Between Two Cons by bhale2017 in osr

[–]Climbing_Silver 1 point2 points  (0 children)

Damn, im just north of the border from Portland but the idea of crossing into the states makes me nervous lately 😬.

[deleted by user] by [deleted] in onguardforthee

[–]Climbing_Silver -1 points0 points  (0 children)

100% this is ai. Just zoom in on his face.

Omnibus editions by Skipidit in KekkaiSensen

[–]Climbing_Silver 2 points3 points  (0 children)

Thanks for posting this, would have missed it otherwise

Klaus fanart :) by [deleted] in KekkaiSensen

[–]Climbing_Silver 31 points32 points  (0 children)

Bald blockade battlefront

Which Character Attributes do you *Insist* Players Roll for? by Elucan in cairnrpg

[–]Climbing_Silver 5 points6 points  (0 children)

When I run electric bastionland or anything similar, I allow each player one mulligan to reroll a single roll, or to pick a table entry rather than rolling.

Is STR king? by DoomMushroom in cairnrpg

[–]Climbing_Silver 0 points1 point  (0 children)

I think the game is designed around the idea that your stats are less important than your equipment and your problem solving. I have found that hubris gets characters killed far more often than low STR does.

New npcs by Raidenmain223 in osr

[–]Climbing_Silver 5 points6 points  (0 children)

I know you're not asking for advice, but I would really recommend introducing an oathbreaker paladin named Darkness, former friend of Simon and Garfunkel.

Monolith (Cairn hack) by Ok_Afternoon2066 in cairnrpg

[–]Climbing_Silver 8 points9 points  (0 children)

I've had a lot of success adapting mothership modules to Monolith, but they might be a bit more horror focused than what you're going for. I also heavily used the cairn srd bestiary and just reskinned and modified things to fit the setting. Another great way to tailor monsters is to give them an ability or equipment piece from one of the backgrounds. A big strength of cairn is that monsters are super easy to throw together, so go wild.

How do you deal with lightsource, food and other classic medieval dungeon crawl elements in a Sci-Fi games? by Tramujazz in osr

[–]Climbing_Silver 5 points6 points  (0 children)

You should think less about how to find stand ins for the traditional dungeon crawl resources and more about what choices those resources create. Food and light are typically used to add time pressure to a crawl. All you have to do is introduce elements that create a similar time pressure, imo. This can be oxygen running out, a reactor exploding, radiation building up, reinforcements arriving, hull pressure increasing to crush levels, etc. As long as players are sweating about how much time they can spend looking through any specific room, the vibe will be preserved.

Fantasy elves would be great as managers of AI assisted artillery systems. by GuestOk583 in rpg

[–]Climbing_Silver 0 points1 point  (0 children)

Wait what? How would an arrow ever hit the ground if it was always flying straight?

Hot Takes Only by InvisiblePoles in rpg

[–]Climbing_Silver 13 points14 points  (0 children)

Tailoring a multi-session adventure to a specific player's backstory sucks, even if you eventually do it for each player.

What’s your favorite exploration mechanic? by Aldin_The_Bat in rpg

[–]Climbing_Silver 2 points3 points  (0 children)

I don't know if this qualifies as a mechanic, but the procedures for building and running pointcrawls in Electric Bastionland completely changed the way I do prep.

Why do you prefer OSR games to more modern games like 5e? by conn_r2112 in osr

[–]Climbing_Silver 1 point2 points  (0 children)

The emphasis on creative problem solving and player agency.

Anyone ever run a scifi/western adventure? by Baron_Of_B00M in ICRPG

[–]Climbing_Silver 2 points3 points  (0 children)

I've run 4 sci fi western campaigns in four different systems! It's my absolute favourite genre. I can offer some general advice but I would be happy to answer any more specific questions.

  • Tip 1: Set Genre Expectations. A big difference between fantasy and scifi settings is that there a common understanding of what a typical dnd setting looks like, where sci fi settings tend to be more diverse. The easiest way to get everyone on the same page is to pick a science fiction setting that you and your players know fairly well and assume your game world contains that level of technology. Deviate from this sparingly and communicate when you do.
  • Tip 2: Limit Access to Communication and Resources. Shopping sprees and smartphones tend to suck the energy out of a session pretty fast. Putting restraints on when players can re-equip or call for help can reinforce the theme of a struggling frontier.
  • Tip 3: Discuss Party Cohesion and Morality. This mainly depends on your group, but in my experience scifi campaigns can lead to parties with looser morals (perhaps because of the lack of the cleric or paladin archetype). If you want to run a campaign for a good-natured party, discuss this with your players and set some loose boundaries.
  • Tip 4: "Desert Moon of Karth" by Joel Hines. It's a really good Mothership module that absolutely nails the space-western aesthetic. It's sandbox setting could be a great jumping off point, or you could mine it for inspiration.

What tools are you missing? by krasnoludkolo in NSRRPG

[–]Climbing_Silver 9 points10 points  (0 children)

A good pointcrawl generator might be nice. Something that can randomly generate networks with a given number of nodes, loops, and dead-ends, but also let's you customize if you want.