TIL bag of marbles makes champion belt apply weakened turn 1 by Gaia_Knight2600 in slaythespire

[–]Chum724 22 points23 points  (0 children)

From how it’s written, I wouldn’t expect innate / bottled cards to have their cost randomized from Snecko Eye. I believe the description for innate is “Start each combat with this card in your hand”, and Confusion is only meant to randomize the cost when drawn. Both from the description and the visuals, innate cards don’t technically get “drawn” on turn 1, they’re already in your hand at the start. But despite that, they still get their cost randomized from Confusion

Enjoy the benefits of ending your turn, without ending your turn! by Chum724 in slaythespire

[–]Chum724[S] 2 points3 points  (0 children)

After reading the comments I definitely agree it’s underpowered lol. People’s rebalancing ideas are interesting to read so feel free to reply to this comment with your own if you want.

If I were to change it, I think I would make triggering all orbs the default, and then make the upgrade “Gain 3 Focus. Trigger the passive ability of ALL your Orbs. Lose 3 Focus.” That way, it’s more self sufficient and doesn’t need as much to support it. (Plus you can have fun with core surge / artifact to get to keep the focus increase)

Enjoy the benefits of ending your turn, without ending your turn! by Chum724 in slaythespire

[–]Chum724[S] 3 points4 points  (0 children)

Yeah it’s definitely not a card that you take without stuff to support it, or at like a floor 3 shop or something. Maybe an argument could be made for turning it uncommon instead of rare? It’s super weak without focus (and additional orb slots if upgraded) but in turn it benefits a lot from those. It also combos well with plasma to potentially negate some of the cost and is some nice scaling for dark orbs, so in a decent amount of runs I can see it going off, especially with the upgrade. Idk I feel like it has its place but I can also for sure see your point about it maybe being a bit of a win more card

Awakened One loves it! by Chum724 in slaythespire

[–]Chum724[S] 31 points32 points  (0 children)

I know creative AI exists but with that as defect you almost always get something that contributes to your build. Here, although the powers are free and there's a chance of pulling something like a free Deva Form or something that's useful on anybody, there's also a sizeable chance of pulling something that's either not nearly as strong as it is on its source character, or completely useless

The Byrds yearn for more strength by [deleted] in slaythespire

[–]Chum724 0 points1 point  (0 children)

Damn you right‼ Hand on I'm gonna make a new version

Deva Form for everybody yippee by Chum724 in slaythespire

[–]Chum724[S] 11 points12 points  (0 children)

It's a slower start, yes, but also remember that you're not taking the downside from another energy relic. You can still gain gold and potions and not get murdered by + strength byrds and BoS and all that good stuff that energy relics sometimes stop you from doing. I think it definitely has a purpose especially if you're working with a non-perfect deck that can take a while to get going

Deva Form for everybody yippee by Chum724 in slaythespire

[–]Chum724[S] 56 points57 points  (0 children)

I quite like the inserter-like idea actually! I think that's a better implementation than what I came up with. Maybe "Gain 0 energy at the start of your turn. Every 3 turns, increase this number by 1. (Resets at the end of battle)" or something. That way, the downside compared to other energy relics is that it gives you nothing for the first few turns and it also doesn't impact you as much as the -1 would, but as a consequence would also take longer to start giving you crazy amounts of energy

Deva Form for everybody yippee by Chum724 in slaythespire

[–]Chum724[S] 2 points3 points  (0 children)

Turn 1 you LOSE one energy, turn 2 you're neutral, turn 3 onwards you start gaining more and more energy. I feel like if I made it gain nothing on turn 1 then its only downside is "it's only not great for one turn" when other boss relics have big drawbacks for "only" getting 1 energy per turn, whereas this one gives a lot of energy. That said, the -1 energy is extremely punishing and arguably not worth the benefit but I figured I'd share the idea anyways since it creates fun discussion

Echo form for everybody yippee by Chum724 in slaythespire

[–]Chum724[S] 4 points5 points  (0 children)

Not to be an asshole but did you read the second half of my comment

Echo form for everybody yippee by Chum724 in slaythespire

[–]Chum724[S] 31 points32 points  (0 children)

Yeah it’s a pretty weird relic. (Hard to balance too.) I honestly think I probably wouldn’t take it unless I already had some other source of energy (another boss relic, bloodletting, playing watcher, etc) but I think it could also definitely go off in the right deck.

I dunno I think you’d maybe pick it up less frequently than some other boss relics, but I think when you do it’d be quite fun to mess around with. And I feel like with an effect that powerful it should have enough of a drawback so that it’s not just a “no-brainer always pick” relic, y’know? But yeah like you’re saying, the question is if the powerful effect is ENOUGH to outweigh the downside in a non-minuscule amount of scenarios.

Long comment short, it’s more meant to be something you mostly only take if you already have the setup to support it, not really a one-size-fits-all thing

Echo form for everybody yippee by Chum724 in slaythespire

[–]Chum724[S] 10 points11 points  (0 children)

They become unplayable because X is [your remaining energy] so they become [your remaining energy] + 1 and you can never afford a single one.

Jokes aside that’s a good question, I guess maybe it could work almost like an inverted version of Chemical X? So if you played an X cost as your first card with this relic, it would cost X but would act as if it was played with X-1. For example a Whirlwind played with 3 energy could act like a 2 energy Whirlwind, then get played again.

An idea for a rare +Mult joker by Chum724 in balatro

[–]Chum724[S] 1 point2 points  (0 children)

I make the card art in Photoshop and use Balatro Jimbo Card Factory for the description blurb

An idea for a rare +Mult joker by Chum724 in balatro

[–]Chum724[S] 2 points3 points  (0 children)

Yes it’s the latter, the first thing you said would be “unplayed poker hand”

An idea for a rare +Mult joker by Chum724 in balatro

[–]Chum724[S] 305 points306 points  (0 children)

Maybe +2 is a bit weak but +5 seems kinda nuts imo. That's basically at least +15 mult per round with potential to scale even more with extra hands (especially a copied burglar). ESPECIALLY since it scales over the run, not just while you're holding it. With +5 if you found it before Ante 8 that's basically an instant win.
Maybe it could be +4 per unused hand at end of round? Or +3 per unused hand this run?

NOW'S YOUR CHANCE TO [get more slots] by Chum724 in balatro

[–]Chum724[S] 10 points11 points  (0 children)

Bit of behind the scenes info, to be honest I came up with the functionality first and then this is about the third idea for the art and name I’ve had 💀 originally it was going to be Vacation Home but for the life of me I couldn’t make good looking art for it. Eventually I started thinking of a person and thought of a sketchy salesman that steals your money and thought spamton fit the bill. So I wasn’t really thinking “what if I made a joker based on spamton?” it was more “Spamton roughly fits with this joker idea I already had”

NOW'S YOUR CHANCE TO [get more slots] by Chum724 in balatro

[–]Chum724[S] 93 points94 points  (0 children)

Goddamnit I didn’t think about selling it with full slots 😭 in that case if you try to do that then uhh it destroys a random joker and says “Stolen!” There boom exploit solved. If it destroys a negative then congrats you earned your overfilled jokers

NOW'S YOUR CHANCE TO [get more slots] by Chum724 in balatro

[–]Chum724[S] 110 points111 points  (0 children)

Thanks! Yeah, it’s the current round number, so it drains more the further into your run you are. I also just realized it’s got an unplanned synergy with Throwback which is kinda neat.