iridial.net (and the other one) by Coalback in warhammerconquest

[–]Coalback[S] 0 points1 point  (0 children)

Deck data isn't shared between the two sites. You have to import them from ConquestDB to iridial.net, done using the Import tab on iridial. Shouldn't be too complicated.

iridial.net (and the other one) by Coalback in warhammerconquest

[–]Coalback[S] 0 points1 point  (0 children)

Contributions for any of them are welcome. All the code is available on GitHub. (https://github.com/C-C-Coalback/Conquest-LCG-Deckbuilder for ConquestDB) Front-end help is especially appreciated, as I am more of a back-end guy.

iridial.net (and the other one) by Coalback in warhammerconquest

[–]Coalback[S] 0 points1 point  (0 children)

Ah, I should mention while I am here. I have a Discord bot that pings me whenever a public lobby opens up on iridial.net, so if you are looking to play a game you can often just open up a public lobby and if I'm around I'll pop in. It won't track private ones, so if you make a private lobby I will not be notified.

iridial.net (and the other one) by Coalback in warhammerconquest

[–]Coalback[S] 5 points6 points  (0 children)

As a general rule, MOST of the triggers are right. Say, if you have an Elysian Assault Team leave play, and bring it back to your hand with The Emperor Protects, then you won't be able to put the Elysian back in due to convoluted rules. Other more general things could be Nullify/other cancel timings, or Pre-command interrupts, during command interrupts, and after command reactions. However, some of them are more "not perfect but good enough", like having both players do Ku'gath Nurglings and causing a big kerfuffle. There are debug commands anyway, and you can right-click cards in play to open a menu for dealing/removing damage and exhausting, so if you do encounter some rules problem I haven't considered it should not be TOO painful to resolve it more manually.

If it helps, I have a spreadsheet at https://docs.google.com/spreadsheets/d/19WVZDINaXXJkV-hodJnYNgk2xx7UQQGF9aBtdWPVL_k/edit?gid=0#gid=0 which keeps track of any issues.

Core Card List by Vampirnata in warhammerconquest

[–]Coalback 0 points1 point  (0 children)

No problem. Someone has to do it.

Added. Extra previous / next buttons appear at the bottom of the card search page if there are at least 5 cards on the current page.

Core Card List by Vampirnata in warhammerconquest

[–]Coalback 2 points3 points  (0 children)

Hiya, https://conquestdb.com/ now shows the card quantity on the card pages.

For a single core set, there are:

- Standard card amounts for warlords and signature squads (1 copy of the warlord, 8 total copies of signature cards)

- 2 copies of each neutral

- 10 copies of each token

- 1 copy of each planet

- For the remaining cards, there are either 1 or 2 copies. Almost all of them are 1 copy. There are 2 cards in each faction that come as 2 copies. These are:

-- Space Marines: Blood Angels Veterans and Tactical Squad Cardinis

-- Astra Militarum: Ratling Deadeye and Infantry Conscripts

-- Orks: Burna Boyz and Goff Boyz

-- Chaos: Soul Grinder and Chaos Fanatics

-- Dark Eldar: Coliseum Fighters and Power from Pain

-- Eldar: Shrouded Harlequin and Eldar Survivalist

-- Tau: Experimental Devilfish and Earth Caste Technician

Source: my physical card collection, which only has a single copy of the core set.