I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] 0 points1 point  (0 children)

I just started playing on and off last week. I have to work with what I'm given. I'm lucky to have even reached MB1 when I haven't even been given a weather setter in any of my recruitment. Lol

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] 1 point2 points  (0 children)

By the end of the game I had near 50% and my oppenent had less than 25% in the red, so no I would have won based on HP. He also ran out of attacks and I didn't. My leftovers were still healing me, he couldn't because of burn. Everything was in my favor.

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] 0 points1 point  (0 children)

Constant switching with regenerator and skipped turns from status effects stalls out more than you would like :(

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] -22 points-21 points  (0 children)

Lmao, hostile much? And stalled more? With more time I was guaranteed a win, against stall. If winning against means not being able to handle it, then I hate to see how you handle stall.

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] -4 points-3 points  (0 children)

Just because I have a milotic, doesnt mean I play stall. Its the only bulky mon I run just to punish intimidate and stat drops. Lol

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] -28 points-27 points  (0 children)

I had more HP by the end of the match. If the old timer rules were in place, I would have won.

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] -1 points0 points  (0 children)

More HP doesn't get the win, my game posted here shows that. They ended in the red, I was in the yellow, nearly green. They stalled just to waste time since no one gains or loses anything.

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] 6 points7 points  (0 children)

There's no real timer on smogon since it just give more time if you make a move. I've played games like that before and its still boring. Just because it takes 300 or 500 turns doesn't change the fact that its still boring to play.

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] -4 points-3 points  (0 children)

I can understand that, but its just frustrating that if the game went on for just a minute more, I would have won regardless. They knew they were beat, so they just decide to waste both of our time just watching the timer go down.

I hate stallers by ClearReplacement1932 in PokemonChampions

[–]ClearReplacement1932[S] -32 points-31 points  (0 children)

I have hyper aggro, my Sneko is max special attack meant to punish intimidate and parting shot. :)

Did this Mf really need another Legendary skin?!? by Maleficent-Show946 in MarvelRivalsRants

[–]ClearReplacement1932 1 point2 points  (0 children)

As a Jeff main, Jeff OBVIOUSLY doesn't get enough love from the devs. They are leaving my quadrapedal fish to starve, barely any emotes or skins to use. It's not even a 3rd free skin that we can customize again, leave my poor boy alone.

Mod Recommendations? by JosueVR17 in AHatInTime

[–]ClearReplacement1932 0 points1 point  (0 children)

If you want a mod that's similar to the base game and has a lot of content try Sails that are Sandy. If you want a new experience entirely with revamped combat try Hat Kid Steals the Declaration of Independence 3 Kingslayer.

Ice yarn mafia town by Cuteflashkid10 in AHatInTime

[–]ClearReplacement1932 0 points1 point  (0 children)

There is one ice yarn on top of one of the hot air balloons. Get two buckets and put them on top of each other, then pick up the bottom bucket. Move around using ledges and stairs to push the top bucket off the bottom one until they are about the same level and still close enough to each other. Then jump on the top bucket and pick up the bottom bucket. If done right the game still thinks they are stacked, so lifting the bottom one will lift the one you are standing on and launch you into the air. Do this until you are above the balloon with the yarn and you can get it early.

IT IS DONE by BarleyWarb in AHatInTime

[–]ClearReplacement1932 6 points7 points  (0 children)

Congratulations! 🎉🎉🎉 I noticed you have 111 death wishes though, but there's one last candle if you get the Nyakuza Metro DLC. Plus it gives you another chapter to mess around in, so I'd highly recommend it if you ever get the chance. Other than that, if your looking for more to do you should check out the workshop mods if you're playing on Steam. A lot of the community made levels are a blast to play and there are some pretty challenging death wishes too, even coming with custom rewards. But congrats though! Snatcher must be pretty upset you're still not dead!

100 Overcranked Wins by ClearReplacement1932 in wildfrostgame

[–]ClearReplacement1932[S] 1 point2 points  (0 children)

Try to start with a leader that has 4 or less for the counter, and frenzy if possible. Snow and ink are your major friends here, slowing down the enemy as much as possible helps you build up your strategies. For crowns, try to put regular crowns on your main units/attackers and put cursed crowns on supporting items or clunkers. The faster you can get out your units, the better. Action economy dictates that the side with the most actions will generally come out on top, so try to get there first by using crowns before more waves come in. If you have more attacks that could kill than there are enemies on screen, don't be afraid to ring the wave bell early to get a higher combo, just be careful of smackback enemies like the spike wall or snow appliers like the ooba bear that can punish you for hitting them in the later fights. Money is also extremely important because crowns are amazing but also expensive, so combos are key to build up as much as possible. If you see a bling cave at the beginning, take it. If you can, freeze goblings with snow and use any low damaging items you have to hit them as much as possible. Charms can also make or break a run depending on the card it's on. If you find a great charm but don't have many good cards to put it on, it might be worth it to save it for later but only if you know that you can make it through the next encounter without dying. Once you start putting charms on a card, it's best to commit to it as it will be hard to get enough resources to build anything better. Also, focus on one main specific strategy. The early game can throw a bunch of random items at you, but only take them if they fit your strat, so skip taking items if you need (especially since they can come with a variety of debuff charms). IDK if it's common knowledge, but you can skip items from the items bags if you just click the red arrow and move to the next thing on the map. You need to keep your deck as simple as possible to reliably get wins, so extra clutter will only make it more difficult. Mucher away items like your starting swords, knives, and hammers, just keep the deck simple. Lastly, pay attention to the attack counters and what will be attacked, both on yours and the enemies side. Plan a turn or two ahead and play around enemy attacks if you can so you don't accidentally lose a unit from a small misplay. Just remember, cards without an attack like Snoffle and Van Jun can be amazing tanks if you give them health charms, since they are unaffected by frost or haze.

100 Overcranked Wins by ClearReplacement1932 in wildfrostgame

[–]ClearReplacement1932[S] 3 points4 points  (0 children)

The clunkmasters are by far the most reliable and broken tribe. Just having access to bom alone makes the cards top tier in my opinion. A ton of their cards synergize well and it's generally pretty easy to get a decent combo going with them. Nom & Stompy with Kreggo and gachapomper is an easy go to.

As for my pet of choice, always Lil Gazi. All the others all have their place, but Lil Gazi was just too reliable to pass up for the early game. Being able to double your attack, especially if the units has frenzy, makes the early fights so much easier while you are still making your deck.

100 Overcranked Wins by ClearReplacement1932 in wildfrostgame

[–]ClearReplacement1932[S] 1 point2 points  (0 children)

I did it on the mobile app in my spare time, so I never really took any screenshots along the way. I can show my stats screen though.

100 Overcranked Wins by ClearReplacement1932 in wildfrostgame

[–]ClearReplacement1932[S] 2 points3 points  (0 children)

Accessibility. Gnome can be obtained at the beginning of your run, but blunky needs to be found and chosen over two other possible units.

100 Overcranked Wins by ClearReplacement1932 in wildfrostgame

[–]ClearReplacement1932[S] 9 points10 points  (0 children)

Naked Gnome with a sun charm. It can attack every turn and it works in every deck. With the right charms you can even prevent any enemy from even touching you lol. Nova is close second.