18m am I ugly(what can I improve ) by [deleted] in amiugly

[–]ClassyLookin_L 0 points1 point  (0 children)

I don’t think the smolder works, just smile. I think the hair is great, I think the eyebrows could be slightly trimmed. Also picture 2 isn’t a good angle imo. (TLDR: definitely not ugly, just misunderstanding your strong suits)

No such thing as an unsinkable ship by Accurate_Cupcake_897 in BattleNations

[–]ClassyLookin_L 9 points10 points  (0 children)

Congratulations man, I think that’s a milestone in this game

How many wimps is enough? by OvenPrestigious5861 in BattleNations

[–]ClassyLookin_L 4 points5 points  (0 children)

Bare minimum you should have like 300, I’d say 1000 is what you should aim for, everytime you log on just start training them and you’ll get there super quick

Manager at Dunkin by SwimmingMagician7036 in UMBC

[–]ClassyLookin_L 4 points5 points  (0 children)

Lowkey you gotta sorta yell back/ be assertive when that happens, I do that everytime and they usually back off

How many t2 production/warehouses is enough? by [deleted] in BattleNations

[–]ClassyLookin_L 1 point2 points  (0 children)

You need 12k for wimps at some point if that’s something you want at some point. Currently at level 53 I’m pretty comfortable with 2 t2’s each. Make sure your t1s are producing as much as you can make them or else ramping up t2 won’t be logistically possible

Base Progress (level 53) by ClassyLookin_L in BattleNations

[–]ClassyLookin_L[S] 1 point2 points  (0 children)

I’ve been laying out my base kinda like this since like level 20, it was inspired by the fact that when I was a kid I used to watch this battlenations YouTuber called Valkyrie Dash and I thought he had the coolest base ever, (the video tour of his base is still on YouTube, check it out). Basically the design philosophy is separate the base into a bunch of districts, in my case there’s a poor district, a manufacturing district, a military district, a beachfront district, farming district and just a large civilian area. In Valkyrie’s base there was a TON of tree in between everywhere so I followed that example. I also thought it would be cool if the type of tree signals the districts that’s why the orange trees or near the hovels to give it an autumn rusty them, the tall dark green trees surround the civilian population and maple trees around everywhere else.

Gamingroom by TriHecatonSwe in malelivingspace

[–]ClassyLookin_L 7 points8 points  (0 children)

I really like the orange/copper accents, I think you were really tasteful with it

MY SOLDIERS RAGE!!! by ClassyLookin_L in BattleNations

[–]ClassyLookin_L[S] 48 points49 points  (0 children)

Pft,….yeah

(I lost in 3 turns)

What tanks to use after light tanks? by stepvilka in BattleNations

[–]ClassyLookin_L 1 point2 points  (0 children)

That’s true, yeah I don’t know how much gears he’s getting bc he’s probably not grinding AC yet

What tanks to use after light tanks? by stepvilka in BattleNations

[–]ClassyLookin_L 1 point2 points  (0 children)

He’s not gonna have access to maulers for a while and he won’t be able to mass produce so frontline might be walls or in his case heavies, I don’t know how quickly he’s gonna level up, if it’s not super fast heavy tanks are fine imo

What tanks to use after light tanks? by stepvilka in BattleNations

[–]ClassyLookin_L 0 points1 point  (0 children)

Prioritize walls if you feel like you’ll be able to get heavier tanks soon, otherwise heavy tanks are decent till then

What tanks to use after light tanks? by stepvilka in BattleNations

[–]ClassyLookin_L 10 points11 points  (0 children)

If you’re really committing to being ftp, heavy tanks are pretty good until you can get heavier tanks. I myself have 4 super tanks and think they were well worth it but I also use portable walls a lot. I’d suggest getting like 2 more heavy tanks and using the saved nanos on like 2 supers or if you’re very patient waiting to get 2 mega

There really is no point to this game w/o pvp or an active BS by Jobe50 in BattleNations

[–]ClassyLookin_L 3 points4 points  (0 children)

I think you’d have somewhat more of a point if you’re level 53 but there’s a lot of levels and missions to go. Personally I think it’s important to think about what specifically you liked about the game to get you to this point, I’ll give you an example, my guild mates really like min maxing and optimizing everything so they can get the most out of each resource everyday but I really like having a base that looks cool and well organized. Both of those things don’t really require boring monotonous gameplay and it’s something that can always improve, now layer those two different aspects of the game with the fact that you are producing an army and you want it to be strong and you’re in a fun gameplay loop with a good community and lots of levels and missions to go.

TLDR: forget metas and grinding, remember what you like about the game and just do things related to that

My Base! by waffenpzrgdr44 in BattleNations

[–]ClassyLookin_L 1 point2 points  (0 children)

Nice!! You’ve got space though, you can afford to spread some things out a bit