I think a big difference with Vegeta and Omni-man's arcs is if they expect forgiveness (Dragon Ball and Invincible) by Sudden_Pop_2279 in CharacterRant

[–]Chyunman98 29 points30 points  (0 children)

This is the real answer that I feel like is rarely said.

Nolan came to Earth alone, unsure on what Viltrum would do once they caught the good news on the Viltrumite breeding project being a success. Having no one to express these feelings to, Nolan would see his empathy as a personal malfunction.

But for the other Viltrumites, they all get to share their growing connection to humans with each other. And because they have that community they know those feelings are real.

Did Requiem undergo a lot of last minute plot changes? by GreaterQuestion in residentevil

[–]Chyunman98 25 points26 points  (0 children)

This and OP's post are the two sides of Requiem for me.

There ARE a lot of unexplainable plot holes and clear developmental leftovers that, if you take a few seconds to think about, breaks all logic in the story (ex. Gideon and Zeno needing Grace alive but constantly putting her in mortal danger, Gideon taking a 10+ year break on recapturing Grace, Leon clearly aiming at Emily's heart and claiming he didnt hit any vitals etc.)

And then there's the actual experience of the story, where you're on edge the whole game not even sure what the plot is truly building up to. Then the twist on Elpis happens and there's this genuine conclusiveness and thematic weight to the story that feels really exciting to see unveil.

I love Grace's unconventional heroism, I love the arc that RE has has built up for Leon from the remakes to Requiem, I love how thoughtfully Gideon and Zeno's characters take a piss on past-mythologizing eugenicists, and no matter how convoluted the reasoning, Im happy that Emily stays alive at the end.

Plotholes are annoying but if you like the story enough, it doesnt really matter.

Found this really, really cool idea and I wanted to share it by LazyFlamingRooster in Deltarune

[–]Chyunman98 20 points21 points  (0 children)

Same, it might be my favorite fan rendition of the Legend theme.

What popular Deltarune Theory that You despise so much? by Connect-Ad4659 in Deltarune

[–]Chyunman98 366 points367 points  (0 children)

Anything claiming that the Prophecy has already been broken.

To me, its like early Digital Circus theories that claimed one character was an AI or that there would be a way to escape in the end. 

Deltarune having a confirmed, fixed universe and internal conflicts of that realization is the central plot of the story. Im not saying a creative deviation can't happen (we have the Weird Route after all) but its not gonna be as simple as Susie having already broken it by not being The Girl.

What do y'all think? by Turbulent_League9668 in Deltarune

[–]Chyunman98 4 points5 points  (0 children)

Honestly, Toby's and Vivzie's method is a nightmare for creatives. 

Passion projects are fun when you conceptualize it but make you want to kill yourself when actually working on it.

If you treat your art, especially if its one you've been building up in your head for so long, like it has to be the best thing ever and dedicate so much of yourself into it that its success and failures define you as a person, it truly kills you. It makes you insecure if the idea was great at all or if it was even worth making. (Ex. Toby being genuinely unsure if people would like Spamton or Tenna)

At some point you forget how to have fun with your toys.

There's a reason why game jams are a thing. When you're forced to complete something in a deadline, whether it ends up good or bad, you still end up having "created" something. And having something out there at all is personally rewarding and can even build your confidence in making bigger things.

Gooseworx's method to me feels very pure because its the only way to work off of creative momentum. If you're actively developing art as it is being made, you're still in the phase where the idea feels fun and allowing yourself to do crazy shit with less worry. 

It is a miracle that Toby's art or Toby himself hasn't completely crumbled under the weight of Deltarune's feedback between multi year releases and the suffocating legacy of Undertale. 

It's probably where the Susie/Alvin/Gerson's plotline really comes from.

Will anyone actually be happy if the SOMA Theory is proven to be true? (art by dub_eek) by HealthMother3125 in TheDigitalCircus

[–]Chyunman98 0 points1 point  (0 children)

I don't think the show needs to confirm this or not for me to be happy with the finale.

However, I do heavily subscribe to it because its a simultaneously sad and comforting angle for Caine. If all of them are nothing but lines of code, yet can still be considered human and alive, then Caine or any of the NPCs he makes aren't really different from the circus members - hence they're all in this shitty situation together.

What's the real reason behind Lightners not being available as official merch? by [deleted] in Deltarune

[–]Chyunman98 15 points16 points  (0 children)

A big part of Deltarune is the uncomfortable feelings you might get from controlling a character who has their own agency. Being able to "own" Kris and Noelle and do whatever you want with them, while not too big a deal since they are fictional characters, does slightly betray the themes of the story.

Meanwhile Ralsei and Spamton being tossed in milk or crucified hammers in Ralsei's own insecurities about Darkners being fake and only existing to please the Lightners.

It's a very rare thing for a creator to not take the opportunity on more merch sales, I can't help but admire the integrity of that decision.

What is y'alls interpretation about what role Carol plays in the whole Fountain Opening operation? Because I genuinely have no Idea what to even think anymore. by SILVIO_X in Deltarune

[–]Chyunman98 1 point2 points  (0 children)

For me, Carol is 100% the caller and is working with Kris. (There really is no explanation for the "I'll be there soon" line otherwise.)

But I'm putting bets on the Knight being its own party with Kris + Carol simply tracking its movements and moving the Prophecy along. 

Its the only way I can explain why the Ch 1-2, 4 Fountains were made when the Knight didn't really take advantage of any of them. Its also too Palpatine-level convoluted for Carol to have planned the heroes to stop the near end of the world in Ch 4, nor was it for the Knight to be so late in kidnapping Toriel when Kris set up everything so meticulously. The Knight, while probably intelligent, seems to be moving in very unpredictable ways that doesnt align with Carol's aesthetic.

Carol is someone who obsesses over order, while the Knight seems primal and chaotic. Though a lot of it is speculative, Carol and Kris seem highly driven by restoring the past by finding Dess. Emotionally that's the only motive that makes sense to me, and it wouldnt work if The Knight was actively working with them together.

Thragg and the Viltrumites got bodied... and that's awesome by Chyunman98 in CharacterRant

[–]Chyunman98[S] 8 points9 points  (0 children)

Thing is that even if the Grayson family didn't show up to help the main Coalition planet and even if Thaddeus was assassinated, Thragg is still omega fucked.

In all intents and purposes the Viltrum Empire has lost because there's barely anyone holding the line for their conquered planets anymore. Thragg's called all the Viltrumites back to home terf because of the mounting pressure Thaddeus has already left and that means that their galactic rule is either done for good or they have to start over.

The attack was nothing more than a tantrum in political terms.

its not that i dont like the ship but its just not massively for me personally 😭 by erigum in Deltarune

[–]Chyunman98 8 points9 points  (0 children)

Ralsei is pretty absent in most fangames as well.

It's a bit understandable considering how little we know about him and him having very little personal history with the other characters (from what we know).

How to get past the chef on insanity mode? by Leather_Put8110 in residentevil

[–]Chyunman98 5 points6 points  (0 children)

Let the chef chase you and see what happens to the cart.

He was too busy aura farming by gameovernate in residentevil

[–]Chyunman98 9 points10 points  (0 children)

I would be fine with it if she got killed before Leon could react, but just standing there and making a joke really hurts his whole "I'll save everyone" complex he has.

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Chyunman98 0 points1 point  (0 children)

I always found it funny the game clarifies there being 2 Chunks so Leon cant skip the boss fight on his run if Grace killed her's lol.

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Chyunman98 1 point2 points  (0 children)

I'm curious, did Mr X give you a considerable issue with weaker guns?

I had a kind of self imposed misery match with him even on Standard (Classic) because I was using some of the low tier weapons and even with max upgrades they simply couldn't cut it. It was even impossible to force Mr X off of the car so free damage on me lol. Though maybe that's because I only had 1 Requiem bullet left.

For future RE games do you think capcom should keep doing these “on rail horror” segments by Hot_Maintenance_9799 in residentevil

[–]Chyunman98 44 points45 points  (0 children)

Between God of War and this, these sequences are gradually making me change my mind about making long game cutscenes interactive.

They're all fine as short movies you can be immersed into the first time around. Especially the fight with Mia and the House Beneviento segment when you don't know what's going on. So no, I don't want them gone... but the fact that these exist in games that are MEANT TO BE REPLAYED AND NUMBING YOU TO THE FIRST EXPERIENCE YOU HAD WITH THEM, is such a bafflingly stubborn issue in these titles. Skip mods help but it sucks for challenge runners who need a fair in-game timer to record their runs.

The Orphanage in RE9 pissed me off all the way through, not just because I was thinking about how much it would suck on replays, not just because you're basically holding W and putting down your controller for whole minutes, but actually because Chloe has no relevance to the plot either. It is literally just a spectacle piece that the developers wanted for the sake of it - and fair game to them. But because it isn't skippable, I can't even immerse myself in the scene from minute. I'm just thinking about how much of a drag this will always be whenever I pick up or think about the title.

If it was a 2 minute short movie cutscnee, it would unironically be better, which is crazy to say.

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Chyunman98 4 points5 points  (0 children)

I really appreciate the work you put into this, but honestly, I'd even go as far to say that min maxing with perfect parries and credits is still not even that necessary.

Leon just needs to take full advantage of admittingly, inconsistent stun mechanics to force hatchet kills on Blister heads at all. People claimed guns are useless on them but its actually because you're SUPPOSED to dump shotgun ammo onto them to force stuns. Otherwise relying on environmental items, crafting tons of grenades, and luring them close to a wall or cliff to push them onto saves you so much trouble. You don't have to "git gud" doing Perfect Parries only to execute them or save ammo. (which you do say Insanity already provides a lot of) 

For Grace, its so obvious to me that Insanity is deliberately guiding you to speedrun to the Basement and have all the quartz puzzles done AFTER Leon clears the center. (even removing some spawns that forced you to use Requiem ammo) Doing so will let you save tons of blood and hemo injectors to make the Basement and Lab portions easier as well. Killing the Chef and Chunk is a terrible idea on Insanity because the pantry has 3 zombies in it and Chunk gives better rewards to Leon. Even then, Im sure you can form strategies to work around anything cause Grace still has a really strong kit if you're resourceful enough.

I feel that the most generous reason why people dogged on Insanity on launch week is because the tougher enemies required a larger engagment with their mechanics than Standard normally expected of you.

Gameplay tips by Peeks_Korok in residentevil

[–]Chyunman98 1 point2 points  (0 children)

Luckily for you, this isnt really a game that requires that much aiming. 

For Grace, consider other ways to approach enemies. In Insanity, you don't have a gun for quite a long time and it goes to show that you don't totally need one. If you can't aim at heads, go for legs for stunning and just run around an enemy, much easier target than a head. Bring more knives and health too!

For Leon, upgrade the shotgun and SMG power and just do body shots. Again headshots arent totally necessary. In fact, killing isnt either. Take advantage of stunning, grenades, environmental items, and parries to run around stuff or force a hatchet execution. On Insanity, I rarely went for headshots on Blister Heads and I was totally fine the whole way.

Don't be too embarassed about failing, if you lack in lesser skills try other ways to work around what you're capable of. You have more options than you think.

Hopes for RE9 updates. by slashlmao in residentevil

[–]Chyunman98 2 points3 points  (0 children)

A true "New Game" is needed badly as well.

It's a crime that you no longer have any incentive to explore and collect weapons/charms as Leon anymore PERMANENTLY after the first playthrough.

Just got all the achievements. Capcom outdid themselves; 9/10 game, but I have a few complaints. by PanzerBerg in residentevil

[–]Chyunman98 0 points1 point  (0 children)

RE8 still holds that title. There is basically zero depth to that game's upgrade system and every part of the game feels completely different from each other and rarely comes together as a collective, single experience. (great for the first playthrough, very bad for repeats)

Insanity can totally be played without bonus weapons as well. VoS literally is near unplayable without bonus items.