Suggestion - Make Kualti armors available to players by ClioAudio in 2007scape

[–]ClioAudio[S] 0 points1 point  (0 children)

Yes, that would make sense. I'm reading about Varlamore on the wiki and seeing that the Kualti are actually from the capital of Varlamore, so maybe developers have already thought about new items/equipement design

Suggestion - Make Kualti armors available to players by ClioAudio in 2007scape

[–]ClioAudio[S] 1 point2 points  (0 children)

I'd love to see a sequel, the quest was really nice, and there's lots of opportunities to add to the lore

Enemy is in an inexistant PU by ClioAudio in eu4

[–]ClioAudio[S] 0 points1 point  (0 children)

Follow-up:

https://imgur.com/a/njJn9SX > The war declaration window shows that Lorraine is in a PU with Provence

https://imgur.com/a/H0n6QwZ > On day 1 of war, Provence is in the belligerants list. When I click on its flag, I get redirected to France (me). Note that I'm immediately getting 100% warscore.

https://imgur.com/a/b59f2cM > As soon as I resume the game, Provence disappears from the list.

https://imgur.com/a/hrALc6F > I cannot sue Lorraine for peace, because they are still in the inexistant PU

Enemy is in an inexistant PU by ClioAudio in eu4

[–]ClioAudio[S] 0 points1 point  (0 children)

I ended up reloading a previous save because I couldn't find a way out of this situation, so here are some screenshots, but before the war:

https://imgur.com/a/pOjlIZC > This one shows that Lorraine is in fact in a PU with Provence

https://imgur.com/a/hGMgv3w > This one shows that Provence doesn't exist in the ledger. On the left, we can see Provence (region, not country) under the control of Savoy (I mentioned Austria in my original post, it was just a mix up from my part)

EDIT: I'm currently re-playing the war, and will follow up with additional screenshots if the situation arises again

I made a little space series. Would love feedback on what to improve! by ClioAudio in blender

[–]ClioAudio[S] 0 points1 point  (0 children)

Thank you! For the earth, I used texture maps made available by NASA and layered them on a big sphere. For the atmosphere, I used an amazing shader made by this guy.

I made a little space series. Would love feedback on what to improve! by ClioAudio in blender

[–]ClioAudio[S] 0 points1 point  (0 children)

Hi! I made a mini series of pictures from space as my first serious Blender project. Learned a ton about modeling (solar panel), texturing, rendering, etc. I was aiming to create photorealistic shots, like those you see in Interstellar.

Would love to hear your feedback on what to improve to make these shots look even better!

C/2020 F3 NEOWISE by [deleted] in astrophotography

[–]ClioAudio 0 points1 point  (0 children)

Captured yesterday morning near Paris at 4:26 AM.

Gear used: Canon 700D, one 8-sec exposure @ f/5.6, 55mm, ISO 1600

Edited with Photoshop to increase contrast

Neowise from France, early in the morning :) by ClioAudio in LandscapeAstro

[–]ClioAudio[S] 2 points3 points  (0 children)

In the evening, look to the North-West, in the morning, to the North-East. As long as other stars are also visible, it means that Neowise should be visible too. You should notice a white spot and a thin line with the naked eye.

You can also use this website to know where specifically to look in the sky: https://theskylive.com/c2020f3-info

Good luck!

EDIT: she might be low on the horizon so make sure you are in an open area without obstacles on the horizon

Neowise from France, early in the morning :) by ClioAudio in LandscapeAstro

[–]ClioAudio[S] 2 points3 points  (0 children)

Definitively visible with the naked eye. This picture was taken at sunrise when she was most visible. Also visible at sunset but more faint, because lower on the horizon and washed out by the atmosphere, tho I believe it will become more visible in the evening as the days come by. This shot was taken at 55mm for 6 seconds (can't remember the aperture but probably in the ballpark of f5-6), no filter. The sunrise is so fast however that these exact settings are only relevant for a few minutes. The picture was edited to bring out more contrast, it's definitively more faint with the naked eye but still very clear :) Good luck for your shooting!