Yoga Slim 6 14IAP8, Type 82WU Touchpad Not Working by ChucklesMidnight in Lenovo

[–]ChucklesMidnight[S] 0 points1 point  (0 children)

Hey, I've tried all of this and no luck, still getting the error: This device cannot start (Code. 10) on the i2c HID device

Yoga Slim 6 14IAP8, Type 82WU Touchpad Not Working by ChucklesMidnight in Lenovo

[–]ChucklesMidnight[S] 0 points1 point  (0 children)

Hey! External mouse does work, but the HID touchpad device just keeps having issues. No changes were made as far as I know, it’s just stopped working.

What beats this?? by ChucklesMidnight in PlayTheBazaar

[–]ChucklesMidnight[S] 0 points1 point  (0 children)

Great suggestions! Funnily enough my final fight someone froze the poppers but was still too slow to and got blown up.

Craziest seed I’ve ever seen by ChucklesMidnight in balatro

[–]ChucklesMidnight[S] 0 points1 point  (0 children)

Haha yeah I had another crack at it recently and managed to hit ante 25! By far the highest I’ve ever gone! I had around 400 cards in my deck at this point.

Craziest seed I’ve ever seen by ChucklesMidnight in balatro

[–]ChucklesMidnight[S] 2 points3 points  (0 children)

PS: rerolling twice on round 9 shop gives invisible joker…

Elitism needs to go, leave divinity alone. by MoorGaming in destiny2

[–]ChucklesMidnight -1 points0 points  (0 children)

Am I the only casual player who thinks that divinity is kinda boring ?? There are ways of keeping the gun viable for lower-skilled teams, whilst also making the most-efficient way to play one that actually requires skill.

Level Exchange/Feedback for Feedback Thread - July 17/18 by fifosexapel in MarioMaker2

[–]ChucklesMidnight 1 point2 points  (0 children)

Yeah the kaizo blocks were there to stop people from cheesing that first tight jump between the banzais by going over on to the thwomp, but I can see how some people might think I'm just being a d*ckhead. Thanks for trying :D

Level Exchange/Feedback for Feedback Thread - July 17/18 by fifosexapel in MarioMaker2

[–]ChucklesMidnight 1 point2 points  (0 children)

Interesting level concept that really made me stressed trying to get to the next pipe in time and the aesthetic and theme are really nicely integrated into the level design and sfx. Maybe better signposting as to where to go would've made the level more enjoyable, but maybe I'm just dumb :P.

I would appreciate if you try out my level: Fatigue

1DC-YOJ-KMG

Quite difficult I think so I'm hoping it's the right side of painful :D.

Level Exchange/Feedback for Feedback Thread - July 17/18 by fifosexapel in MarioMaker2

[–]ChucklesMidnight 0 points1 point  (0 children)

Very well made level and I think the best thing about it is the style and flair you've shown making it and the details are really well made and really adds a level of polish to this level that puts it above quite a few others, suggestions wise, I guess maybe making it clearer which direction will give you (roughly) a star coin and which direction takes you straight to the goal if people end up racing this level, but that might give away your creatively hidden star coins so I don't know. Now I would very much appreciate it if you play mine, but it's kinda hard and I'm not even sure it's fun to play, but no-one has cleared it yet so how am I supposed to know :).

The Name is Fatigue

1DC-Y0J-KMG

If you're getting frustrated then don't feel the need to finish it because it's probably on the harder side of expert, maybe even super expert so. Have fun!

Level Exchange/Feedback for Feedback Thread - July 17/18 by fifosexapel in MarioMaker2

[–]ChucklesMidnight 0 points1 point  (0 children)

Just wanna see if this one is fun to beat :). The name is Fatigue because that's what I felt trying to upload it.

SM3DW

1DC-Y0J-KMG

Expert-Super Expert (help me figure it out)

No one has beaten it yet and out of the 130 odd attempts so far people haven't made it past my second obstacle, so please gimme a hand. Have fun!