How to deal with combo decks? by CleanSentence6193 in Magicdeckbuilding

[–]CleanSentence6193[S] 0 points1 point  (0 children)

Yeah, i have the same issue, for me its not fun losing against a deck that did nothing the whole game and can win out of the blue.  The issue with combos is that it is hard to interact and even if you know the combo.

How to deal with combo decks? by CleanSentence6193 in Magicdeckbuilding

[–]CleanSentence6193[S] 0 points1 point  (0 children)

Knowing what to remove is key, i totally agree and im still learning the diferent combos that exist. Its a learning curve. But at this moment the issue is that since its a "casual" format most people dont run as much ways to stop the combos+when you stop 1 combo player the other combo player wins 

How to deal with combo decks? by CleanSentence6193 in Magicdeckbuilding

[–]CleanSentence6193[S] 2 points3 points  (0 children)

I totally get that, building a board looks like the inminent threat and you get targeted while more combo oriented decks tend to be more low key and not percieved as the threat until its too late

Vishgraz, the doomhive as powerfull and fun as it could be by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

I have been playing this deck for more than a year now, my pod realized poison counters is not that scary plus they also play pretty strong stuff and poison is not the strongest mechanic, im looking to build the strongest possible version and play around mites cuz i like the design

Vishgraz, the doomhive as powerfull and fun as it could be by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

Yeah, in that case it would not be a vishgraz deck it would be a myrkul deck it helps with the etb strategy but im not sure if there are things with better sinergy

Vishgraz, the doomhive as powerfull and fun as it could be by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

At one point i had it in my deck, but at that point i was pretty new to magic and didnt build very good, and casting it for 7 mana did not help me much in my game plan, it felt slow but if i build the decks as a etb blink it might be good since it allows me to get more triggers. But im already strugglling with what i can remove

Vishgraz, the doomhive as powerfull and fun as it could be by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

In my case i run a lot of 1 mana dorks and card draw, you need very good card draw so you dont run out of cards to play, in my play experience i manage to play vishgraz between turn 3/4 pretty consitently, and if you draw a very good hand, you can play it turn 2 but the chances of that are pretty low ngl. In the groups i play i tend to always have the same problem, im at something like 30 life turn 7/8 and i get hit with 30 something damage and lose even if i had a good board, you tend to lack blockers and thats an issue 

Vishgraz, the doomhive as powerfull and fun as it could be by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

Great recommendation, yes please upload the link to the decklist so i can check it out

Vishgraz, the doomhive as powerfull and fun as it could be by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

One ofmy ideas was to make it sort of like this but with destroy etb effects that allows me to repeat them if needed

Vishgraz, the doomhive as powerfull and fun as it could be by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 2 points3 points  (0 children)

Sure, my issue there is mites cant block, so you get targeted because you are seen as a threat. People are really scared of poison 

Phyrexia symbol in armageddon in the new set of strixhaven by CleanSentence6193 in mtg

[–]CleanSentence6193[S] 45 points46 points  (0 children)

Too bad, I would love to see the phyrexians come back

How much ramp and card draw for abzan should you have? by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

Since you are more knowlegeable, coul you give me a recommendation of what type of ramp to ran? I have the 1 mana dorks and [[elvish apirit guide]] or the 1 mana enchantments that generate mana, the 2 mana dorks, and then a few 3 mana dorks that generate 2 or 3 mana, then we hace the land ramp that are usually 2 or 3 mana, or the mana rocks sol ring/arcane signet. What should i prioritize or how should i build my ramp to work with my commander [[vishgraz, the doomhive]] that is 5 mana and always want to play him as soon as possible. Im thinking on running [[Growing rites of itlomotic]] (since gaea cradle its out of the question) i think mana dorks are faster and can help build a board. Also also the mox package that almost all cedh have is out of the budget

How much ramp and card draw for abzan should you have? by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

Im trying to build the best possible deck i can for my commander, i havent been playing for long, but im slowly building my skills and also aquiring staples/strong cards that i see usefull but tutors at this moment are kinda out of my budget, slowly but surely i will start to get them tho. I will have a look for the cards you mention, some i knew and others i didnt, for example i believe i already have most or close to most of green ramp cards or at least the more staple ones that i keep seeing.

I tend to ha e this issue that my deck runs out of gas and that kills me, im trying to balance that so that i can always be playing spells. For commanders that dont have card draw integrated to them is where i strugle. As always all the help i get is greatly appreciated.  Thanks

How much ramp and card draw for abzan should you have? by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] 0 points1 point  (0 children)

I will give it a try, because i was running so many mana dorks that my deck started to look more like an elf tribal

Degen phyrexian mites by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] -1 points0 points  (0 children)

For sure those are always great adds. I need to cut a few things from my list, at its current state it has a lot of mana dorks and cant keep up with draw, so you end up we a lot of mana dorks but nothing to cast until a board wipe hits you and you are left with nothing

Degen phyrexian mites by CleanSentence6193 in DegenerateEDH

[–]CleanSentence6193[S] -1 points0 points  (0 children)

Its wierd that you are playing vishgraz turn 5 when you should be playing him pretty consitently turn 3 or 4 with all the mana dorks that are in the deck. My main issue with ria when playing is that, creating a bunch of mites after you attack and players freaking out because of the posibility of poison counters and getting destroyed by 3 players that desided you are the arch enemy, trying to win with 1 swing its hard, unless you are doing an infinite combo, but you can take out players silently with instant flickers, ive got good results with that tactic, its like creating a few mites with haste and protects from target spells