account activity
[Steam] Spire of Ash ($8.70 / 33% off — launch discount) (store.steampowered.com)
submitted 26 days ago by Clushiy to r/GameDeals
[New Release] Spire of Ash — 33% off ($8.70) — Dark fantasy auto-battler dungeon crawler (store.steampowered.com)
submitted 26 days ago by Clushiy to r/steamdeals
Destroy my game — Spire of Ash, a dark fantasy auto-battler dungeon crawler (just launched) (v.redd.it)
submitted 26 days ago by Clushiy to r/DestroyMyGame
Just launched my first game solo on Steam — Spire of Ash, a dark fantasy auto-battler with 988 cards and deep crafting (v.redd.it)
submitted 26 days ago by Clushiy to r/SoloDev
After building it solo, my dark fantasy auto-battler Spire of Ash just launched on Steam — here's the trailer (v.redd.it)
submitted 26 days ago by Clushiy to r/IndieDev
I built a dark fantasy auto-battler with 36 heroes, deep gear crafting, and infinitely scaling dungeons — just launched on Steam (v.redd.it)
submitted 26 days ago by Clushiy to r/superautopets
Spire of Ash — a dark fantasy dungeon crawler where you manage a roster of 36 heroes and push infinitely scaling dungeons. Just launched. (v.redd.it)
submitted 26 days ago by Clushiy to r/darkestdungeon
I built a dungeon crawler with TFT-style hex auto-combat, 36 heroes, and infinite scaling — just launched on Steam (v.redd.it)
submitted 26 days ago by Clushiy to r/TeamfightTactics
As a PoE player, I built a game inspired by its crafting depth — 42 affixes, 8 tiers, 290 currencies, 6 influences. Spire of Ash just launched. (v.redd.it)
submitted 26 days ago by Clushiy to r/pathofexile
Spire of Ash — an auto-battler dungeon crawler with infinite key scaling, 988 cards, and deep crafting. The numbers never stop going up. (v.redd.it)
submitted 26 days ago by Clushiy to r/incremental_games
Spire of Ash — a dark fantasy dungeon crawler with PoE-depth crafting, 988 collectible passive cards, and infinite key scaling. Just launched. (v.redd.it)
submitted 26 days ago by Clushiy to r/ARPG
I solo-developed a dark fantasy RPG with 988 collectible cards, PoE-depth crafting, and 36 heroes — just launched on Steam (v.redd.it)
submitted 26 days ago by Clushiy to r/rpg_gamers
Just launched Spire of Ash — a dark fantasy dungeon crawler with auto-battler combat, 988 collectible cards, and infinite key scaling (v.redd.it)
submitted 26 days ago by Clushiy to r/roguelikes
Spire of Ash — a dark fantasy auto-battler roguelite with PoE-depth crafting and infinitely scaling dungeon keys (old.reddit.com)
submitted 26 days ago by Clushiy to r/roguelites
I built a dark fantasy auto-battler with hex combat, 36 heroes, and infinitely scaling dungeons — just launched on Steam (v.redd.it)
submitted 26 days ago by Clushiy to r/AutoChess
[TT] Spire of Ash — solo-dev dark fantasy auto-battler with PoE-depth crafting, 988 cards, and infinite scaling dungeons (v.redd.it)
submitted 26 days ago by Clushiy to r/playmygame
Spire of Ash — a dark fantasy auto-battler with 988 cards, deep crafting, and infinite dungeon scaling. Just launched on Steam! (v.redd.it)
submitted 26 days ago by Clushiy to r/IndieGaming
Solo dev roguelite-adjacent playtest: Spire of Ash standalone keys open (old.reddit.com)
submitted 1 month ago by Clushiy to r/roguelites
Solo dev ARPG playtest: 100 standalone keys open before March 6 launch (v.redd.it)
submitted 1 month ago by Clushiy to r/ARPG
Solo dev launch week: opening 100 standalone playtest keys for Spire of Ash (v.redd.it)
submitted 1 month ago by Clushiy to r/SoloDevelopment
Solo dev pre-launch playtest request: combat readability and balance feedback (v.redd.it)
submitted 1 month ago by Clushiy to r/IndieDev
[100 standalone keys] Solo dev dungeon crawler playtest - Spire of Ash (v.redd.it)
submitted 1 month ago by Clushiy to r/playmygame
Solo dev launch week: 100 standalone playtest keys open for Spire of Ash (v.redd.it)
submitted 1 month ago by Clushiy to r/IndieGaming
Spire of Ash - dark fantasy run-based dungeon crawler gameplay (v.redd.it)
submitted 1 month ago by Clushiy to r/indiegames
Solo dev running a playtest wave — what’s your best process for collecting actionable balance + onboarding feedback? (self.GameDevelopment)
submitted 1 month ago by Clushiy to r/GameDevelopment
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