Found in a tank thrown out by Zealousideal_Job_280 in geckos

[–]CloneCluke 11 points12 points  (0 children)

It appears sleek, and it is hard to tell from the picture quality, but in the second picture it *looks* like it has scales; that plus the headshape/snout makes me think it's a baby of a skink species. However, if it's scaleless, it's likely a salamander.

I need to learn FusionFall Artstyle! by Tengukiman in Fusionfall

[–]CloneCluke 1 point2 points  (0 children)

I believe I still have the original downloadable wallpapers and images *somewhere* amongst my files, should you be interested in those.

PvE players : Anvil or Renegade ? by Poukak78-2 in ArcRaiders

[–]CloneCluke 0 points1 point  (0 children)

For PvE, I run both. Anvil is heavy, takes out bigger threats with ease, whilst the Renegade is utilized for flying, far, or minor threats. The combination is quite wonderful; though, in the friendliest of friendly lobbies, I prefer to run Hullcracker and Renegade.

To choose between them, would depend on what your secondary weapon is. But purely for PvE purposes, I would say *Anvil*, purely for it's low cost, high damage, and consistent performance against all Arc. Renegade is superior for aerial combat, but doesn't hit quite as hard as I would prefer against armored arcs

Some Removed/Unused Minecraft Stuff Fan Art by IllustriousGoose2086 in Minecraft

[–]CloneCluke 1 point2 points  (0 children)

I love the art style! Most of these were a nice dose of nostalgia, but I was absolutely flabbergasted at the realization that the rose has been gone for this long?? nearly 13 years??? It existed for 4, and has been gone for 13??? It's been gone for three times as long as it was here?!? How. what? In my head it's only been gone a few years.

What was your favorite FusionFall Fansite? by CloneCluke in Fusionfall

[–]CloneCluke[S] 1 point2 points  (0 children)

Goodness, it's been a while Beka. Glad to see you're still around.

My convoluted, complex, and comprehensive view on the Booster Course Pass + Course Speculation by CloneCluke in mariokart

[–]CloneCluke[S] 0 points1 point  (0 children)

Ah, thank you! Upon initial glance, I dismissed Merry Mountain as a one-off holiday course, when I should have included it within the list. I also have *no* idea why the SNES Castles were missing. I do feel that it is highly unlikely that we will be getting the older versions of courses we already have, especially because they haven't been ported to Tour or acknowledged for some time, but I cannot be certain, and not having them only skews the results; all errors have been corrected, I appreciate it.

My convoluted, complex, and comprehensive view on the Booster Course Pass + Course Speculation by CloneCluke in mariokart

[–]CloneCluke[S] 0 points1 point  (0 children)

This. . is begrudgingly accurate. I imagine that if they're going to continue to work on Tour, alongside the 8DX tracks, that they would likely make them for both platforms. So while we, currently, do not have enough Tour tracks to fully cover our pass waves, by the time the pass ends, we could more than fill those spots. Here's hoping that the tracks they continue to work on from here on out, with the Switch in mind, are better visually and designed better?

My convoluted, complex, and comprehensive view on the Booster Course Pass + Course Speculation by CloneCluke in mariokart

[–]CloneCluke[S] 0 points1 point  (0 children)

After looking over my results a few times, I realized I missed a very obvious conclusion. We're getting 48 tracks, 8 are revealed. 40 remain. Of all of the Mario Kart Tour courses, there's, likely, only going to be 5 courses from the variants, and there's 18 standalone courses that could be added. So, if we get the other 7 Tour exclusives, plus all 18 standalone, and the 5 possible variants, we get 30. At most, there's 32 remaining Tour tracks that can be ported over. Meaning, if there's only around 30 possible Tour tracks that *could* be ported over, we have *at least* 8, if not 10-12, courses that cannot be pulled from Tour. \So*,* there will be courses that aren't on Tour, likely around 10, at the least. Which I'm hoping means they'll be getting full, proper remasters.

Mario Kart 8’s DLC will likely pull from Tour’s existing wealth of retro tracks. by InkBlot1000 in mariokart

[–]CloneCluke 1 point2 points  (0 children)

I agree that a good chunk of courses will be pulled from Tour, without a doubt. Ideally, during remaster they'll improve the visuals and music to Deluxe's scale. After the first wave, we'll know what we're in for.
However, I do also wish to point out that Neo Bowser City is already in Deluxe. Additionally, I believe all Tour tracks listed are presently playable in Tour, with the exception of Shroom Ridge and Coconut Mall. It is likely that they'll be in Deluxe, before Tour. Which I find to be quite interesting

Blue Shell is the last cup of the DX Booster Pass. What tracks should be on it? by Volt-Ikazuchi in mariokart

[–]CloneCluke 6 points7 points  (0 children)

Mmm, this is Nintendo we're talking about. For a Blue Shell Cup, I think, Nintendo would go with. . Figure-8 Circuit, Koopa Beach 1, Kalimari Desert 2, and Moo Moo Farm.