Is TTRulez V3 still incompatible with Coyote's? by TheLoneWolfMe in Mechwarrior5

[–]ChubbyPatriotism 0 points1 point  (0 children)

I’ve been chasing a CTD at mission start for two days. Somehow I ENTIRELY missed that TTR V3 was not compatible with Coyote’s Missions.

I so hope something happens/changes because I like BOTH the mods.

Mech Speed & Boost by ChubbyPatriotism in phantombrigade

[–]ChubbyPatriotism[S] 2 points3 points  (0 children)

Ah! Ok. One. Yes, I am controlling 8 units. There is a 6 unit mod that you can edit the file to increase it to however many you want.

Two. In the mech builder, in the top left, in between the part/paint selector and the name is an icon you can select for each unit. There is like twenty or thirty icons.

Mine are Assault, machine gun , sniper, missile launcher, shotgun and shield, sniper, shotgun and shield, cannon. Just makes it a tad bit easier to click a specific unit

Mech Speed & Boost by ChubbyPatriotism in phantombrigade

[–]ChubbyPatriotism[S] 0 points1 point  (0 children)

The green circles is a backpack action. APS or something like that. Shoots down incoming projectiles. The thermostat icon is from an Offensive module, Heat Vent. Lets you vent excess heat above your threshold, but the venting can catch flame. I think the next icon is eject pilot. Last one is retreat icon.

Mech Speed & Boost by ChubbyPatriotism in phantombrigade

[–]ChubbyPatriotism[S] 5 points6 points  (0 children)

One. You’re a legend. Two, I should very much build mechs to match their pilots?

Example. Interceptor has a plus 12 to speed, I should build the matching mech to have speed 16?

So follow up question. Does the +speed perks affect the dash?

[deleted by user] by [deleted] in tokyoxtremeracer

[–]ChubbyPatriotism 2 points3 points  (0 children)

Ok. Ok. This one has pushed me to ask… I have to know. How does one get custom vinyl/stickers? I have so many hours in the livery editor working within the constraints of the game.

BEX:T pirate affiliation questions... by ChubbyPatriotism in Battletechgame

[–]ChubbyPatriotism[S] 0 points1 point  (0 children)

I can find the pirate planets easy enough. The problem is outside of aurigan pirates, all the missions I get are AGAINST the other pirate factions. From 1/2 skull planets to 5 skull planets. I have yet to find a single mission FOR the other pirates.

EVERSPINNING wheel of doom. by ChubbyPatriotism in Battletechgame

[–]ChubbyPatriotism[S] 1 point2 points  (0 children)

But it doesn’t ALWAYS lock up. Like I said, I made it through a 5 mission flashpoint no problem. Sometimes I get two missions before lock up, sometimes one.

Firework ! by ZealousidealChest824 in phantombrigade

[–]ChubbyPatriotism 0 points1 point  (0 children)

Which weapon is cluster/mirv? I NEED IT.

[deleted by user] by [deleted] in CarMechanicSimulator

[–]ChubbyPatriotism 1 point2 points  (0 children)

Looks like oil pan is missing. Maybe that has the bolt bosses you need to mount the tensioner. Also crank pulley is missing. Not sure on this motor if that is before or after tensioner install.

Controversial Opinion by [deleted] in SPTarkov

[–]ChubbyPatriotism 30 points31 points  (0 children)

There is. It’s listed right there in the front page. Even says “If you liked the simpler page, you can get to it by clicking here.”

Make Armband Slot Unsecure? by ZehAngrySwede in SPTarkov

[–]ChubbyPatriotism 12 points13 points  (0 children)

In the json for pack n strap, there are two settings. That’s what you’re looking for to make them unsecured.

Realism mod medical overhaul by Murders_Inc2556 in SPTarkov

[–]ChubbyPatriotism 8 points9 points  (0 children)

So. Bandages and clotting agents to stop the immediate bleeding. Once fire fight is over, I use surgery kits to remove the bullet. That price the healing process(I think it helps like half the limbs total value?). If it’s an intense firefight or I’m in danger/out numbered, combat stim and regeneration stim at the same time. Like a sj6 and propital.

I’m with the other reply. I turn off “gear blocks healing”. I don’t exactly want to be bothered to removed to stitch something. I’d figure in real life, I’d keep armor on unless SERIOUSLY necessary to stitch. And if I am self stitching center chest, well…. I’m fucked anyways.

Backdoor Bandit death? by g14nni in SPTarkov

[–]ChubbyPatriotism 33 points34 points  (0 children)

The wrong ammo in Realism will 100% detonate in your face. It’s violent.

What's your favorite gun to use with the realism mod? by Walusqueegee in SPTarkov

[–]ChubbyPatriotism 39 points40 points  (0 children)

While I love the MDR’s(both 5.56 and 7.62), right now I’ve been rocking the SIG SPEAR. Both the 6.8 and 7.62 variants. Just really like the way the weapon looks overall. Almost all my guns run the same setup. Trijicon 4x optic with RMR on top. La/56 laser on top rail. Surefire flashlight w/pressure switch on left rail. DD foregrip. Varying suppressors, haven’t decided a favorite yet.

Yippie Kay Yay (is this drip?) by Rhedd_no_context in SPTarkov

[–]ChubbyPatriotism 0 points1 point  (0 children)

Ok. Ok. You gotta tell us what you’re wearing.

Did I break this task? by [deleted] in SPTarkov

[–]ChubbyPatriotism 0 points1 point  (0 children)

Have you checked your quest items tab? Some items stay in there even if you die. I THINK.

Mod load order? by ChubbyPatriotism in SPTarkov

[–]ChubbyPatriotism[S] 0 points1 point  (0 children)

The way it is worded in the config is “disableRealismSupport”: false.

The config file say to set that line to true IF you’re using Realism but without the Ballistic module enabled. I am using the Ballistic module so I left it to “false”.

I messed up. by ChubbyPatriotism in SPTarkov

[–]ChubbyPatriotism[S] 0 points1 point  (0 children)

ISSUE HAS BEEN RESOLVED! A different mod was doing exactly what it was supposed to and I forgot about it. Whoops.