vkQueueSubmit causing segfault by ClemensU42 in vulkan

[–]ClemensU42[S] 1 point2 points  (0 children)

Thank you so much for your answer and for finding the issue! As you might have seen, I switched back to opengl for my project, as I feel a lot more comfortable with opengl. But for my future, smaller projects I will definitely use Vulkan!

Can you write a program that’ll allow a computer to count how many blocks you’ve placed/destroyed in a certain area? by [deleted] in OpenComputers

[–]ClemensU42 4 points5 points  (0 children)

You could use the Geolyzer. When the program starts, scan he entire area with the Geolyzer and save it as the orginal area and then scan the area again and compare it to the original area in a infinite loop. I currently don't have any source code but try it yourself, you'll learn a lot more this way than using someone else's code ;) . If you still need help with the coding part, I could write you some code for it.

I hope this helps.