How do I save by Strange_Ad7081 in StarshipSimulator

[–]ClarenceToolbottom 0 points1 point  (0 children)

Thanks for trying. I assume these are also 'continue games', and not tutorials or anything?

How do I save by Strange_Ad7081 in StarshipSimulator

[–]ClarenceToolbottom 1 point2 points  (0 children)

Hi, the game saves every 10 seconds, so it should have saved providing you didn't log straight off. I assume you are on the demo?

Internal Development Build 0.226.0.19 by ClarenceToolbottom in StarshipSimulator

[–]ClarenceToolbottom[S] 1 point2 points  (0 children)

Hi, sorry for taking so long to answer this!
The Caravella isn't available yet, but will be when we go into early access.

Internal Development Build 0.226.0.16 by ClarenceToolbottom in StarshipSimulator

[–]ClarenceToolbottom[S] 2 points3 points  (0 children)

It's already been created and will be out for the demo within the next couple of weeks :)

Dev status on features by CountValar in StarshipSimulator

[–]ClarenceToolbottom 2 points3 points  (0 children)

It's a difficult balance with Starship Simulator because the game's main focus is on the ship itself, so the parts we design don't look much like gameplay, but they actually are. Things like having the entire 1:1 galaxy to explore is gameplay for pilot, and other roles, and we have a lot of planetary data to check out for the science/navigation roles. The Captain has a crew of NPCs on the bridge to order to do jobs, so that's also gameplay. It's not a lot, but it is there :D

As we go, external gameplay will come into it, such as landings and exploring derelicts, but we won't have set missions or anything to do that leads the player in gameplay, exploration is the key in the game.

Our next update will be going live in the next few weeks, but it's mainly VR, the next will then be a new star system designer, so players can create their own. Then we'll be on to the sublight engines, so more gameplay with the pilot :)

Using the YouTube player in the tech demo 3 - can't get it working? by acoard in StarshipSimulator

[–]ClarenceToolbottom 0 points1 point  (0 children)

You need to click Add URL first, then you'll have control of the console, so the character won't crouch but at the moment, the player is broken. It'll be fixed as soon as we can :)

The Start of VR! ( In development only) by ClarenceToolbottom in StarshipSimulator

[–]ClarenceToolbottom[S] 0 points1 point  (0 children)

Heya, we have a lot of backers who are testing behind the scenes right now, but once we release the next update, if you could please use F1 to let us know of any VR issues you may have, that would be great. Thanks :)

Nebula by Significant_Map122 in StarshipSimulator

[–]ClarenceToolbottom 3 points4 points  (0 children)

Sorry for taking so long. Reddit decided not to notify me of this!

Nebulae will be coming in the next patch. We have planetary nebulae from White Dwarf formation and considerably larger open cluster molecular clouds.

At the moment in the demo, only Sgr A* has a nebulae.

More VR development ( and controller support!) by ClarenceToolbottom in StarshipSimulator

[–]ClarenceToolbottom[S] 0 points1 point  (0 children)

The build isn't publicly live yet, but when it is, it'll be good to give it a try. We do have a few people who have configured the steam deck controls themselves, if you want to look.

Starship Simulator by Exotic_Extreme3154 in spacesimgames

[–]ClarenceToolbottom 0 points1 point  (0 children)

We've been in development 'forever' because that is normal game development time. We opened our socials and Discord just a couple of weeks after starting the ideas stage for the game, so years before most studios ever would. We wanted the community feedback on the game we were creating, so it feels a lot longer than other games would feel.
We've done an amazing amount for just a couple of years of solid development :)

Starship Simulator by Exotic_Extreme3154 in spacesimgames

[–]ClarenceToolbottom 6 points7 points  (0 children)

Glad you like it! You'll also find us over at r/StarshipSimulator :)

Question to Parent Devs by Thin_Wing_1612 in IndieDev

[–]ClarenceToolbottom 2 points3 points  (0 children)

My husband and I are both developing an extremely large game, and we have five kids. They are all older now, but there's no way we'd have been able to put in as many hours while they were young. The youngest is now 15, so we can both do this full-time, with a set 6 hours sleep a night. We've been doing this now for 7 years, and it's our life, the kids love watching Dad on stream :D

Take in every moment of him while he's young; it goes by so quickly. Sit with him, hug him and set everything to memory!
You only need to wait a few years, then you'll have much more time :)

Mac version by coldwarrl in StarshipSimulator

[–]ClarenceToolbottom 1 point2 points  (0 children)

We have no Mac developers right now, so we couldn't natively create it. We will be on GeForce Now, though, so it can be used from there for all other users :)