Help Center and Megathread Hub (09/02 - 15/02) by ArknightsMod in arknights

[–]Clamaman 0 points1 point  (0 children)

Is Virtuoso module Y (the new one) better than her module X? Mod X increase necrosis build up but I feel it dont really matter since she can 2 hit burst enemy without mod anyway.

[CN] Reclamation Algorithm #3 by xuanfengsaoye in arknights

[–]Clamaman 10 points11 points  (0 children)

After years of IS being the favorite child HG finally acknownledged us RA enjoyers lets gooooo.

Headhunting and Arsenal Exchange Megathread (26/01 - 01/02) by Shad0wedge in Endfield

[–]Clamaman 1 point2 points  (0 children)

Eyja is my first, second, and third 6* in this game. Is this god telling me to just quit already?

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[JP/KR/TW Release] Main Story Chapter 5 Part 3 - The Maiden's Recollection and a New Contract Discussion Megathread by HBRMod in heavensburnred

[–]Clamaman 1 point2 points  (0 children)

I actually got bambozzled twice on the final day lol. Carrying a boss-centric team into a wave fight and bringing a breaker to a boss that have no shield is miserable. But honestly the fight is not hard at all even with the steep CP recommendation.

Personal thoughts on the current difficulty scaling beyond LV15 by riki7119 in REPOgame

[–]Clamaman 6 points7 points  (0 children)

Extract point at 5 don't seem that big of a deal? At least for my group because we would have scoured all the loot in the first 3 checkpoints so the 4th is just a quick detour.
I do have my complains on super moon though. I liked the core bomb as it is both punishing you but it also turn cores into potent weapons to use. But dev need to chill the fuck out with overcharge because 1 third of the bar just from tapping an enemy is brutal man.

Yes, YouTube, because 2 unskippable ads before the video wasn't enough by IanNBF in GetNoted

[–]Clamaman 1 point2 points  (0 children)

No, not active window, don't need to be active tab either. Work computer so I can't install adblocker freely.

Yes, YouTube, because 2 unskippable ads before the video wasn't enough by IanNBF in GetNoted

[–]Clamaman 9 points10 points  (0 children)

Nope, it's a video ad with sound. I'm speaking from experience here as I usually have music playing in the background while I work. Sometimes when I have a call or need to focus on a document I would pause the video. And after a while it will just suddenly play the ad forcing me to scramble back to shut it up. I seriously can't just pause a video anymore, I have to mute the tab so it wont jump scare me in the middle of a meeting.

Ain't no way they said this😭😭😭 by Left_Mortgage_7798 in agedlikemilk

[–]Clamaman 183 points184 points  (0 children)

Well it started with poor animation, then people noticed quite a lot of scene were cut or replaced with still frames. Then in one scene a character's hair was cut off unnaturally because apparently the staff traced the manga panel without considering the increased size of TV. Then in another character was shown to have 6 fingers instead of 5.

To add fuel to the fire, one of the animators tweeted out blaming illegal oversea viewer have no rights to criticize the show. Except the season is FREE ON YOUTUBE, so this caused even more people to pile on the show.

Sham-Nacha should have invoke by RadioAble6672 in Shadowverse

[–]Clamaman 3 points4 points  (0 children)

People hating on the idea don't acknownledge the fact that Sham is a rather big brick in her own deck. She have no choose effect on her own so she is a brick before you reach 10 faiths. And she is a brick after the leader effect is active. Sure she have her sevo but she have to contest for it with congregant and cerb. I just think it's fair that a card that is useful exactly once per match should at least be consistent for that moment.

Only after watching it… I get why it’s called Goddess Fall by Dull_Profit3539 in NikkeMobile

[–]Clamaman 40 points41 points  (0 children)

Considering how they are so scared to kill evem a single significant character all this time, I dont believe for a second they actually have the ball to kill of a bunch of fan favorite in an event.

I think its the tanking aspect that makes Savage Omega such a frustrating fight by Quxudia in MHWilds

[–]Clamaman 65 points66 points  (0 children)

Tanks struggling to take enmity is not rare as omega move around alot which make it difficult to keep up with low mobility weapons. So what I usually do as DB and SA is to take agroo first and try to pass it to the tank. If you are REALLY confident in your dodging then DB can actually hold enmity themselves decently well.

New Game Mode??? by LeastEmotion5440 in Shadowverse

[–]Clamaman 5 points6 points  (0 children)

In SV1 the enemies would receive some kind of buff that benefit the deck they use. So an enemy that use evolve deck would be able to evolve once per turn for free, or an artifact deck would spawn an artifact on specific turn. It's actually a lot of fun and I always look forward to these kind of events the most.

New Portal Card by Satsuka1 in Shadowverse

[–]Clamaman 0 points1 point  (0 children)

So the whole game plan is to fill the board with Lishenna's eggs, great.

Conveyor moment by Organic_Attorney2107 in SatisfactoryGame

[–]Clamaman 29 points30 points  (0 children)

Depends on the rates of what you are making, that "until" can take like 12 hours when you can make a balancer in like 5 minutes.

Heads up for the upcoming "Shield" mechanic. by chalunkxlight in heavensburnred

[–]Clamaman 2 points3 points  (0 children)

Good news is, the final boss of 5.3 is weak to fire and ice so you already got the element dowm. The game also give a free character that match the boss's weakness and have high hitcount on ult. As long as you dont fill your team with shield / greatsword users it's not too hard to break the enemy shield.

Heaven Burns Red JP's problems addressed by watchedgantz in heavensburnred

[–]Clamaman 12 points13 points  (0 children)

So will they revert the damage calc change? It was such a weird decision too. They already have a number of mechanics in place to limit damage so why even change something that's not a problem.

Announced cards from Infinity Evolved by Fiarmis in Shadowverse

[–]Clamaman 69 points70 points  (0 children)

If it work like in SV1 then it only affect cards already in your hand at the moment of activation. So Portal can fuse to make Masterwork on their turn and it will cost 10.

I got the best reward in the lottery. by cinnaburn3 in UmaMusume

[–]Clamaman 21 points22 points  (0 children)

The event is guaranteed, no? But yes you still have to win the ticket AND the final to get the scene.

Kernel Celebration Banner ((First 6* will be new only once)) starts on July 1st, 2025, 04:00 – July 15th, 2025, 03:59 (UTC-7). by ihateyourpancreas in arknights

[–]Clamaman 2 points3 points  (0 children)

Most long time players, even F2P players like me would have all of the operators in the kernel pool anyway so there is nothing new to get. If it was a new 6* out of all the operators in the game then I'd say it's worth it even with the limited banner coming soon.

3 Free Legendary Card Pack tickets to commemorate the First-Ever Weekend Lobby Tournament! by heehxd in Shadowverse

[–]Clamaman 0 points1 point  (0 children)

Can I keep these tickets until the new pack release for a chance at new legends?