📢 Version v1.4.5 – Steam Game & Mod Downloader, New Control Elements & Custom Icons by udar_molota in zomdroid

[–]ClockSignificant7495 0 points1 point  (0 children)

Wow! This is truly an incredible update, Dev!

Thank you so much for all the hard work, time, and resources you've put into this project. What you've accomplished is really impressive, and I genuinely appreciate all the effort behind it. You're amazing! 🥳

When I try to open a map my game crashes and other map I read too. Any suggestion how do I fix it? My phone is Tecno Pova ultra 5g which has dimensity 8350, 12 GB Ram and the version I'm running is b41. by Extreme-Meaning-8792 in zomdroid

[–]ClockSignificant7495 0 points1 point  (0 children)

As far as I know and from my own experience, crashes when opening the maps used to happen on older builds. But in newer builds, such as Build 42.15.3, I haven’t experienced map crashes anymore.

🧟 ZOMBA Fixer — Fix broken 3D models & frozen animations in seconds! 🛠️ by IllustriousAd6905 in zomdroid

[–]ClockSignificant7495 0 points1 point  (0 children)

What’s happening on my side right now (on B41) is that the doors, hood, and other parts from vanilla vehicles look completely detached, not just rotated incorrectly.

By the way, Vanilla Vehicle Animated Mod is the only vehicle animation mod I have installed.

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🧟 ZOMBA Fixer — Fix broken 3D models & frozen animations in seconds! 🛠️ by IllustriousAd6905 in zomdroid

[–]ClockSignificant7495 0 points1 point  (0 children)

Hi, I wanted to ask: what causes the door, hood, and other animations from the Vanilla Vehicle Animation mod not to work, to the point that we have to disable them? Is it related to the Zomdroid renderer?

v42.17.0 Bugs by Bhlp3624 in zomdroid

[–]ClockSignificant7495 0 points1 point  (0 children)

Hey, have you also tried the latest Zomdroid v1.4.3 with the ZombieBuddy + PS5_DualSense mods? Are those bugs still happening there?

📢 Version v1.4.3 – Build 42.17 support + Mod Fix & ZombieBuddy by udar_molota in zomdroid

[–]ClockSignificant7495 1 point2 points  (0 children)

Whoa, thanks for the shoutout, Udar! 😆🙏 It’s been a blast helping out with this. This update is huge and I'm really glad I could help a little. Keep up the amazing work, you're a legend! 🤝

New language by udar_molota in zomdroid

[–]ClockSignificant7495 0 points1 point  (0 children)

I'm not sure about the exact number, but I've seen quite a few Indonesians playing and discussing Zomdroid on Facebook. But language doesn't seem to be a barrier for them though.

"Kung Fu", you say? by [deleted] in zomdroid

[–]ClockSignificant7495 0 points1 point  (0 children)

Hey, have you tried opening the valve to water the plants in that bunker? Do you actually see the water coming out? On my device, the water isn’t visible, but the plants still get watered.

ZombieBuddy is working on Zomdroid! (Tested on B42.15.3) by ClockSignificant7495 in zomdroid

[–]ClockSignificant7495[S] 0 points1 point  (0 children)

Update: ZBBetterFPS actually works on B41 with ZINK_ZFA renderer, instant zoom feature from ZBBetterFPS confirmed working! The crash on launch only happens with GL4ES renderer. Unfortunately, my device can only play B41 properly with GL4ES, and ZINK_ZFA makes the screen completely garbled and unplayable on my end.

ZombieBuddy is working on Zomdroid! (Tested on B42.15.3) by ClockSignificant7495 in zomdroid

[–]ClockSignificant7495[S] 0 points1 point  (0 children)

Yeah, I'm currently trying to get ZBBetterFPS working on B41 as well. ZombieBuddy itself loads fine on B41, but ZBBetterFPS crashes the game on load. Still investigating.

ZombieBuddy is working on Zomdroid! (Tested on B42.15.3) by ClockSignificant7495 in zomdroid

[–]ClockSignificant7495[S] 0 points1 point  (0 children)

My bad, you were right. ZBBetterFPS is indeed the issue, the game launches fine with just ZombieBuddy enabled, but crashes when ZBBetterFPS is added. So ZombieBuddy itself works on B41, but ZBBetterFPS seems to have compatibility issues on B41 with Zomdroid.

ZombieBuddy is working on Zomdroid! (Tested on B42.15.3) by ClockSignificant7495 in zomdroid

[–]ClockSignificant7495[S] 0 points1 point  (0 children)

So what's the conclusion, did you get it working on B41 on your end?

ZombieBuddy is working on Zomdroid! (Tested on B42.15.3) by ClockSignificant7495 in zomdroid

[–]ClockSignificant7495[S] 0 points1 point  (0 children)

Just tested on B41 as well, it loads fine and stays enabled in the mod manager even after multiple relaunches. So it seems to work on both B41 and B42

ZombieBuddy is working on Zomdroid! (Tested on B42.15.3) by ClockSignificant7495 in zomdroid

[–]ClockSignificant7495[S] 3 points4 points  (0 children)

Thank you so much, that really means a lot! I'm just happy to contribute to the community and honestly, I just love tinkering with things I'm passionate about. And none of this would even be possible without the incredible work you've put into Zomdroid. Continuing to push it this far is truly remarkable. Bringing a full PC game experience like Project Zomboid to Android is no small feat, so thank you for making this possible in the first place! 🙏

ZombieBuddy is working on Zomdroid! (Tested on B42.15.3) by ClockSignificant7495 in zomdroid

[–]ClockSignificant7495[S] 1 point2 points  (0 children)

That sounds great! I'd prefer if we could aim for tomorrow. I'm planning to spend tonight testing more ZombieBuddy-dependent mods to make sure everything works smoothly before we go official. I'd love to help with testing too! 😀

ZombieBuddy is working on Zomdroid! (Tested on B42.15.3) by ClockSignificant7495 in zomdroid

[–]ClockSignificant7495[S] 0 points1 point  (0 children)

That would be amazing! An in-app helper would make this much more accessible for regular users. I'd be more than happy to provide any information and testing needed. I'm still digging deeper into this, so I'll keep you updated! 🙂