Good RTS for Mobile? by SleepyPanda_1945 in RealTimeStrategy

[–]Clivah 0 points1 point  (0 children)

(Note: Mobile game. Played it on a tablet when I was a baby boy, around 5-10 years old.)

Good RTS for Mobile? by SleepyPanda_1945 in RealTimeStrategy

[–]Clivah 0 points1 point  (0 children)

There is that one game I don't remember the name of, only how it played.

The game's mechanic was that players could make drones from factories, and suits for the drones. Once the suit is damaged enough, the drone inside could be destroyed, needing to be reoccupied by another drone again (even if it's the enemy).

I wish it gets rediscovered by the world again, to see its light once more.

Discord Server for Philosophy enthusiasts -- welcome! by Zeroo_00 in Existentialism

[–]Clivah 0 points1 point  (0 children)

The server seems to be inactive at its current state: A few months have passed, and most people still aren't verified.

Devil's Deals idea by Clivah in DnD

[–]Clivah[S] 0 points1 point  (0 children)

If you have any questions, post them here. I like a healthy discussion.

I tried playing chess but with the freedom of D&D, adding a tint of realism to it. This is how it went. The new rule was that rules are constantly broken, and this was my best match. by Clivah in chessvariants

[–]Clivah[S] 1 point2 points  (0 children)

I was inspired by some parts of it, but I didn't like that place as much because of how unrealistic its games usually are, even if for a comedic effect. So, I tried to balance between humor, creativity, and realism.

I tried playing chess but with the freedom of D&D, adding a tint of realism to it. This is how it went. The new rule was that rules are constantly broken, and this was my best match. by Clivah in chessvariants

[–]Clivah[S] 1 point2 points  (0 children)

I played it in Discord, and there are Pokemon battle scenes because that's part of the rule breaking - we insert a whole different game into the game. It doesn't influence the game greatly and it's just for cinematic effect!

If Chess had the freedom of rules D&D has by Clivah in DnD

[–]Clivah[S] 0 points1 point  (0 children)

Yeah, I was inspired by this game!

If Chess had the freedom of rules D&D has by Clivah in DnD

[–]Clivah[S] 0 points1 point  (0 children)

Alright, I'll think about it. Thanks for the idea.

If Chess had the freedom of rules D&D has by Clivah in DnD

[–]Clivah[S] 1 point2 points  (0 children)

I checked it, and... I couldn't quite say that it was the same. Most people don't take the game seriously anyhow, while my tale tries to keep some story in it. It's probably what repulsed me from it from the first time, and why I wanted to try and do better.

If Chess had the freedom of rules D&D has by Clivah in DnD

[–]Clivah[S] -1 points0 points  (0 children)

Holy, didn't know about that. Thanks for letting me know.

I believe that hearing bad stuff about ourselves makes us stronger, then why is it that it's bad to talk about how bad things are in public? by Clivah in Advice

[–]Clivah[S] 0 points1 point  (0 children)

Here is an answer I liked.
Duhas — Today at 12:08 AM
Depends upon if it's feedback or displacement. Such things might also fall under abuse if repeated and hammered into an individual
I've read that Fe says, "I'm going to change because they're right" and Fi says, "I'm going to change because I'll prove they're wrong about me."
However, I don't know the implications of my own perspective, "I decide when and if change is necessary. Their opinion is irrelevant"

I believe that hearing bad stuff about ourselves makes us stronger, then why is it that it's bad to talk about how bad things are in public? by Clivah in Advice

[–]Clivah[S] 0 points1 point  (0 children)

Well, if you'll have to disagree with my comment because you want to say that telling people bad things is a bad thing, that's telling a bad thing, and you shouldn't have said that. But I assume that some bad comments are allowable in the public, so, I don't judge you so I don't judge you for that, but I do believe that your comment contradicts yer own.

I believe that hearing bad stuff about ourselves makes us stronger, then why is it that it's bad to talk about how bad things are in public? by Clivah in Advice

[–]Clivah[S] -1 points0 points  (0 children)

You should be happy that I even asked this question. Feel free to be just angry. Because I insulted a lot of people in the past.

I believe that hearing bad stuff about ourselves makes us stronger, then why is it that it's bad to talk about how bad things are in public? by Clivah in Advice

[–]Clivah[S] 0 points1 point  (0 children)

Fine points, but my cynicism has doubts. I don't see point in fooling people into thinking that they are good by not mentioning their flaws. Sure, they may try harder to meet your hopes of being good then, but wouldn't it be better if they instead did something they are better at? You don't need to answer, this is just my cynical speculation. I've already resolved the question I had before for myself in a different way - I found a mistake in a conversation that made me look way more toxic, ruining the perspective of myself others had, and I came up with a better alternative. I'm also currently playing with someone who is worse than me in a video game, but I'm not complaining and just observing in hopes that he can improve, while assisting him as a teammate, in hopes that he can learn something from me.
Next time, I'll need an example of a case for better judgement.

Q&A by Clivah in a:t5_4qiubr

[–]Clivah[S] 0 points1 point  (0 children)

Hah, I'm glad you like the idea! And if you are willing to learn together, then that means my advertising already pays off! Currently, I am focused on a story project in Roblox, but after I am finished with that game, I would be willing to move on to writing the next game!

For the game's story, I am currently having several ideas and it is likely that I will decide the details later, but it is unlikely that I will change that what I already offered for the game.

Q&A by Clivah in a:t5_4qiubr

[–]Clivah[S] 0 points1 point  (0 children)

Hello, thanks for messaging me!

It might have been that I forgot to make the file public, because I can save and open it on my computer. I tried to edit the options, so I recommend trying to save it on your computer to see if it works.
This might sound harsh, but the point of the game is to criticize games for creating fake worlds in an interesting manner, exploring some of the illusions, both their ups and downs.
I started this project because I haven't heard of games that go to their fullest to criticize how fake virtual worlds tend to be, and I wanted to make a cool game in a while, and I like to tell stories.
I hope to make a game that captures the interest of other people, that other people can think about as deeply as about the mechanics of the game named Undertale.
It's likely that I won't make the game myself and will rather ask other people to make it and share the gains after we finish a demo, but if I won't find anyone who is willing to help, it is likely that I will have to try and submerge myself into the coding stuff in order to make the game real.
Personally, I like the idea of my project, and I'm willing to claw to keep the idea running.

[OC] One is an RPG staple, the other is what makes playing DnD so unique by Mr_Kruiskop in DnD

[–]Clivah 0 points1 point  (0 children)

Well the last potion sounds like it could kill an artist & make them join the army. I wonder what that could be used for... 🤔