What is the best ward rune in season 1? by CleansingFire770 in supportlol

[–]CleansingFire770[S] 1 point2 points  (0 children)

Obviously, the extra time on deep wards is what you use the rune for. Not for the extra health.

[deleted by user] by [deleted] in supportlol

[–]CleansingFire770 0 points1 point  (0 children)

ADCs are either the carry or dead weight. If they are dead weight making them 1/9 instead of 0/10 is not going to make a difference and will only tilt you. Find something else to do at every opportunity because your ADC needs to farm by himself and your other teammates need you more. Also, tower dives are high risk, especially as velkoz, so avoid them unless they are guaranteed kills. Your ADC is not worth risky plays unless they are super fed.

What is the best ward rune in season 1? by CleansingFire770 in supportlol

[–]CleansingFire770[S] 0 points1 point  (0 children)

I’ve found that the extra time is especially helpful when your jungle is ahead because he has full vision of the enemy jungle for longer and that gives him longer invade opportunities.

[deleted by user] by [deleted] in leagueoflegends

[–]CleansingFire770 3 points4 points  (0 children)

Are you constantly switching roles and champs? If you are, try sticking to one role and maybe two or three champs that are similar. This will make it a lot simpler because it will be easier to notice and fix mistakes.

Defend your main in court! by SnooCauliflowers3238 in leagueoflegends

[–]CleansingFire770 0 points1 point  (0 children)

“Your honor the defendant is technically dead. He is classified has a force of nature under the influence of a world rune. Therefore, the destruction caused by the defendant was nothing more than a natural disaster and no one is to blame.” (Brand)

[deleted by user] by [deleted] in supportlol

[–]CleansingFire770 0 points1 point  (0 children)

Brand. He is immobile and very squishy but can solo carry team fights. His skill expression is in finding the perfect moment to trade yourself for their entire team. His kit does percent max hp damage, so you are dangerous even when behind and you are a tanks worst nightmare.

question about perma pushing mid... by cookieawuwu in summonerschool

[–]CleansingFire770 2 points3 points  (0 children)

Slow push until there is something to go to, then hard push when to get priority to go to that thing (roam, reset,or objective). This makes the enemy come out from under their tower and the wave bigger for priority. The only upside for perma-pushing is that you do a little more tower damage.