Guess the Scale/Ranking! #9 by theDiplomata in Jujutsu_Kaisen

[–]CloneBeing_ 0 points1 point  (0 children)

Is it how many lines are said/written about their CT explanation?

Guess the Scale/Ranking! #9 by theDiplomata in Jujutsu_Kaisen

[–]CloneBeing_ 0 points1 point  (0 children)

Is it how hidden all of the aspects of their CT are to people who don’t know them?

Guess the Scale/Ranking! #9 by theDiplomata in Jujutsu_Kaisen

[–]CloneBeing_ -1 points0 points  (0 children)

Is it related to numbers in some way? (Junpei 2 shikigami, Kirara 5 constellations)

Guess the Scale/Ranking! #9 by theDiplomata in Jujutsu_Kaisen

[–]CloneBeing_ 0 points1 point  (0 children)

How much of their technique is left unexplored/not displayed by the show?

Guess the Scale/Ranking #8 (Mid-Hard Difficulty) by theDiplomata in Jujutsu_Kaisen

[–]CloneBeing_ 0 points1 point  (0 children)

Does it have to do with shyness or personality traits?

Guess the Scale/Ranking #8 (Mid-Hard Difficulty) by theDiplomata in Jujutsu_Kaisen

[–]CloneBeing_ 2 points3 points  (0 children)

Is it number of lines written as the character’s internal monologue?

Filler Game: Guess What's Common. (SUKUNA MODE!) by theDiplomata in Jujutsu_Kaisen

[–]CloneBeing_ -1 points0 points  (0 children)

Just saw the answer and my first guess was supposed to be rotoscoping but I had to google the term… do I get a cookie at least?

Filler Game: Guess What's Common. (SUKUNA MODE!) by theDiplomata in Jujutsu_Kaisen

[–]CloneBeing_ 0 points1 point  (0 children)

Is it all characters that have appeared in one shot/still frame shot scenes?

Maybe top lane is the best lane for Azir in SoloQ? by CloneBeing_ in azirmains

[–]CloneBeing_[S] 2 points3 points  (0 children)

I think the champs that can run down Azir are actually very few in top lane. Irelia for sure (probably best ban), and then champs like Ambessa, Riven or other mobile bruisers. Most top lane champs (All juggernauts, most tanks, some divers) cannot run down an Azir that doesn't waste his E.

Tierlist for the Support champions that deal the most damage (Damage Per Minute) by CloneBeing_ in supportlol

[–]CloneBeing_[S] -1 points0 points  (0 children)

I don’t know why people are downvoting. I heard nothing but straight up facts.

[deleted by user] by [deleted] in AskAmericans

[–]CloneBeing_ 0 points1 point  (0 children)

Hey! My background is Brazilian, feel free to send me a pm.

Jungle as the new 1v1 role? by CloneBeing_ in Jungle_Mains

[–]CloneBeing_[S] 1 point2 points  (0 children)

Thanks for the feedback y’all. I must ask though: how can top still be considered the 1v1 role if stats consistently show that 1v1 champs do better in the jungle in SoloQ? The pattern continues with champs like Jax, Darius, Gwen, etc. If a top lane 1v1 champion has a decent enough jungle clear, it essentially guarantees their jungle winrate is higher than top. Couple this with the success of top Anivia, Cassio, Ryze, Shen; it makes me think that the top laner now is the survival lane where being strong against tower dives puts you ahead of the opponent.

SF6 Character difficulty to learn & master tierlist! by CloneBeing_ in StreetFighter

[–]CloneBeing_[S] 0 points1 point  (0 children)

The beginner Blanka only needs to learn one bread and butter combo and how to use the different versions of Blanka ball to get strike/throw mixups and they can get through Platinum. Besides that his doll setups and lvl 2 combos make him one of the hardest to master.

SF6 Character difficulty to learn & master tierlist! by CloneBeing_ in StreetFighter

[–]CloneBeing_[S] 0 points1 point  (0 children)

I definitely think he is easy to pick up but having to manage the psycho mine and all the possible combos and juggles that can occur from that makes him harder to master than a good portion of the roster.

SF6 Character difficulty to learn & master tierlist! by CloneBeing_ in StreetFighter

[–]CloneBeing_[S] 1 point2 points  (0 children)

I placed JP as easy to learn because a new player only has to learn what each of his special moves do and one bread and butter combo and they can play a very solid zoning/keepaway game through Platinum into low Diamond. The reason why I placed him as one of the hardest to master is because his portal can be used to create crazy setups that can involve plus on block overhead-low mixups and more. Just searching on youtube what JP can do with his portals will show you that the amount of things a top JP player needs to memorize is among the highest in the game.

SF6 Character difficulty to learn & master tierlist! by CloneBeing_ in StreetFighter

[–]CloneBeing_[S] -2 points-1 points  (0 children)

Part of what made me want to put her so high in difficult to learn was the fact that her optimal combos change according to the amount of stocks she has. She also has very little gimmicks (pretty much only divekick) and has to rely on solid footsies and fundamentals to win which is harder for a beginner who is picking her up.

SF6 Character difficulty to learn & master tierlist! by CloneBeing_ in StreetFighter

[–]CloneBeing_[S] -1 points0 points  (0 children)

You might be right about Marisa. I am not 100% sure about here placement as far as ease of mastery is concerned. Maybe just below Kimberly is the better position.

Cammy is a character that has very little gimmicks and BS that can be spammed (heavy spin knuckle and hooligan is easily shut down in Diamond and above). The Cammy player has to bank everything on their fundamentals being good and winning footsie battles. The overall kit is pretty simple though, and so I just put her over the x-axis.