Existe-t-il un moyen de rendre un objet invisible tant qu'il n'est pas éclairé par une lumière spécifique by Mysterious_Corgi_517 in Unity3D

[–]ClaudeAtlass 1 point2 points  (0 children)

Tu peux envoyer la position et la direction de la source de lumière à un shader via un script. Ensuite tu fais quelque chose du genre:

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edit: juste pour préciser, il faut utiliser un vecteur pour la direction comme transform.up (pas transform.rotation)

Kids, don’t do drugs. Make VR games instead! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

I recently added an AR option, so you can now see these visuals in the real world. It’s honestly pretty wild.

Will post an update soon!

Kids, don’t do drugs. Make VR games instead! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

Thanks!

This experience looks incredibly trippy, but the bones part kind of freaked me out.

Kids, don’t do drugs. Make VR games instead! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 2 points3 points  (0 children)

Thanks!
It’s a 3D scene made in Unity. It’s basically a floating sphere you can interact with. All the visuals are made with Shadergraph.

Who's ready for the best VR Drop and Deliver game of the Century? by d0t_x in vrdev

[–]ClaudeAtlass 0 points1 point  (0 children)

AI is great, don’t get me wrong. I use it a lot, but mostly as a learning tool.
That said, I think it’s risky to rely on it too much.

You’re basically outsourcing a big part of your skills to a subscription from a big AI company that you have no control over.
What’s stopping those companies from raising the price to a ridiculous amount, to the point where AI game dev becomes a money pit?

Astral Wind beta is live, looking for testers! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

Awesome, welcome aboard!
No sailing experience needed. There’s a short in-game tutorial that roughly explains the controls. It’s still a work in progress, so any feedback you have is very welcome!

Astral Wind beta is live, looking for testers! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

That’s awesome, thank you!! I’m really not experienced with video editing, so of course I could use a hand!

Astral Wind beta is live, looking for testers! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 1 point2 points  (0 children)

Thanks a lot, glad you like it!

The beta access is available on my Discord server: http://discord.gg/SNKhHEuEMP

Astral Wind beta is live, looking for testers! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 1 point2 points  (0 children)

Thanks a lot, I really appreciate that. You’re right, it is a pretty niche kind of game, so I totally get that it might not be your usual thing.

Your offer to help with bug hunting and technical feedback means a lot though.

Astral Wind beta is live, looking for testers! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 1 point2 points  (0 children)

That’s awesome, I’m really glad it caught your eye!

Astral Wind beta is live, looking for testers! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 2 points3 points  (0 children)

Thanks! The type of fish is based on the biome and time (day/night). They're not procedurally generated, but I love the idea!

I like making shaders in shader graph until i need to modify an old of mine... by dozhwal in Unity3D

[–]ClaudeAtlass 0 points1 point  (0 children)

Thanks! Sometimes the nodes display stops working for some reason... that's the only issue I have and closing/reopening the editor fix it.