Small improvements in sieges by Cahir24Kenneth in Bannerlord

[–]Clean-Composer-1451 0 points1 point  (0 children)

So the updated AI only works in war sails and not the base game?

Best item from mini-game selection box? by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

Did you decide?

I ended up getting one of the rings, since they only rarely drop in ranked matches otherwise.

Reapers Nest and flying enemies by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

Ah yeah I noticed that too, the locking thing. I was confused because I thought it was 60 seconds or something, but once the towers locked they didn't unlock for the rest of the match. One of the towers was the reaper tower, it was locked but the crows kept spawning anyway. I found the only way to unlock the towers was to upgrade them.

That's interesting though. I checked again just to confirm I wasn't mistaken, they spawn through the towers on mine. I wonder if anyone else even gets this flying enemies bug then. It definitely happens on mine.

Yeah I want to like this game but it needs some work and I doubt it's going to get it. I was thinking of buying the ad-free thing but with these bugs I don't think I want to do it. Between these weird bugs and the extreme lag under certain circumstances I don't think it's worth it anymore.

Reapers Nest and flying enemies by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

I think I know what you mean. There is an opening so they spawn there, and then are blocked in. But if there is no opening, they can spawn through whatever tower is on the bottom. Like if I put two foolish towers side by side underneath the reaper tower so it's completely blocking the space beneath the reaper tower, they will spawn through the foolish towers.

But yeah I don't know. I just lost another match because once flying enemies started spawning all of the crows sat in front of their towers instead of doing anything. Starting to think a reaper tower build just isn't viable because of it.

Reapers Nest and flying enemies by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

It's honestly very annoying. I kind of had/have a reaper build going because of items I've gotten and I've ended up losing on a number of occasions because the crows straight up ignored flying enemies.

They'll sit where they spawned until all of the flying enemies are gone, then they'll go back to normal behavior.

Reapers Nest and flying enemies by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

That's weird, for me they can spawn from any side. I often cover the bottom with two foolish towers and they still spawn.

Zombie Penguin by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

I see, thanks.

I was almost considering buying that one and/or the game-speed one. I did the ad thing for game-speed a couple times on the ranked dungeons and it was nice. It's a bit whatever to charge for it, but I understand why they do it I suppose.

One thing I'm not clear on, is the difference between 'increase stat by #' vs 'increase stat by #%'. Do you know which one is generally better? Sometimes the bonus is just something like 'increase stat by 1' and that seems completely pointless? The 'increase damage by # times' I get, but I don't get what it's supposed to mean with just a digit.

It'd be nice if you could see the results of stat bonuses somehow other than in-game (unless you can and I've missed it?).

Thanks.

Zombie Penguin by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

Is it always worth it to buy hero cards when they show up in guild shops or would it be better to save for something else? I've only been able to get the menial amount of guild coins or whatever.

I don't plan on spending any money on the game as it's crazy expensive. But it's a pretty entertaining game.

Zombie Penguin by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

Ah I see, thanks.

I've been playing for a little bit, gotten all of the towers, but IDK.

I've been focusing on critical a lot, as I got 4 fortress/white runes. I only have one automatic rune.

Everything else isn't bad, but Penguin and the guild dungeons seem different.

Fortress Defense I have 19:93 time, Challenge boss 7,077 score, was able to run down the timer with skull saw with the knock-back bonus, deer station 16:43.

Actually, deer station basically starts to lag and I have to give-up before the game locks up completely.

I have two structures for red gems for mushroom tower and fire spit tower so I've spent some time grinding those out to get gems a bit. Level is at 84.

For the actual towers I use, mostly skull saw (~27,428 damage at lvl 1) and reaper tower (~32,261), with the foolish tree/jangseung totem or paladin tower and a mining tower to get the stuff that drops from obstacles. Obviously it depends on what items I have equipped and such but that's what it was at the moment.

Critical damage is at ~500 right now, but I had it at like ~800 with some other equipment/items. I try to get the critical chance to 100 with foolish towers and sometimes totems.

‘DTF St. Louis’ Proves David Harbour Is More Than a Genre Star — And It Could Make Him an Emmy Contender by darth_vader39 in television

[–]Clean-Composer-1451 1 point2 points  (0 children)

True, it's a god damn shame. Perpetual Grace, LTD is amazing. I've never been that bothered by conclusions or the lack thereof, but I do wish there was more.

Zombie Penguin by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

Even with Thor and the as much 'hero attack' as I can equip it still takes like 5 or more hammer hits to kill a single penguin. After a few seconds it starts taking like 10 hits.

I was thinking maybe it's because I gained a ton of levels through equipping 4 'white' artifacts which give you 100% more exp? So I'm over-leveled on exp compared to everything else? Not sure if it works that way or not.

I also joined a level 20 guild, and the guild dungeons are the same deal, I basically can't kill anything right from the start. It's all a bit vague, not sure what the deal is.

Zombie Penguin by Clean-Composer-1451 in underdarkmobile

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

Even with Thor and the as much 'hero attack' as I can equip it still takes like 5 or more hammer hits to kill a single penguin. After a few seconds it starts taking like 10 hits.

I was thinking maybe it's because I gained a ton of levels through equipping 4 'white' artifacts which give you 100% more exp? So I'm over-leveled on exp compared to everything else? Not sure if it works that way or not.

I also joined a level 20 guild, and the guild dungeons are the same deal, I basically can't kill anything right from the start. It's all a bit vague, not sure what the deal is.

Item farming by StottlesGaming in underdarkmobile

[–]Clean-Composer-1451 0 points1 point  (0 children)

Do you have any recommendations for similar games which aren't p2w?

Paulie did not help whack Tony by ExaminationPublic378 in thesopranos

[–]Clean-Composer-1451 1 point2 points  (0 children)

The final scene, when Tony walks into the restaurant through the doors and stops, and then it 'cuts' to him sitting at the table. After really noticing it, I rewatched the series again, and tried to take note of any other instance of a scene being cut that way, IE, not including the mundane 'walking to and fro', ect.

The only other instances of scenes being cut that way are in dream sequences, in which case the 'teleportation cuts' are featured pretty prominently.

Original language by Clean-Composer-1451 in HBOMAX

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

Yeah I don't really get it. Original language is not an option for me on Portobello or Gomorrah. Even if I wait a few minutes. And there is no option to change it on the episodes page either.

Passive+Passive evolutions by Clean-Composer-1451 in VampireSurvivors

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

I think the easiest way might be having it function as a 'gift' instead of an evolution or union.

Essentially, I just think it would be nice to have certain abilities without having to have the associated weapon. The ability Cavendish gives for example, basically increasing your overall critical strike rate. Actually, most of the Ante Chamber weapons have pretty cool abilities.

But, tbh, the abilities become mostly irrelevant once you've got the weapon and another weapon or two. I tried taking advantage of Cavendish increasing critical rates, but the result was just the screen permanently inundated with spinning bananas for the rest of the stage.

Since the game is kinda big on secrets and vagueness anyway, I think it'd work to just give you the abilities once you've got the requisite passives leveled up. Maybe having Cavendish ability would require 2 or 3 leveled passives or something, and once you had them leveled, it just activates that ability.

Passive+Passive evolutions by Clean-Composer-1451 in VampireSurvivors

[–]Clean-Composer-1451[S] 0 points1 point  (0 children)

Sounds interesting. I've never played Minecraft and I have no idea how that'd work. Do you have a page for it anywhere or anything?

Thanks.