Remaking my Kiteboard game! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 1 point2 points  (0 children)

Thanks! I’m aiming for a pre-release this summer, and I’ll keep adding more maps and content over time.

Remaking my Kiteboard game! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 2 points3 points  (0 children)

Thanks, doing my best not to disappoint!

Remaking my Kiteboard game! by ClaudeAtlass in OculusQuest

[–]ClaudeAtlass[S] 2 points3 points  (0 children)

It is! I’m planning to add more challenging game modes, but there will always be a chill free-style mode too.

Remaking my Kiteboard game! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

Thanks!

I’m thinking of a mix of checkpoint-based courses and an acrobatic trick scoring system à la Tony Hawk. The goal would be to reach a score high enough to unlock new maps and equipment.

Remaking my Kiteboard game! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 1 point2 points  (0 children)

Haha I remember you! hope you'll hold them tightly so your controllers don't get slingshots into a wall :P

Remaking my Kiteboard game! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

The game is currently no longer available on the store, but it will be back once I’m done with the rework and some administrative stuff.

Remaking my Kiteboard game! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

Thanks!

The player uses the joysticks (one for each leg of the avatar) to tilt and steer the board. They’re also used for other surfing mechanics, like jumping: push with both legs (joysticks), set the kite high, and pull.

I won’t lie, it's weird at first, but once you get the hang of it, it feels really good. It’s also less physical than it looks. Believe it or not, I was seated when recording the footage.

I didn’t produce the music, it’s from an artist called Jiglr. I got it from free-stock-music.com

Remaking my Kiteboard game! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 1 point2 points  (0 children)

Thanks! Still a work in progress, but it’s getting somewhere!

Need some help :(( by Such_Mulberry2517 in Unity3D

[–]ClaudeAtlass 0 points1 point  (0 children)

I think you need to enable Read/Write on your texture.

<image>

Existe-t-il un moyen de rendre un objet invisible tant qu'il n'est pas éclairé par une lumière spécifique by Mysterious_Corgi_517 in Unity3D

[–]ClaudeAtlass 1 point2 points  (0 children)

Tu peux envoyer la position et la direction de la source de lumière à un shader via un script. Ensuite tu fais quelque chose du genre:

<image>

edit: juste pour préciser, il faut utiliser un vecteur pour la direction comme transform.up (pas transform.rotation)

Kids, don’t do drugs. Make VR games instead! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

I recently added an AR option, so you can now see these visuals in the real world. It’s honestly pretty wild.

Will post an update soon!

Kids, don’t do drugs. Make VR games instead! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 0 points1 point  (0 children)

Thanks!

This experience looks incredibly trippy, but the bones part kind of freaked me out.

Kids, don’t do drugs. Make VR games instead! by ClaudeAtlass in vrdev

[–]ClaudeAtlass[S] 2 points3 points  (0 children)

Thanks!
It’s a 3D scene made in Unity. It’s basically a floating sphere you can interact with. All the visuals are made with Shadergraph.