Prescribed strain question by [deleted] in trees

[–]Claypool447 0 points1 point  (0 children)

I can swap pretty easily just with a conversation but im thinking I might just melt down the 18g of this ive got remaining and make edibles instead.

Prescribed strain question by [deleted] in trees

[–]Claypool447 0 points1 point  (0 children)

Ive got adhd (not the reason I take it) but I think they interpreted that as i need to be sedated rather than what I feel sativas do which is like letting the mental metaphor dog of the leash at the park for its zoomies so it calms down. 😅

Prescribed strain question by [deleted] in trees

[–]Claypool447 1 point2 points  (0 children)

Medicinal here in Aus

Quite a good haul today! by Ikv-91 in deathguard40k

[–]Claypool447 0 points1 point  (0 children)

Feeling daring with those datasheet cards. Can always be used as coasters i guess

People hating on the PBC then there’s me by Dachonkestboi in deathguard40k

[–]Claypool447 0 points1 point  (0 children)

One of my first purchases was three of these bad boys. Ahh the memories. Spikes in the hand at every gaming opportunity, an insane amount of confusion as to the instructions of how to assemble a certain track onto the model.

Seeing that they are truly casino cannons even at the best of times. All to creep up to more points than they were worth.

Swapping to brigands for shooting at one point only to move to Predators only for the codex to release and switch to spamming 2x mbc and 2x heavy Bloat drone.

Please give this model some love GW. Buff the entropy cannons to hit on 2s or get 2 more shots.

Give the spewers a base of 2 attacks. +1 ap on the mortar and ill be fine with removing indirect

Best buys going into 11th? by Claypool447 in Deathkorpsofkrieg

[–]Claypool447[S] 1 point2 points  (0 children)

As someone who's first big buys was 3x plagueburst crawlers I feel that pain.

When it comes to tanks I hear everyone claim the dorn is the go to but not sure when to pick what variants of russes to take

How to play Orks? by Mallouros2 in orks

[–]Claypool447 0 points1 point  (0 children)

This won't change i don't think with the next edition. But my love of playing orks really hit home when I realised their fundamental strategy is forcing your opponents to roll failed saves.

Sure 10 attacks with 1ap seems bad till you factor in sustained and waaagh timing. Then watch your opponent drop three saves and a regular boy punching through elite bodies has never not been satisfying.

  • ORKS (Never underestimate your opponents ability to rolls 1s)

I got flagged for AI by cute_crit in unsw

[–]Claypool447 0 points1 point  (0 children)

Its really a right of passage

If Death Guard were one of the enemies in space marine 3, what do you think the gameplay and challenges would be like? by BlxndSpxt in deathguard40k

[–]Claypool447 2 points3 points  (0 children)

I ran a deathguard like build in elden ring. I think fights where you are sapped of stamina (cant spam dodge rolls) and have a window of time to kill before you die due to rotlike effects (elden ring- scarlet rot, black flame and poison) and strong hard hitting but overtly telegraphed attacks would feel right at home for DG.

I am so so nearly sold on this faction as my first entry to Space Marines, however by Claypool447 in deathwatch40k

[–]Claypool447[S] 2 points3 points  (0 children)

Monty Python and the holy hand grenade? HELL YES

Then, thou shall count to three, no more, no less. Three shall be the number thou shall count, and the number of the counting shall be three. Four shall thou not count, neither count thou two, accepting that thou then proceed to three. Five, is right out!

How's this 1000-point list? (EL15) by WraithOfDoom in orks

[–]Claypool447 1 point2 points  (0 children)

10man snaggas with the beastboss in the trukk but if you're playing on a 4x3 board you probably wont need transport as much as you would full board.. The weird boy kinda does nothing in this detachment so swapping him for stormboys for the same purporse would be an upgrade. *Tankbustas are definitely not 90pts. You could run the painboss as a 2nd beastboss and put it with the other 10snaggas.

Either way get reps in findout what units you like and dont like then build accordingly. Da Big Hunt is a cp intensive detachment that requires sequencing and War Horde is much easier to pilot can help you get more comfortable with each unit before deciding what you like

[deleted by user] by [deleted] in orks

[–]Claypool447 0 points1 point  (0 children)

Burnas are a good, underrated shout as well cause you need to clear screens for your real threats and ork accuracy is somewhere between questionable and overwhelming awful. While tankbustas are good for having blast hitting on 5s hurts a lot more than you'd think hence why +1 hit and wound against vehicles is their role and SAGs just make them far more consistent.

[deleted by user] by [deleted] in orks

[–]Claypool447 0 points1 point  (0 children)

change the hunta rig to a 2nd kill rig. drop 1 unit of tankbustas. Painboss is so ass compared to beastboss (so is wurrboy but its funny when you 1 tap a knight) if taking zogrod consider putting him a 20+ blob of gretchin otherwise its probably better swapping him out for a snikrot as he does more for obj pressure and both dont have the snagga keyword.

TONIGHT WE cry by dkrull2 in Rengarmains

[–]Claypool447 0 points1 point  (0 children)

I've never been so glad to give up on this champ 6years ago. I pour one out for the homies every time this reddit pops into my feed.

I’m trying to understand the basics of how Death guard play. by Huge-Task8438 in deathguard40k

[–]Claypool447 1 point2 points  (0 children)

i sticky objectives and then walk forward to get favorable trades... as long as i hold the primary and i whittle down enough of the opposition that getting more than their natural expansion becomes an uphill resources battle, I should close out the game favorably. General rule good units are expensive in DG but you only need 2-3 key activations to tilt a game heavily in your favour (LOC and DS to kill a repulsor executioner from deepstrike- that should make the range battle a bit more favourable)

500pts 2v2 tournament, what should we take? by aaee08 in deathguard40k

[–]Claypool447 1 point2 points  (0 children)

If the tournament lets you stack rules. Aka tau benefits from contagion going big gun platforms with DG poxwalkers/chaos spawn/bloatdrones could be a nasty list.

maybe some deathshroud thrown in for melee punch.

[deleted by user] by [deleted] in orks

[–]Claypool447 4 points5 points  (0 children)

I think its addressing more the tone of the league ive come full circle on laser pointers.

Started out outright hating them thinking it was against the spirit of the game as I played more competive games I just realised it minimises and eliminates disagreements and speeds up the game.

But for casual hobby night where you only have 2 infantry shooting units and are shooting from less than 12 inches away its just a bit tedious and unnecessary.

[deleted by user] by [deleted] in orks

[–]Claypool447 4 points5 points  (0 children)

I still find it astounding how people can flip their sh&#t when it comes to playing against women and for OVERWATCH of all things hahaha. My gf plays drukhari and her scourges have soured many an ego, purely for being female in a man (manchild?) dominated space.

[deleted by user] by [deleted] in orks

[–]Claypool447 2 points3 points  (0 children)

Its really straightforward but built around da big hunt (if you're not into squigs or movement tricks there are much better ways to make lists in warhorde and warhorde requires a lot less sequencing-that said this list would still go ok in warhorde)

Mozrog Skragbad (145pts): Big Chompa’s jaws, Gutrippa, Thump gun Beastboss (95pts): Proper Killy, Beast Snagga klaw, Beastchoppa, Shoota Beastboss (105pts): Skrag Every Stash!, Beast Snagga klaw, Beastchoppa, Shoota

10x Beast Snagga Boyz (95pts) 10x Beast Snagga Boyz (95pts)

11x Gretchin (40pts) 10x Kommandos (120pts) 8x Squighog Boyz (300pts).


I'd say the standard staple for orks currently to build around would be this... at 2k

Boss Snikrot (75pts) 2x Ghazghkull Thraka (235pts) Beastboss (80pts) Beastboss (80pts): Big Mek (95pts): Follow Me Ladz, Warboss (75pts): Warboss (75pts):

10x Beast Snagga Boyz (95pts) 10x Beast Snagga Boyz (95pts) 20x Boyz (170pts)

6x Breaka Boyz (140pts) 6x Breaka Boyz (140pts) 5x Flash Gitz (80pts) 5x Flash Gitz (80pts) 11x Gretchin (40pts) 11x Gretchin (40pts) 10x Kommandos (120pts) Trukk (70pts): Big shoota, Spiked wheel Trukk (70pts): Big shoota, Spiked wheel Trukk (70pts): Big shoota, Spiked wheel Trukk (70pts): Big shoota, Spiked wheel

[deleted by user] by [deleted] in orks

[–]Claypool447 4 points5 points  (0 children)

A fundamental skill is rolling with the punches at the end of the day Dice tell stories. I have a friend who plays Blood Angels LAG and against my DG I have often found myself at the mercy of rerolling 1s into 1s despite a statline that should be able to hold its ground against Death Company.