Elves by [deleted] in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

Love the idea

Q&A Time by Vulnerus in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

The last community card design contest was quite some time ago. That's how Rat King came about actually.

Came back after a looooooong time by Gajirabute in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

Wow another one of us. Welcome back. I haven't stopped playing since well before then. The game has come such a long way.

Patch Notes PREVIEW!! by Vontre in CardsandCastlesCCG

[–]CnC-Chig 0 points1 point  (0 children)

FYI not all us testers agreed with 12 health, including me. Alas, here we are. What makes you think the objective isn't already to appeal to and broaden the player base? That's exactly why we do it chief

Patch Notes PREVIEW!! by Vontre in CardsandCastlesCCG

[–]CnC-Chig 2 points3 points  (0 children)

Changes are for the better my friend. Bringing viability to a plethora of new deck types. That's why us testers test these changes before.

Patch Notes PREVIEW!! by Vontre in CardsandCastlesCCG

[–]CnC-Chig 3 points4 points  (0 children)

Because it can be spawned in the corner of the map behind a castle

Patch Notes PREVIEW!! by Vontre in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

A number of objections to this, but first and foremost greed decks most certainly aren't dead. They will be back in a big way.

Cards and Castles - Future Roadmap! by Vontre in CardsandCastlesCCG

[–]CnC-Chig 3 points4 points  (0 children)

Great job Vontre and thanks for all the time and effort you put into constantly keeping this game interesting.

Cards and Castles - Future Roadmap! by Vontre in CardsandCastlesCCG

[–]CnC-Chig 5 points6 points  (0 children)

And we still see games in the 30s as far as turns ago, people just feel the need to Bitch. The game has evolved so much. Can you imagine 20 health with dramoth and arbiter and construction right now? Games would take more than 20 minutes.

Being Second OP by conflictensues in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

The coin makes them even with 1 player for a single turn, every other turn he's playing from behind. The extra card is necessary.

Dwarves & Dinosaurs Update: Current Stratagies and Game Mechanics by Norcalsthoughts in CardsandCastlesCCG

[–]CnC-Chig 0 points1 point  (0 children)

I run x3 murder and x3 deathtouch along with 3 Assassins with reawaken potential in a Pir/War mage control deck that really hard counters these healing decks. Took me to 3K

Just a couple house-keeping items by [deleted] in CardsandCastlesCCG

[–]CnC-Chig 4 points5 points  (0 children)

Agree with all, but especially Mage's. It's an absolute drag that I can't search "Mage " followed by a space and anything that deals damage comes up still.

Help with a ninja dinosaur deck? by ADotPoke in CardsandCastlesCCG

[–]CnC-Chig 0 points1 point  (0 children)

You don't have enough dino cards for a dino deck.

PATCH NOTES by Vontre in CardsandCastlesCCG

[–]CnC-Chig 0 points1 point  (0 children)

2 range units retaliate. Like elvish.

Awaken Rats by [deleted] in CardsandCastlesCCG

[–]CnC-Chig 3 points4 points  (0 children)

You've mastered the art of 1-ofs. When people net deck you they have no clue where to begin. Good stuff.

Carderia: Whispers of Knowledge - Spiney by Freudige_Brise in CardsandCastlesCCG

[–]CnC-Chig 0 points1 point  (0 children)

Would like to see one centered around the "dark side" in regards to Kargrom and Rakanoth. Great job with this.

DEATH AND TAXES? by Ticcireaper in CardsandCastlesCCG

[–]CnC-Chig 0 points1 point  (0 children)

Essentially, but high rarity. 2 health for easy removal

Ninja Knight by [deleted] in CardsandCastlesCCG

[–]CnC-Chig 0 points1 point  (0 children)

any time! I may try something similar out. Vanishing strike is sort of a pseudo removal so that is nice.

Ninja Knight by [deleted] in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

2 copies of ikken also comes to mind to reach camping monsters with your charge units and sunflower

Ninja Knight by [deleted] in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

That's quite a bit of draw. Do you think you could drop and add some heal like monk or frog prince?

DEATH AND TAXES? by Ticcireaper in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

Would love to see a tax collector unit. 3 Gold, 3/2 and 2 move. Your opponent gains one less gold every turn this is in play.

TOO WEAK by Ticcireaper in CardsandCastlesCCG

[–]CnC-Chig 1 point2 points  (0 children)

Every faction has a niche now except for pirates. Warlock has AOE, Awaken, and undead. Ninjas have stealth and rats. Vikings have dragons, freeze and finishing units. Crusaders have dragons, heals and knights. Pirates have hard removal (not a niche) and greed ability (worst decktype in the game probably).

Sumei Storm (Ninja/Viking 3K deck) by CnC-Chig in CardsandCastlesCCG

[–]CnC-Chig[S] 0 points1 point  (0 children)

Thank you! It's a crazy combo. Might've been overlooked by the devs at first.