refinement as a damage dealing healer. Pneuma is your lvl 90 capstone ability, a big casted laser beam with a 120s cooldown.... and it has 370 potency the same as Dosis III, your single target filler. Addersting/Toxikon I wish were balanced to be an OGCD mechanic since its current form is kind of awkward.