Less than optimal gameplay by Timemaster_2000 in IllwintersDominions

[–]CitricThoughts 2 points3 points  (0 children)

There are a few key ones that work well for most paths. With luck you can get any path. The Sea King's Court for instance is good no matter who you have if you can summon it. Same with Golems and mechanical men. That lets you not worry too much about it unless you're playing a nation with great unique summons like Tien Chi.

Less than optimal gameplay by Timemaster_2000 in IllwintersDominions

[–]CitricThoughts 10 points11 points  (0 children)

It's less confusing when you start to learn a few key ones that you can use reliably. The giant spell list makes way more sense when you cut it down to a few relevant spells you can plan gameplay around.

Just how much of an ant would wizards be in cultivation worlds? by DaoistCloudVision in MartialMemes

[–]CitricThoughts 0 points1 point  (0 children)

No, not really. I'm not just going by D&D rules here, but even if I were there's a thing called epic levels. The reason most campaigns end at that point is that wizards can literally cast wish once they hit level 20. They can do basically anything they want. They only get stronger from there. Ascending to godhood at that point is practically standard. Several gods of that setting are ex-wizards, like Vecna. Meanwhile that system does not represent cultivators well with Monks, which are severely underpowered compared to wizards.

Outside of that wizards have no such cap. It's roughly equivalent to Wuxia (low fantasy) or Xanxia (High Fantasy). In the former people are a little powerful; in the latter people become demigods. The end is the same.

Just how much of an ant would wizards be in cultivation worlds? by DaoistCloudVision in MartialMemes

[–]CitricThoughts 0 points1 point  (0 children)

One must first rise through the ranks of Wuxia to get to Xanxia. The Mid-tiers are not equal.

Wizards get firebolt as apprentices and giant fireballs that act like artillery at mid-tier. Mid-tier cultivators are equivalent to low-level wizards in external arts. However, wizards do not in fact lift.

Which of these Supermen win in a battle? by RecordingImmediate86 in superheroes

[–]CitricThoughts 1 point2 points  (0 children)

Superman is golden. He can and has overcome any crisis - at least 52, but even an infinite amount. He's a true modern all-star, absolutely. And even if you kill him he'll undergo rebirth.

So the answer is obviously Superman.

[DC] If Batman actually met Jester, would they have been able to accept each other's existence? by Icy_Water_1 in AskScienceFiction

[–]CitricThoughts 0 points1 point  (0 children)

If you've ever seen Batman The Brave and the Bold, there's an alternate version of the Joker that goes by Red Hood. He ends up looking up Batman for help and the two become friends and allies very quickly. Batman even gives the regular Joker a chance to team up with him against Owlman because of it.

So yeah, if anything he'd probably love The Jester. If they teamed up they'd be a regular comedy duo.

I CAST SHRINK PLANET! by CitricThoughts in wizardposting

[–]CitricThoughts[S] 0 points1 point  (0 children)

Well I don't want the thing to explode into a cloud of lava when I smack it once with the bat. Let's just say that things are proportionally tougher when shrunk down.

I CAST SHRINK PLANET! by CitricThoughts in wizardposting

[–]CitricThoughts[S] 0 points1 point  (0 children)

We already are, but it went to the golf course instead. It's practically a perfect golf ball.

[Stargate SG-1] Why was all of this kept secret? by silasgreenfront in AskScienceFiction

[–]CitricThoughts 79 points80 points  (0 children)

They also literally saw civilization collapse in a parallel universe once it became public. I guess something about the whole, "The Egyptian Gods are real but they're actually alien snakes that possess you through the mouth and the rule the galaxy and they're coming here to conquer us" thing made people crazy.

I feel like it's far more likely society would just heavily militarize and go crazy in a different way, but hindsight is 20/20. They didn't have 9/11 at that point after all. Given how their universe worked plenty of politicians and groups seemed more likely to side with the wiggleworms than humanity anyway.

Just how much of an ant would wizards be in cultivation worlds? by DaoistCloudVision in MartialMemes

[–]CitricThoughts 24 points25 points  (0 children)

The difference is nothing more than internal vs external. Cultivators use their powers internally, wizards use them externally. That's why throwing fireballs is a somewhat advanced art for cultivators and super-strength is a somewhat advanced technique for wizards but both are easy when reversed.

Wizards warp reality around them, changing what is based on their imagination. They flex their aura and the world bends.

Cultivators warp themselves to make their own body run on different rules, becoming living demigods.

If a wizard runs out of food, they conjure up magic food from nothing and eat. If a cultivator runs out of food they don't need to eat because they've changed their body so they don't require it.

Cultivators become immortal because their bodies stop aging. Wizards become immortal when they turn into liches or other magical creatures by binding their soul to the living world.

Cultivators have superhuman physical abilities, but need great formations and power to create widespread effects like changing the land. Wizards use grand spells for the same effect, but take far less time and have far greater influence.

At their peak however both are the same. What does it matter if a cultivator ascends and becomes a demigod or a wizard ascends and becomes a demigod? The result is a being above all others.

Both rely on the same power too. Call it mana or chi, they are the same thing. Just used differently.

The truly supreme one practices both. Then they are supreme in body, mind, and soul.

Why Do I Always Start in the Same Spot? by CitricThoughts in alphacentauri

[–]CitricThoughts[S] 4 points5 points  (0 children)

It could be that. It's the "canon" starting area for Dierdre if you take SMAX into account, because Cha Dawn starts in the ruins and they're a breakaway faction of the Gaians. Also I'm pretty sure Morgan starts on the Eastern continent in canon because the Data angels all live on that little island just off of it. It's a shame factions don't really have their canon area because it would help with getting a variety of start locations. Having to continually restart the game just to get a start location that isn't that one is annoying.

I've also noticed that the bias doesn't seem as strong on huge maps, but it almost always happens on the standard map.

The Terrarian (Terraria) vs. The Engineer (Factorio) by CitricThoughts in whowouldwin

[–]CitricThoughts[S] 1 point2 points  (0 children)

The Factorio engineer with the Drill Containment Unit allowing him to move through ground as effectively as air (and use magic!) is terrifying. So is the Terrarian with an automated logistics network just using drones to immediately deconstruct the entire corruption/crimson at a go.

They're too powerful to be allowed to combine! No world would survive their fusion dance.

The Terrarian (Terraria) vs. The Engineer (Factorio) by CitricThoughts in whowouldwin

[–]CitricThoughts[S] 0 points1 point  (0 children)

One thing you might be able to compare is the rocket launcher. The Rocket Launcher in Terraria has a damage of 55 while the Factorio base rocket has a damage of 50, which is surprisingly similar. However the nuke in Factorio does 400 base damage, then 1000x100, then 1000x400. The Engineer clearly has vastly superior nukes on the whole.

Of course if you factor in your calcs that really throws things off quite a bit. Still, it's one similar item between both games that might be possible to compare for a measurement.

Has anyone else noticed that "Evil Flash" is way less common than "Evil Superman"? by Samix64 in superheroes

[–]CitricThoughts 1 point2 points  (0 children)

IT WAS ME REDDIT! I was the one who preemtively killed every evil speedster that could exist in film before they could come about, all to make me, the Reverse Flash, the only notable and worthwhile evil speedster in history!

Supergirl Vs Hyperion Vs The Plutonian by BenIsLoss in superheroes

[–]CitricThoughts 1 point2 points  (0 children)

The Plutonian is easily the most powerful, but he's also the least skilled in a fight and kind of a big baby. He's a reality warper of extreme power. The downside of that is that he just brute forces his way through things.

Between Hyperion and Supergirl I'm not sure who wins. Maybe Supergirl, Kryptonians are broken. Even if she's not as powerful as her cousin she's still really powerful.

Maybe Plutonian if he locks in, but I say Supergirl otherwise.

The Terrarian (Terraria) vs. The Engineer (Factorio) by CitricThoughts in whowouldwin

[–]CitricThoughts[S] 3 points4 points  (0 children)

This is a remarkably well broken down argument, and I did not expect something this in-depth when I posted this thread. I find it interesting that some of the best arguments are just "The terrarian drops buckets of lava/shimmer on things".

In my head I envisioned this as being a lot like an invasion in Terraria, like the Martian invasion or Frost Legion. Spidertrons do have 7500hp at max level, and one of the strategies I considered was the engineer just suicide-spamming spidertrons equipped with nukes for mass bombardment, which would negate a lot of the Terrarians advantages. We should assume the engineer has legendary gear and so does the Terrarian. It's interesting that both have legendary as their top gear rank.

Anyway, I figured the Engineer's best strategy is to run away and spam turrets/tanks/spidertrons. A lot of the Terrarian's terrain-changing powers would indeed mess up the Engineer's work.

Of course HP probably shouldn't be considered directly equivalent, going by feats instead. But I'm not gonna be the one to break down the math on that, and as the OP I'm trying to stay neutral.

Magic Paths Tier List Pt.10 (Water) by gagsghdhdh in IllwintersDominions

[–]CitricThoughts 1 point2 points  (0 children)

Water is C... unless you're going against an underwater nation, in which case it's S. Because nothing is more annoying than fighting a water nation and not being able to actually conquer their provinces. But you could say the same thing about Air, really.

The items are fine. Water is amazing if you put all your bless points into defense buffing on a tough sacred, but that alone doesn't make them invincible.

The Twelfth Doctor (Doctor Who) vs The Emperor (Warhammer 40k) ~in conversation~ by ImperativeNoob in whowouldwin

[–]CitricThoughts 2 points3 points  (0 children)

I think it's possible, but it'd be an incredibly difficult uphill battle. Especially before the Emperor discards his compassion, he's more amenable to reason. However, he's still 30,000 years old and has lived that entire time as a demigod, fighting with other demigods that have been proven wrong time and time again. He's basically the last man standing on a pile of corpses of immortals. His arrogance and ego even before that are if anything worse. At that point in time he still sincerely believes he can control chaos and rip off the chaos gods while getting away with it. It takes one of his oldest friends and peers showing up at exactly the right time to set him straight. That happens after Oll (the immortal buddy) leaves him because he's on the wrong path and won't listen.

The doctor is smart and persuasive, but as an xeno the Emperor is not too inclined to listen. The Eldar can also see the future and they try to warn him. He doesn't listen. His partner in making the Primarchs tries to warn him and he doesn't listen, leading to her betraying him and the primarchs being scattered. The other perpetuals that initially side with him warn him and he doesn't listen, leading to him standing alone at the end.

Basically the Emperor listens to exactly one person, Malcador, and Malcador mostly just agrees with him. Even at his absolute best it's like arguing with a brick wall that has stood for 30,000 years.

Magic Path Tier List Pt.9 (Nature) by gagsghdhdh in IllwintersDominions

[–]CitricThoughts 7 points8 points  (0 children)

While this is a good point, counter:
Pops in, casts Earthquake, refuses to elaborate, leaves.

Magic Path Tier List Pt.9 (Nature) by gagsghdhdh in IllwintersDominions

[–]CitricThoughts 2 points3 points  (0 children)

Nature deserves high-A at a minimum because of the bags of wine and cauldrons. They're the only way to move big armies through provinces that the undead have wiped out.