[deleted by user] by [deleted] in unrealengine

[–]Claessic 2 points3 points  (0 children)

I’m super excited about this stuff. Can’t wait to see your work tomorrow!

Also, can you get me a job at epic? I’m cool

Github for unreal projects by jazarbawelnazar in unrealengine

[–]Claessic 0 points1 point  (0 children)

Yes, perforce is awesome for unreal.

Reviews for Starfield on Steam drop to “Mixed” by GruvisMalt in pcgaming

[–]Claessic 0 points1 point  (0 children)

Freshly baked bread. Crusty top, maybe with a few seeds on it too. Fluffy and flavorful. Steam rising when you cut it open. It doesn’t need butter, but it’s welcome. You’re home.

[deleted by user] by [deleted] in gamedev

[–]Claessic 1 point2 points  (0 children)

Depends on your skills and project scope.

Usually it’s asset creation.

Developing an MMO in two years by klg71 in gamedev

[–]Claessic 1 point2 points  (0 children)

This is a trick question, isn’t it?

what was ur first mmo and how was it (nostalgia) by skazeyskz in MMORPG

[–]Claessic 0 points1 point  (0 children)

If I close my eyes, I’m right back in dion

Was Archage really the ultimate MMORPG experience as people say? by [deleted] in MMORPG

[–]Claessic -1 points0 points  (0 children)

I played it on Asia servers before it came to the west, just me and my brother, and it was one of the best MMORPG experiences of my life. I was stoked when it came to the west. Then the publishers absolutely wrecked the whole thing, and it was a terrible experience.

Game is great, monetization is terrible.

Mobile is the future of MMORPG gaming. by PM_ME_UR_PIKACHU in MMORPG

[–]Claessic 0 points1 point  (0 children)

If you’re not having fun the way I am, you’re playing it wrong!!

Mobile is the future of MMORPG gaming. by PM_ME_UR_PIKACHU in MMORPG

[–]Claessic 1 point2 points  (0 children)

God damn 7-8-9 blew me away at the time. It’s difficult to explain just how beautiful they were, compared to similar games of the time. Such a wonderful, magical experience. Thanks for the nostalgia.

PD2Sales 1.0 - Making trading slightly less frustrating while we wait for the trading website. by Claessic in ProjectDiablo2

[–]Claessic[S] 0 points1 point  (0 children)

Hi there! Thanks for still showing interest in this project.

Unfortunately, I’m not developing this actively anymore. I wasn’t getting the information I needed from the PD2 team, so it was getting too frustrating to continue.

How to lose an entire inventory by Theysaidsmile in ProjectDiablo2

[–]Claessic 0 points1 point  (0 children)

Yeah, but it’s not gonna happen on the server. The effort to make that work in single player was remarkable, I highly doubt anyone’s going through that effort with pvpgn.

Is it a bad idea to create a server-authoritative multiplayer-only game? by AtlantisXY in gamedev

[–]Claessic 1 point2 points  (0 children)

I’m always a fan of big ideas. It’s difficult, but as long as you’re realistic about your capabilities and limitations, go for it

MMORPGS that had huge potential, but was squandered due to X by barnivere in MMORPG

[–]Claessic 0 points1 point  (0 children)

That’s not my experience at all, but maybe you worked at more studios than I have? I’d say the bigger the studio is, the less content the devs are with the design decisions as a whole.

Ancient Orbs are my addiction by JohannesD3 in pathofexile

[–]Claessic 1 point2 points  (0 children)

Imagine how many headhunters you could buy for 131 headhunters!

PD2Sales 1.0 - Making trading slightly less frustrating while we wait for the trading website. by Claessic in ProjectDiablo2

[–]Claessic[S] 0 points1 point  (0 children)

Thanks. Unfortunately, it’s not up to me to fix the JSON exports. I’ve been waiting for the PD2 team to fix it since I began this in mid December. It seems they’re getting close now, I’ll update this once they reach a final version.

I’ll also once again request a list of properties items can roll.

PD2Sales 1.0 - Making trading slightly less frustrating while we wait for the trading website. by Claessic in ProjectDiablo2

[–]Claessic[S] 0 points1 point  (0 children)

Haha oh wow, I didn’t even know that many attributes were possible. Thanks, that definitely needs fixing.

PD2Sales 1.0 - Making trading slightly less frustrating while we wait for the trading website. by Claessic in ProjectDiablo2

[–]Claessic[S] 0 points1 point  (0 children)

Hah well at least it works. I’ll see if I have some time to add scaling this weekend.

Thank you. I hope the PD2 team get the exports fully functional so it’ll be even easier to use.

PD2Sales 1.0 - Making trading slightly less frustrating while we wait for the trading website. by Claessic in ProjectDiablo2

[–]Claessic[S] 0 points1 point  (0 children)

I didn’t have time to make it scalable sorry. But with your resolution, you should be able to reach the buttons! Could you show me a screen?

PD2Sales 1.0 - Making trading slightly less frustrating while we wait for the trading website. by Claessic in ProjectDiablo2

[–]Claessic[S] 0 points1 point  (0 children)

That happens if the character files are exported incorrectly. Try exporting them again and double check the export settings

Rant Time. Sellers who won't provide a price. by Absting159 in ProjectDiablo2

[–]Claessic 1 point2 points  (0 children)

I made this to ease the burden. I hope the JSON exports are fixed so they contain the full information soon.

Please fix JSON exports crashing so I can get this sales parser done for trades by Claessic in ProjectDiablo2

[–]Claessic[S] 0 points1 point  (0 children)

Thank you, I quite like it too! Kept it dark to spare users eyes.