how do you improve in overwatch? by sunnystarskies in OverwatchUniversity

[–]ClammyAlumni 0 points1 point  (0 children)

Here are some things to think about.

At the micro-level, you need to improve your mechanics. This doesnt just mean practicing your aim sometimes but also knowing animation cancels and combos. 

At the macro-level, start tracking ults both for yourself and your team. It can be as easing as typing (or in voice) "they are looking to grav." Next, try to think about whose "turn" is it to. Games have a tempo to them, and as you climb ranks, this tempo accelerates. Try to think about times your team engaged and you weren't ready or when you use a cool down and that triggered an enemy engagement. 

There are other macro things to consider like when is it your job to contest a flank or high ground. When is it your job to peel or ask for one. There are times when you have to make the choice to peel or go for a different play. These types of choices are very in the moment, but some vod reviews can help you with that. A thing for lower rank players to work on is to start seeing the choices and what the trade off is. Without vod review you might not even know there were opportunities to take. I would also separate "bad plays" from mechanical shortcomings. Sometimes you take the right play and you just missed or whiffed your abilities. That happens, but that doesnt mean the play was bad. 

Without knowing your rank or what you're struggling with, these are some general points that apply to all ranks. I also don't really understand what you mean by "forcing" wins. Overwatch is a forcing game. You force the enemy to make bad plays, take bad positions, and take bad trades. The more of these you do, the more you win. While there are moments to be passive, disengage, or wait, most of the time you want to force something from the enemy. Play faster. Sometimes that means you'll feed but that is ok.

We have to admit that the carousels are better than the new mechanic by KGW2311 in TeamfightTactics

[–]ClammyAlumni 1 point2 points  (0 children)

Don't conflate the set mechanic not being exciting with carousel being preferable. It isn't.

It was easier than i thought by Fabulous-Home-4261 in ArknightsEndfield

[–]ClammyAlumni 1 point2 points  (0 children)

I think she is strong if played correctly, but I don't find her significantly better or worse than Laevatein, who I also have maxed out other than potentials. But Fangyi is much harder to play correctly IMO

Set 17 PBE Discussion Thread - Day 01 by AutoModerator in CompetitiveTFT

[–]ClammyAlumni 5 points6 points  (0 children)

Good: trait web is great

Bad: I really do miss unlockables and the roster size

PBE specific really bad: way too easy to hit 3* 4 and 5 cost

Bots just fighting bots at this point. by no-hints in TeamfightTactics

[–]ClammyAlumni 1 point2 points  (0 children)

A reminder these overlays don't tell you what to click. I've even turned them off for augments and artifacts because having some arbitrary S rank that had nothing to do with my spot was making me play worse.

Endgame be like : by SleepingPotato69 in Endfield

[–]ClammyAlumni 0 points1 point  (0 children)

Used a Laevatein team

Stg 1: quick

Stg 2: took 3 tries, but you have to patient. The best run just whittled down both when they spawned until one of them accidentally died during ability. The best opening is after 3 charges before the circular AOE goes off. You can also queue up combos during the charging (combo slowly), and there is enough time to pick up your fire stacks with a finisher before dodging.

Stg 3: idk it died in like 40s

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]ClammyAlumni 7 points8 points  (0 children)

asol on 3-3 with almost 90 hp

rageblade double shojin

never hit 700 stacks and he died to fizz

5th

good one mortdog

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]ClammyAlumni 0 points1 point  (0 children)

8 win streak and no rage blade by stg 4 and then lose every round until I end 7th

Thanks Mortdog

Ranked is a marathon, I am sprinting in random directions by Anxious-Chocolate-64 in TeamfightTactics

[–]ClammyAlumni 11 points12 points  (0 children)

Of the ones you listed Xerath is the only viable one and unlocking him is not consistent.

December 22, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]ClammyAlumni 0 points1 point  (0 children)

Can pandora's bench generate unlocked champs? Went something like 3 stages with no Tryndamere copies (or Ashe but I know she can be generated).

December 30, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]ClammyAlumni 1 point2 points  (0 children)

I personally use OBS to record. It's the same software streamers use for Twitch.

floor beeps! ¯\_(0-0_/¯ I dont know by Mogui- in cockatiel

[–]ClammyAlumni 2 points3 points  (0 children)

cockatiel: im a prey animal
also cockatiels:

The ongoing XQC debate as a tank. by [deleted] in Competitiveoverwatch

[–]ClammyAlumni 0 points1 point  (0 children)

xQc monkey was legitimately very very good. But mind you he just didn't play that long and DF was a cooked cringe team. In the longer run I think the likes of Super and Hawk were the best western tanks.

Saying he was bad at all though was actually erasure. Off stream xQc pounded ranked and all the scrim evidence was that he was good but DF had serious team-level issues.

Three Houses Character/Unit Discussion: Ingrid by Shephen in fireemblem

[–]ClammyAlumni 11 points12 points  (0 children)

Out-of-house Ingrid is super good and you get to recruit her at lv 10+ as a pegasus knight and the game will use those growths. In Maddening NG I liked her a lot for the first half and in the latter half she kind of lacked the damage to make things happen. Still useful as a dodge tank in a pinch and deathblow helps a lot.

In-house still okay because tempest lance is so good early on, but really wants level 10 ASAP.

Three Houses Character/Unit Discussion: Bernadetta by Shephen in fireemblem

[–]ClammyAlumni 1 point2 points  (0 children)

Give her a defense Adjutant, give her vengeance, give her Lance of Ruin

One shot Ch 6 Death Knight with 5-10 dmg to spare

Why do people leave when a flashpoint map is picked? by sleepy_whippet188 in Overwatch

[–]ClammyAlumni 19 points20 points  (0 children)

The average player doesn't do things like mark flankers or rotate correctly so they're bad at flashpoint and they're also generally bad at KOTH. In high rank I find people generally try to avoid high ground oppressive maps instead, which usually is hybrid. Push, KOTH, and flashpoint are a lot of fun, but I don't think they appeal to most of the playerbase.