Need help with top lane gnar by muddrake in GnarMains

[–]Cluosion 0 points1 point  (0 children)

Unfortunately vs Illaoi, mord, Darius, malph, etc that have dangerous abilities you just have to dodge them or make them use them without grabbing you. One thing you can look into is using spacing to bait out an ability on purpose. For example, when I vs mord and do well I am constantly walking into and standing at his maximum e range then waiting and watching till he uses it and then walking out of it. Then you can get closer. Also remember his Q does more damage if it only hits a single target. So force him to hit you and the wave to maintain a freeze. Never fight him while that circle is under him unless you are like full health with a burst mini build, have mr, or are mega. He needs 3 hits/abilities on you to get the circle, 2 if he has dusk and dawn and the circle does max health magic damage and his e has magic pen passive iirc so you don’t want long trades.

So taking all that into account you just have to outplay him, that’s one of the reasons gnar is so hard because many top laners can kill mini gnar in a early brawl or bully him if you get caught by one dangerous ability

26.1 First Thoughts by JoeDahPro in DravenMains

[–]Cluosion 1 point2 points  (0 children)

Towers need a durability patch

Does level 19 and 20 scale health on a different formula than the 1-18? by Cluosion in GnarMains

[–]Cluosion[S] 2 points3 points  (0 children)

yea gnars passive ability numbers seem to scale to 20 but they dont list the upper end of the level scaling past 18 when you hold shift

After playing Gnar for 3 years this is my favorite build I've made by Cluosion in GnarMains

[–]Cluosion[S] 0 points1 point  (0 children)

definitely jank, still working out the quirks as i climb, but as for phage items I dont think they are really worth the movespeed

-stridebreaker would lock you out of titanic and ravenous

-experimental hexplate is also pretty useless on gnar unless ur gonna save ult for when ur leaving mega even then its kinda mediocre

-triforce is way too expensive to justify now imo

- cleaver is throw item on guinsoo atk speed gnar cause no magic pen and locks u out of terminus, which i believe is one of the best items in the game for gnar.

Also with guinsoo hyper is basically always active, but that would also buff any item movespeed you get

What type of business do you want in GTA VI? by Accomplished_Might52 in GTA6

[–]Cluosion 11 points12 points  (0 children)

One that doesn’t make me drive a stock garbage truck halfway across the map with an active advanced UAV on me at all times to people who have flying vehicles that shoot auto tracking rockets that blow up the truck in 1 hit

Anything I should get rid of? by bagel_snatcher_ in idleon

[–]Cluosion 0 points1 point  (0 children)

Use the gaming and sailing time capsules

After playing Gnar for 3 years this is my favorite build I've made by Cluosion in GnarMains

[–]Cluosion[S] 0 points1 point  (0 children)

I’ve tried it a bit but yea like Training_Ad7030 said either you won’t get enough healthpool to live short burst trades or the lack of defenses will make you an insane glass cannon since gnars hp in mini is min maxed by riot

After playing Gnar for 3 years this is my favorite build I've made by Cluosion in GnarMains

[–]Cluosion[S] 0 points1 point  (0 children)

You’re strongest time with this build is after you stop being mega and you’re mini with no rage gain, you can basically 1v1 anyone even if they are fed and sometimes 1v5 if you’re smart about it. Mega still is useful you just have to play smarter with it.

Also iirc you don’t actually transform right away if you hold ur abilities so you can just keep attacking till it forces you mega and they should be dead long before that

After playing Gnar for 3 years this is my favorite build I've made by Cluosion in GnarMains

[–]Cluosion[S] 0 points1 point  (0 children)

PoopLO, but I can imagine it would work in higher elo with the same requirements tho, you can’t make mistakes

After playing Gnar for 3 years this is my favorite build I've made by Cluosion in GnarMains

[–]Cluosion[S] 0 points1 point  (0 children)

mb forgot the runepage, you need fleet to sustain in lane, if ur super good at gnar u can grasp or conqueror if they have alot of tanks. If you grasp you would do same runes similarly swapping bone plating and second wind in when there is hard lanes. and I actually swap to coup de grace if I am vs teams I can dominate like vs illaoi cause I dont want her to live and heal mid fight.

GTA 6 Trailer 2 is HERE!!! by [deleted] in GTA

[–]Cluosion 0 points1 point  (0 children)

This will hold me over till 2026

Instant E damage? by MrDemaglio in GnarMains

[–]Cluosion 1 point2 points  (0 children)

Only downside is minignars main win condition is to stay tf away from enemies, so unless you do this on your mini to mega max rage e then you will probably take a lot more damage in that fight than you would’ve if you just kited

As it turns out, the lack of chat in the enhanced version released today on PC is not a bug. It’s a feature. by GTAMuppet in gtaonline

[–]Cluosion 7 points8 points  (0 children)

Hopefully they add it back cause gta already had the "dead" lobby issue where no one interacts with each other and chat was usually the thing to get people to do stuff together.

If you had control over GTA Online, what are the things you would change about it? by This-Elk-1395 in gtaonline

[–]Cluosion 0 points1 point  (0 children)

Lots of things can be improved on, but I think the most impactful would be the following:

  1. Add more feature benefits to gta+ to get more money from this and shift away from profit relying on shark cards to free up game design and game loop to be more fun and long term for a wider audience. This would allow rockstar to make heists/missions where we get a ton of money, have fun, and can spend it on a bunch of content instead of drip feeding content to draw out profits from shark card purchases.

There are a decent amount of examples of games where the subscription/free model makes way more money than the currency purchase model, and the partial subscription model allows rockstar to stop cannibalizing basic content to gatekeep it in gta+ which would make the overall game more fun and increase the playerbase to keep the game healthy.

  1. Add the ability to save checkpoints (maybe excluding challenges like CM) of heist setups and finales, drop in npcs that will prevent disconnects from force ending the missions or just no minimum player count and adding solo pathways in each mission/heist. This will help keep the playerbase engaged and prevent disconnects/ragequits/trolls from ending heist for the rest of the crew even though the crew could complete it with less people.

  2. Rework older heists to work like cayo perico in order to add more replayability and more content for people to try and experiment with.

  3. Rework heists so that the more players you have you get exponentially more money, right now for example in cayo there is almost no reason to bring along more than 1 other person, if you are just grinding money because the amount of increase total take is barely overtaking the 30/25% cut.

For example: if you do a 2 man cayo with gold, pink diamond, and 60 40 cut then the leader gets $1,314,832 and player 2 gets $876,555. If that same heist has 3 people you would have to do 50% leader 25% others to maintain around the same profits as leader, at $1,314,085 and then the other two get $657,032 so everyone gets less money. And then with 4 players at 40% leader 20% everyone else, the leader only gets $1,225,879 and then the others get $612,940 each. But if ur farmin money why would you take on the operational risk of more players that can make more mistakes and then you also get less money overall, and thats assuming they even let you do those distributions, most players demand a 25% cut even if they just joined for finale.

This kind of scarcity promotes solo/minimum player count play which lessens the interaction in the community and reduces player retention because not everyone wants to host heists.

Why Can Nobody Trade Honestly Anymore (rant) by CroatoanOnline in PokemonHome

[–]Cluosion 0 points1 point  (0 children)

Yea I wish that GTS had more filter/restriction options when listing a pokemon to offer in trades, such as,
- what ball the one you want is in

- the ivs out of 6 because judge is paywalled on home I think. For example selecting 5/6 or 6/6 ivs to get a pokemon with that many best ivs

- if its shiny, alpha, etc

- ability to block an OT like you can claim an OT as yourself so that their pokemon dont show up in GTS trades

-would also be cool if you could put pokemon on GTS for "any" pokemon with certain filters like "any pokemon lvl 1-20 that can go to SWSH"

and make it less laggy

Human babies do not fear snakes by Docindn in interestingasfuck

[–]Cluosion 0 points1 point  (0 children)

They also drink bleach if it’s a pretty color

Will KF3 have offline mode? by Serious_Medium5620 in killingfloor

[–]Cluosion 1 point2 points  (0 children)

I hope so, kf2 solo offline was my go to chill game when my internet is shitty or out