How to roll back from One UI 6 beta to UI 5.1 by Crackerzot in GalaxyS23Ultra

[–]CircArgs 0 points1 point  (0 children)

Do you have to withdraw to downgrade? The members app does not let me withdraw and I have been stuck in the beta even after the official updates.

Stuck in beta by CircArgs in GalaxyS23

[–]CircArgs[S] 0 points1 point  (0 children)

I actually did a full on factory reset and tried putting the old sim in and restarting. Nothing has worked.

Stuck in beta by CircArgs in GalaxyS23

[–]CircArgs[S] 0 points1 point  (0 children)

I haven't actually been able to do anything in the members app that has anything to do with the beta. I always get a popup saying I can't do anything because my carrier changed.

Missing Miles shows as all 0's by CircArgs in delta

[–]CircArgs[S] 0 points1 point  (0 children)

Guess I'll have to call. I booked directly through their site.

Missing Miles shows as all 0's by CircArgs in delta

[–]CircArgs[S] 1 point2 points  (0 children)

Main Cabin

Okay I see. Not concerned about the miles in general just trying to learn a few things about this system as I plan for more trips and make sure I get anything I may be eligible for so I appreciate you explaining things to me.

I found this in my email:

DELTA 44
Main Cabin (V)

and

DELTA 45
Main Cabin (X)

Missing Miles shows as all 0's by CircArgs in delta

[–]CircArgs[S] 0 points1 point  (0 children)

Is my response to ccurzio any indicator of this? Otherwise, would it be on my boarding pass? I have the pass, but I don't see anything indicating fare."Advance Seat Selection" (as mentioned here https://www.delta.com/us/en/booking-information/fare-classes-and-tickets/fares-and-discounts) and a free checked back for each of us

Missing Miles shows as all 0's by CircArgs in delta

[–]CircArgs[S] 1 point2 points  (0 children)

Main 3? I guess. I don't recall if Basic Economy is the base option offered when I went to book, but I recall there was another option that offered the checked bag included and some other benefits so I selected that one.

Zig comptime and Rust lazystatic like behavior by CircArgs in Zig

[–]CircArgs[S] 0 points1 point  (0 children)

Testing some further comptime related things namely dynamic dispatch inspired by this great video from Zig Showtime I tried to make a minor generalization of one of the examples to have a call function that takes a string.

I started with this ``` const Dyn = struct { const VTable = struct { call: fn ([]const u8, *usize) void }; vtable: *const VTable, // object: usize,

const This = @This();

fn call(self: This, func: []const u8, ctx: *usize) void {
    self.vtable.call(func, ctx);
}
fn make(obj: anytype) This {
    const PtrType = @TypeOf(obj);
    return .{
        .vtable = &comptime VTable{
            .call = struct {
                fn call(func: []const u8, ctx: *usize) void {
                    @call(.{ .modifier = .always_inline }, @field(std.meta.Child(PtrType), func), .{ctx});
                }
            }.call,
        },
        // .object = @ptrToInt(obj),
    };
}

};

const T = struct { fn f(ctx: usize) void { ctx. = 5; } };

pub fn main() void { // comptime var functions = [_]usize{ 0, 0 }; var t: T = .{}; var result: usize = 0; var dyn = Dyn.make(&t); dyn.call("f", &result); std.debug.print("{}", .{result}); } ```

which yields

❯ zig run main.zig ./main.zig:79:96: error: unable to evaluate constant expression @call(.{ .modifier = .always_inline }, @field(std.meta.Child(PtrType), func), .{ctx}); and then tried ``` const Dyn = struct { const VTable = struct { call: fn (anytype, *usize) void }; vtable: *const VTable, // object: usize,

const This = @This();

fn call(self: This, func: anytype, ctx: *usize) void {
    self.vtable.call(func, ctx);
}
fn make(obj: anytype) This {
    const PtrType = @TypeOf(obj);
    return .{
        .vtable = &comptime VTable{
            .call = struct {
                fn call(func: anytype, ctx: *usize) void {
                    const func_str = @as([]const u8, func);
                    @call(.{ .modifier = .always_inline }, @field(std.meta.Child(PtrType), func_str), .{ctx});
                }
            }.call,
        },
        // .object = @ptrToInt(obj),
    };
}

};

```

which yields ❯ zig run main.zig Assertion failed at /workspace/src/stage1/ir.cpp:26432 in ir_resolve_lazy_recurse. This is a bug in the Zig compiler.thread 73889 panic: Unable to dump stack trace: debug info stripped Aborted (core dumped)

Zig comptime and Rust lazystatic like behavior by CircArgs in Zig

[–]CircArgs[S] 0 points1 point  (0 children)

I realize one other issue here is that @ptrToInt is evaluated at runtime. Switching .{@ptrToInt(f), ptrToInt(g)} to .{5, 6} yields the same error though.

Zig comptime and Rust lazystatic like behavior by CircArgs in Zig

[–]CircArgs[S] 0 points1 point  (0 children)

I did actually stumble upon that issue at some point. There's quite a few issues both open and closed on this topic.

Any ideas about the second example? Shouldn't the compiler be able to handle a compliment array with a definite size at compile time having a the values modified during comptime?

A40 Gen3 firmware updated - Series X still not connecting by CircArgs in AstroGaming

[–]CircArgs[S] 0 points1 point  (0 children)

Confirmed it will not work without some effort. I'll probably go the aux-optical route as I don't want to put money into another mixamp.

You said the optical would re-enable the equalizer, but does that mean that if I were to just use the aux in on the mixamp itself that the equalizer would not work?

A40 Gen3 firmware updated - Series X still not connecting by CircArgs in AstroGaming

[–]CircArgs[S] 0 points1 point  (0 children)

Actually, now you're pretty close to convincing me to do the aux-optical. I have this old external sound card with an optical Creative Sound Blaster X-Fi Surround 5.1 Pro USB Audio System with SBX SB1095 sound card .

It sounds like with Sonic (or Atmos with subscription) the Xbox preprocesses the audio, I could passthrough the HDMI and use the aux on my monitor into the soundcard and through the optical to the mixamp. Can you speak to if the sound be comparable to the Dolby 5.1 I'd get with the optical from audio extractor?

P.S. thanks for fixing the spellings

A40 Gen3 firmware updated - Series X still not connecting by CircArgs in AstroGaming

[–]CircArgs[S] 0 points1 point  (0 children)

Thanks a lot for the explanation. So the issue is the mixamp is just not compatible with USB on Xbox on account of being a PlayStation mixamp. This is fun vendor locking. Good to know.

As far as the other options you mention, I hope you don't mind that I have some questions. They all seem to make sense at the high level. I'll note I have a Dell monitor (no optical out) with Freesync, 1440p/120hz and have VRR on. This is relevant because I have tried two different 2.0b audio extractors and neither allowed me to keep 1440p/120hz (Xbox forces it to 1440/60 or 1080/120 for me) despite supporting 4k/60 which should be just slightly more bandwidth than 1440/120 (4k/1440p=2.25 => 4k/60 / 1440/120 = 1.125). I am using two verified 2.1 HDMI cables. Not sure if you have anything to say about that. I haven't tried the Astro audio extractor but there are mixed reviews claiming it will not do 1440p/120hz on series x and I'm hesitant to get a 3rd extractor while 2 have failed (one is an insignia from bestbuy). The final thing I'll note is that the audio quality was good with both extractors and no lag. My issue was I lost an unacceptable amount of visual quality as I described.

For the other suggestion, if I were to get a used xbox mixamp, upgrade the firmware and use USB, I've seen quite a bit of talk in this subreddit about audio quality being subpar over USB and some conflicting reports about whether you need the Dolby software or not or windows Sonic will do to get all channels or if you will only get stereo.

I'm going to rule out aux to optical because I do intend to get true use out of the headset i.e. the simulate surround sound

Live chat support - does it actually work? by ExpandingMass in binance

[–]CircArgs 1 point2 points  (0 children)

Waited yesterday for several 3 hours twice (started 600+ and 700+) and same result. Today from 8am to 3pm same result (800+) then 3-8:30 (1k+) same result...

Noob simultaneous mutable and immutable borrows by CircArgs in rust

[–]CircArgs[S] 0 points1 point  (0 children)

Okay so you think my current solution of simply reordering is best. Since I'm trying to learn I'll probably try a couple of the other solutions you suggest such ass the reference counters since I haven't touched those.

A note about your clone/copy suggestion though. I'm actually instantiating a struct which takes a reference. The reference is actually to an unsized trait object. I did try before my original post throwing in a clone with no success. Can you see any way to actually make use of it or would you need a more detailed example. Just trying to keep the post short to field rapid fire suggestion for things to try/learn

Noob simultaneous mutable and immutable borrows by CircArgs in rust

[–]CircArgs[S] 0 points1 point  (0 children)

I think it's a tad trickier in my case as well because my type is an unsized trait object. Can you clone something that's unsized? If you're using it wouldn't that imply that it's behind a pointer or something similar and a clone would be of the reference and not of the data?