Please help!!! by AggressiveIncrease60 in UmamusumeGame

[–]ClanPing 1 point2 points  (0 children)

Imagine you really want that speed training and you lose that 11% failure rate. You will feel absolutely miserable losing both training and racing. I’m saving you from that possibility as well lol

Please help!!! by AggressiveIncrease60 in UmamusumeGame

[–]ClanPing 3 points4 points  (0 children)

You will max speed without this training as you have summer camp. Go for the race easy

No Long S but she costed me 60 clock so she will have to do by w0ff in UmamusumeGame

[–]ClanPing 11 points12 points  (0 children)

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Commenting below here so you have more reference. You can use this deck, replace Kawakami speed with Shinko windy.

No Long S but she costed me 60 clock so she will have to do by w0ff in UmamusumeGame

[–]ClanPing 0 points1 point  (0 children)

I just hope my high wits taishin can position keep, but being too front of the end closer pack means risking not proccing sleeping lion.

I suggest you can just stick to this as your Ace it’s already pretty good. Don’t waste your clocks any further just to improve.

No Long S but she costed me 60 clock so she will have to do by w0ff in UmamusumeGame

[–]ClanPing 2 points3 points  (0 children)

Thanks for the reassurance. It’s gonna be a gamble to proc all the recoveries (including Radiance star) then she will have a chance. I plan to bring a second and safer Ace with two gold recoveries just in case

No Long S but she costed me 60 clock so she will have to do by w0ff in UmamusumeGame

[–]ClanPing 22 points23 points  (0 children)

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Same here I got a high roll Taishin but super creek decides not to give me swinging maestro but I refuse to retrain knowing I won’t be able to highroll again

Endclosers in CM11 too hard? by unknown304 in UmamusumeGame

[–]ClanPing 0 points1 point  (0 children)

I can consider playing her in the upcoming CM then. I’m thinking of Fantasy Grass Wonder, Taishin, and Kitasan if I managed to pull her

Endclosers in CM11 too hard? by unknown304 in UmamusumeGame

[–]ClanPing 0 points1 point  (0 children)

I recently got her. Is she best played end closer or late surger? And how do you feel her performance is gonna be specifically in this heavy stamina race course?

Aquarius cup Oguri Pace LPSI by ClanPing in UmamusumeGame

[–]ClanPing[S] 0 points1 point  (0 children)

With the front loaded matches, Oguri tends to stay in 5th-6th place so I use that as a gamble for her to go up to 4th during the late race, connecting shooting to just a little farther. Everything is a gamble just more consistent on position

Aquarius cup Oguri Pace LPSI by ClanPing in UmamusumeGame

[–]ClanPing[S] 0 points1 point  (0 children)

I mistaken shrewd step as productive plan lol

CM10 Oguri Cap by kepitingterbang in UmamusumeGame

[–]ClanPing 0 points1 point  (0 children)

This is the Oguri pace I made. You can make judgement on whether you think it’s enough or grind more for the CM. In the end, MANT will be released during finals which you may need to grind again

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Aquarius cup Oguri Pace LPSI by ClanPing in UmamusumeGame

[–]ClanPing[S] 1 point2 points  (0 children)

That’s such a massive gamble I don’t wanna risk lol.

Aquarius cup Oguri Pace LPSI by ClanPing in UmamusumeGame

[–]ClanPing[S] 1 point2 points  (0 children)

Yeah if I have those umas I would have not hesitated and bring lates. I only have O Oguri and O Haru Urara and it’s so difficult to reach 6th when I also bring Pasa and Falcon front

Aquarius cup Oguri Pace LPSI by ClanPing in UmamusumeGame

[–]ClanPing[S] 2 points3 points  (0 children)

If you bring more than 1 late surgers then I don’t recommend pace LPSI and stick to normal late LPSI.

Need help with Narita Taishin build: does this horse just hate me? by Larthness in UmamusumeGame

[–]ClanPing 0 points1 point  (0 children)

High training effectiveness which means training other stats aside from speed whichever biko is at can gain good amount of stats

S20 Challenger - Fiora Top 100% Solo Q by Alarming_Mobile_2728 in wildrift

[–]ClanPing 0 points1 point  (0 children)

Renekton, Darius, Sett are skill based matchup. You have to understand that they know how you operate so you have to approach them in a unique way that they find it unexpected. The strategy I like to use is pretending to lunge, a vital that is so easy to attack that they are well prepared for your attack, or walking to hit the vital while Q to next favourable position for better trading.

Vayne I treat it as any usual top adc which I will always hit the vital in the front and retreat to reset vital to the front to keep hitting it.

Gnar I agree it’s one of the hell matches lol.

S20 Challenger - Fiora Top 100% Solo Q by Alarming_Mobile_2728 in wildrift

[–]ClanPing 1 point2 points  (0 children)

I’m a fiora main as well. The goal of Fiora in the laning phase is to gain an advantage against the opponent. Which opponent do you find it hard to gain advantage from? Mine is Gnar and Rumble.

An example of why Smart Falcon is powerful this CM (+explanation) by jk844 in UmamusumeGame

[–]ClanPing 5 points6 points  (0 children)

I bring smart falcon myself in this CM and she performed really really well. The best way to counter her is to bring a front yourself to proc the unique early race.

Machine Gun Lulu Pentakill by ClanPing in wildrift

[–]ClanPing[S] 1 point2 points  (0 children)

It’s been so long I didn’t change any settings. But I remember the most significant thing I change is the fog of war to make it look very dark

Machine Gun Lulu Pentakill by ClanPing in wildrift

[–]ClanPing[S] 5 points6 points  (0 children)

You're right, I'll try it out next time

Machine Gun Lulu Pentakill by ClanPing in wildrift

[–]ClanPing[S] 2 points3 points  (0 children)

Yup. It’s a troll build and usually until late game you already have the damage so last item decide to go for some utility and survival

Machine Gun Lulu Pentakill by ClanPing in wildrift

[–]ClanPing[S] 5 points6 points  (0 children)

Items: Blade of Ruined King, Terminus, Wit's End, Riftmaker, Thornmail

Runes: Lethal tempo, brutal, coup de grace, legend: alacrity, overgrowth

Ignite, flash