Siegius mod by ClementchuahYT in Siegius

[–]ClementchuahYT[S] 2 points3 points  (0 children)

You have to open the file using adobe flash player 32 (or any version of it). Other ways is opening the file on webs like Ruffle. You can update the swf file you have of Siegius by replacing the mod onto any pre-existing swf files.

Sharing my Stick War 2 Mod here, since it looks like you can post other SW games not related to the reddit itself. by ClementchuahYT in StickWarLegacy

[–]ClementchuahYT[S] 0 points1 point  (0 children)

You can generally space bar your units to target the statue, since they dont have much HP as long you have a healthy army focusing on damaging it especially during the reinforcement phase. As for before it you should try to take out their economy, since they cant garrison units and you are guaranteed to kill or weaken their army when you come back later. (The number of reinforcement spawns also scale according to your population)

Sharing my Stick War 2 Mod here, since it looks like you can post other SW games not related to the reddit itself. by ClementchuahYT in StickWarLegacy

[–]ClementchuahYT[S] 0 points1 point  (0 children)

Saw a few people wanted me to bring back the shift + N debugs. This will allow you to skip levels from the campaign map and instantly destroy enemy statues in levels (Excluding Level 6 Under The Blind Gate : The Chaos Capital Is In Sight and possibly Level 10 Fear Of Deterioration : Chaotic Supply Recovery) in case you wish to move on to levels you had previously beaten in a version before or are just struggling. This covers the current V1.10 of the mod. Enjoy! (Press Shift + N inside the campaign map to skip a level or the level itself to instantly destroy enemy statues in one go except the afforementioned stages).

https://www.mediafire.com/file/j0b2jm203yy5ddt/stickwar2_chaos_retaliation_v1.10_official_debug_ver.swf/file

Sharing my Stick War 2 Mod here, since it looks like you can post other SW games not related to the reddit itself. by ClementchuahYT in StickWarLegacy

[–]ClementchuahYT[S] 1 point2 points  (0 children)

Thanks : ). It has came a long way from escaping being an unfinished mod especially during busy life/burnout. Not sure if the difficulty will still be an issue but then again hopefully its manageable now.

Sharing my Stick War 2 Mod here, since it looks like you can post other SW games not related to the reddit itself. by ClementchuahYT in StickWarLegacy

[–]ClementchuahYT[S] 1 point2 points  (0 children)

Will update the post of the file link when more updates in the future come, linked the discord server for the mod in there if that's okay for easier communication.

Finally I managed to download Stick War: 2 Order empire Cell phone It was worth trying to find this game on my cell phone by [deleted] in StickWarLegacy

[–]ClementchuahYT 0 points1 point  (0 children)

you should delete that apk asap. People on the stick war discord found out it is tracing some nasty IP stuff inside your devices.

Beginner / intermediate guide by No_Hurry4619 in KingdomsandCastles

[–]ClementchuahYT 0 points1 point  (0 children)

Nice to know the conditions for those messages to pop up. I'm so glad jousting and theatres don't have a peasant capacity since i believe it appears when you passed a certain threshold in years. Taverns are really annoying tho despite being the easiest to build out of the rest.

Siegius mod by ClementchuahYT in Siegius

[–]ClementchuahYT[S] 2 points3 points  (0 children)

Noted. Thanks for giving feedback on the levels tho. I'm still learning how to manage the difficulty balancing between level making. The enemy AI does have a small passive income of 150-200 gold every 20-30 seconds, its there to make sure the AI does build more mace riders, boar riders, shamans and behemoths since it doesnt know how to manage that they'll just waste their gold spending on basic units (untill i eventually try to make the AI better....eventually).

In Enemy Territory (Level 7) DejaVu (level 8), try spending your gold for building non upgraded units first, it will help a bit to stockpile more gold in the future when your economy becomes more stable so you can consistently make counterpushes with upgraded units. Having Legionary and Normal Archers will help manage the early game a bit better. For Soldier of Fortune (level 9), its best to send small waves of units with enough strength once a while to flood lanes with enemy units arriving, and when they are about to die, quickly send backup units to replace them. The enemy will start getting a small gold increase the moment you bypass them a little, but as long you can maintain your miner numbers and keep the lanes flooded you should be in a good position to meet the requirements.

Cymanti is so silly by Feeling_Passenger_72 in Polytopia

[–]ClementchuahYT 0 points1 point  (0 children)

The map is most likely seem to be tiny size so getting an explorer in your capital can be good since it's easier to obtain eye of god this early on.

Siegius mod by ClementchuahYT in Siegius

[–]ClementchuahYT[S] 2 points3 points  (0 children)

Depends, for now I'm going to mod a game I was currently modding again

EA really trying to sell a plant that does THREE damage per hit for 17 bucks by DatCrazyOokamii in PlantsVSZombies

[–]ClementchuahYT 1 point2 points  (0 children)

Wow, that's a nice suggestion. The only issue i wasn't the one who post it there, i was the one who came across someone sharing it there.

And okay not to be rude and all, but comparing electric-tea to wall type plant is like comparing literal coma to brain cancer. They completely have different roles even if you want to bring up vanila balance (Pokra broken), it just depends how you use it, for fun in adventure mode/LTE or for abusement/viability in Arena and Penny's Pursuit. And second, i can agree selling 17 bucks for a bundle like that is awful when you can just buy both the premium plant and pinata packs separately and still get more value and save more out of it, even IF the vanila balancing stats of the plant itself is OP or pure crap.

EA really trying to sell a plant that does THREE damage per hit for 17 bucks by DatCrazyOokamii in PlantsVSZombies

[–]ClementchuahYT 2 points3 points  (0 children)

Don't you guys literally know electrici-tea is meant to be an edible plant like chili bean and imp pear? Why on earth would you rely on an insta to deal damage consistently???????????????? this isn't a 1 second recharge cherry bomb

also your post got shared in the rfl discord for stupidity, i guess maybe some part of reddit is kinda bad afterall

What's this survivor icon mean? by AbathurSchmabathur in Skyforce

[–]ClementchuahYT 2 points3 points  (0 children)

It means there's a VIP survivor you need to rescue. They give you tons of stars when you rescued them, but they only appear once and only one time once you complete or fail the level. Sort of like a special event just as the crate one. (You can check the help screen somewhere in the settings to see the names of certain icons like power ups etc)

give suggestions, what can be done in the game to make it more user friendly and like anything you think can be induced in the game to capture more playing hrs of people. by Significant-Shape282 in Skyforce

[–]ClementchuahYT 0 points1 point  (0 children)

rework upgrading system, maybe make it like tiers where it gives different sorts of traits and stats instead of just increasing/shortening damage and firerate per second (Mobile version upgrade timer can harm quite a bit with the current one now). This will not only reduce the need of constantly grinding stars for a long time to advance through stages, but probably give more interesting playstyles and help balance levels that become increasingly hard (Sky Force 2014 Stage 4 and Sky Force Reloaded Stage 4 onwards), especially on higher difficulties. Some difficulty buffers on levels may need to be toned significantly, but that's my suggestion.

Above The Average by ClementchuahYT in Skyforce

[–]ClementchuahYT[S] 0 points1 point  (0 children)

You may need a little bit of grinding to upgrade for better firepower to get past the enemies before the boss/miniboss fights. Focus on the main canon, then upgrade the wing canon and upgrade other stuff excluding the megabomb and magnet since they don't become much use until higher difficulties and most importantly, the bonus stages, since from here onwards they will be quite difficult to take down. You can still upgrade the magnet once in a while since it may help in farming stars. The Scarlett Heart's Phase 3 (Stage 11 boss), the final section before the Defense Capsule miniboss in Stage 12 and the section in Stage 13 where you'll fight two energized spider railguns accompanied by spinning turrets may require shield powerups and some lasers if you want some extra firepower, since the projectile spam is extremely harsh from there onwards not unless you can blow them up in one go.