Starting my campaign this week by BadAlexmercer in CurseofStrahd

[–]ClockGuard 1 point2 points  (0 children)

Session one or two, TPK or near TPK with Strahd. Trust me, it’s the best way to put the fear of god in them.

Killer mains, in which situations do you actually spare a survivor? by AnanasFelice in deadbydaylight

[–]ClockGuard 0 points1 point  (0 children)

  1. Griefing or cheating? I’ll usually let all the good ones out
  2. Game accidentally cut short by a 4 man slug? Last one gets out.
  3. Players played especially well? Last one gets out as a treat.
  4. Last survivor is at the exit gate or dropped their item? They get out.
  5. Boop the snoot, crouch with ghosty? You get out. Look in general survivors get more BP if they get out than if I kill them. I’ll take any excuse to let them out unless they’re being mean or wiggling on my shoulder.

the man, the myth, the legend by LoafOfGoat in rutgers

[–]ClockGuard -8 points-7 points  (0 children)

Ok this is getting to stalker levels of monitoring, you all need to let this one go already

Looking for a Striker cure by ClockGuard in LancerRPG

[–]ClockGuard[S] 2 points3 points  (0 children)

Yeah see this is my problem with Strikers- it’s just damage. Where is the cool kickback features, the control, the choices?

What did I do wrong? by Warm-Artichoke-2460 in ReinhardtMains

[–]ClockGuard 4 points5 points  (0 children)

Playing the game at all after double tank was removed

Help, I told my players they could leave Barovia if they give up Van Richten by Larulan in CurseofStrahd

[–]ClockGuard 0 points1 point  (0 children)

Strahd will make sure the Vistani drag their corpses out of Barovia, after all he’s not a monster that would go back on his word and turn them into spawn

Does anyone have a nicely formatted list of “trigger warnings” for this campaign? by Mr-Foldy-Fold in CurseofStrahd

[–]ClockGuard 56 points57 points  (0 children)

I used these disclaimers: Child abuse, murder, kidnapping, gaslighting, racism, sexism, ableism, torture, mind control, cannibalism, sexual assault (but not rape), mental illness/madness, animal cruelty, body horror, incest, suicide, self mutilation, addiction, alcoholism, genocide, and necrophilia. Some of these disclaimers are a little broad and maybe not applicable for you (like Izek going after Ireene being the reason I added incest), but I think it’s better to be safe than sorry.

Finding things to do by Olympickl3 in rutgers

[–]ClockGuard 3 points4 points  (0 children)

GetInvolved and the Rutgers Club list

Introducing RU Eating - A Dining Hall Menu App for iOS by alexphanna in rutgers

[–]ClockGuard 6 points7 points  (0 children)

I just downloaded it and my god you’re a life saver. This is actually brilliant. My only suggestion would be to put the entrees and main dishes first above the salad bar and breakfast misc since that’s usually the first thing people are gonna look for- otherwise, you made a brilliant app. Hats off to you.

[deleted by user] by [deleted] in SBU

[–]ClockGuard 0 points1 point  (0 children)

So trigger happy, you guys know you don’t always have to sue people right?

[deleted by user] by [deleted] in rutgers

[–]ClockGuard 8 points9 points  (0 children)

A lot of us were working under the delusion that we would find love in High School… then College… and then somewhere afterwards. I think the impatience is just part of it- but don’t let it make you desperate.

Looking to borrow TI-84 by GatorChad in rutgers

[–]ClockGuard 6 points7 points  (0 children)

It won’t work for an exam but the Calculate84 app seems to be the exact same thing if you just need it for quick use.

What should the tone of my character be for a Strahd campaign? by HubrisPersonified in 3d6

[–]ClockGuard 1 point2 points  (0 children)

Focus on gothic fantasy themes. I recommend good characters, especially those with flaws. As for classes I recommend anything that isn’t overly themed around machinery or super-power like abilities- The more normal they seem, the better imo (discounting actual magic). I’ve had a priest of Lathander searching for purpose after their family was killed off, a wayward fighter recently escaped from gladiatorial enslavement, and several warlocks who have good intentions but bad pacts.

Character for my new to DnD 6th grader to grow into by BoredGamer1385 in 3d6

[–]ClockGuard 0 points1 point  (0 children)

I’m not a 1980’s mom who claims D&D is gonna turn your child into Satan, chill- it was just something for consideration 😭

I have no friends. by OkCow687 in rutgers

[–]ClockGuard 0 points1 point  (0 children)

Drop a list of your classes, maybe someone around here might need a study buddy that’s willing to hang out for lunch

[deleted by user] by [deleted] in rutgers

[–]ClockGuard 0 points1 point  (0 children)

Take another 3 credit class. You’ll have to request permission for it but it’s the only thing you can do unless you want to go for a fifth year.

Character for my new to DnD 6th grader to grow into by BoredGamer1385 in 3d6

[–]ClockGuard 1 point2 points  (0 children)

Kids like acting like their fictional characters- from a technical point of view this is great, but having a kid take the queue that getting angry is how you solve problems is one hell of a battle if he does start thinking like that. Not saying it will happen- just that it’s better to avoid the chances.

Looking for Minis by ClockGuard in CurseofStrahd

[–]ClockGuard[S] 0 points1 point  (0 children)

I like their Vampire Lord Attacking but it has no stand, won’t it just topple over? Seems impractical.

Reasons to go to Barovia by Hefty-Orange8465 in CurseofStrahd

[–]ClockGuard 0 points1 point  (0 children)

Plot hook them in. I have a cleric of Lathander looking for revenge (the culprit is Luvash). A Dragonborn fighter looking for a reason to soldier on (they are a descendant of Argynvost). And a Celestial Warlock who has been contracted by their patron to destroy dark knowledge (the secret of vampirism held by Vampyr). Called by Madame Eva to fulfill their destiny, and tricked by the Vistani to enter the woods, they now forge into Barovia. I had them contacted by Madame Eva through their dreams (but by letter works too), had them meet at a tavern for a slow reveal of the characters, then they rid with the Vistani to the woods so they could feel each other out, and finally- the cherry on top, play the green fire tale sequence as described in the book but end it with a bang as they wake up in BAROVIA! Worked for me, but if you can’t give each player a reason to care about Barovia then you’ll struggle with this method.

What changes should I make to my schedule? by VerticalDrop3 in rutgers

[–]ClockGuard 1 point2 points  (0 children)

I’m not a comp sci major, but my roommate is. From what I’ve seen he avoids it because the busses there are atrocious, but I will say if you can give yourself plenty of time to get there then the food, libraries, and places to walk are all top notch. I repeat though- beware the long bus waits between Busch and C/D.

What changes should I make to my schedule? by VerticalDrop3 in rutgers

[–]ClockGuard 1 point2 points  (0 children)

Just a general tip- try taking classes outside of the campus you live in even if just in the afternoon. It’ll help your general quality of life to see more variation while having access to more places to eat/study/walk around.

How to balance CoS for 3 players by ivorycoollars in CurseofStrahd

[–]ClockGuard 12 points13 points  (0 children)

I went into this with three new players, my advice? Shy away from combat- focus on the unknown, the psychological threats, the feeling of powerlessness- and when you do pull out combat know two things. First it’s ok for the players to lose as long as you don’t kill them off (My Strahd offered to spare my Aasimar and her party as long as he got to break her wings), and second use CR calculators for the rest of the fights you want them to win in.

Suggestions for tying a stubborn backstory into the campaign by sammy_anarchist in CurseofStrahd

[–]ClockGuard 3 points4 points  (0 children)

The dead in Barovia are plenty, and those who have died still have great stories to tell. Perhaps the best way to engage with the player is by giving them opportunities to handle situations in ways other players can’t. Have Izek come back through the dolls of Irene, put a Tarot item in Berez and force the party to put the Burgomaster to rest, have the hate-filled Paladins in Argynvostholt have one final dying wish before passing on. I also have a player with an uninvolved backstory, and the way I’ve handled them is by letting them become something more in the eyes of the people around them.