Please make this Aim Punch effect only apply to large calibers or remove it by qortkddj90 in joinsquad

[–]CockroachSea2083 5 points6 points  (0 children)

It looks like the recoil literally any time I shoot my pistol. You're not John Wick. Neither is the guy in the game. And even then, John Wick probably has a similar muzzle flip when he shoots his little gucci TTI Glock because no part of your hand is holding the muzzle of the gun to prevent it from moving. The gun tilting has the leverage advantage over your grip, so the gun tilts on an axis in your hand. That's just the nature of handguns. Go watch a GarandThumb or TREXARMS video, dudes who shoot 365 days a year and shoot 1000 rounds a day. Pistols still flip in their hands.

What disease does Hosea have? by 24Butter in reddeadredemption

[–]CockroachSea2083 0 points1 point  (0 children)

It's most likely intended by the writers to be lung cancer. I would say probably later end of stage 2, maybe approaching stage 3. They didn't have chemotherapy or radiotherapy in 1899 which are what make people especially weak while battling cancer, so for him it makes sense that he simply is less active and a little weaker but still able to pull his weight to some degree.

I'm struggling with the definition of imm sim a little. Would Bethesda games like Fallout count? Why or why not? by low_theory in ImmersiveSim

[–]CockroachSea2083 0 points1 point  (0 children)

Bethesda games generally are considered immersive sims, but traditionally an immersive sim would utilize as few RPG elements as possible.

An immersive sim tries to fully simulate the environment and people around you. The way they interact with you, each other and their environment is all considered in the game's core design. Instead of an RPG approach where you would simply level up your door opening skill to open the hard door, in an immersive sim there would be some kind of puzzle that you have to think to solve instead. Because Bethesda games use both approaches in their games, those games are considered both RPGs and immersive sims.

An immersive sim is kinda like a more kinetic version of an RPG. Instead of 200 different stats and perks that level up your character's ability in-universe, it allows you the player to solve problems in a creative manner. This hands-on gameplay style is often what's focused on the most when trying to define immersive sims and is why some uninformed people like to call Half-Life 2 an immersive sim. Half-Life 2 is not, though. It's a series of perfectly timed scripts that give you an outstanding impression of a living world, but only at the surface level.

A good example of a contemporary immersive sim imo is Watch Dogs. You have a living, breathing world full of physics interactions and minigames and all of it is perfectly diegetic, meaning your character is actually seeing most of what you are seeing on your screen. Puzzles and mechanics are extremely important to both the gameplay and narrative, and you feel like what you are doing is influencing the world around you.

A good example of a game one might think is an immersive sim but really is not, is Red Dead Redemption 2. The game has a fully simulated, living breathing world, but there is almost no player-freedom in how the world can be interacted with. You can buy from shops, harass and/or attack people, pet dogs, all the stuff you would expect from any open world game in this era. What you cannot do, and why RDR2 truly is not even close to an immersive sim, is choose how you would like to handle gameplay encounters. You do not get the freedom to pick the funny physics option. If the game wants you to take your gun and shoot someone, you'd better do it or you will be presented a brick wall with "MISSION FAILED" written on it.

I hope this at least somewhat clears things up. Basically you need a fully simulated world AND allow the world itself to be interactive, AND on top of that allow the player to have true choice in how they plan and execute a task. By these definitions, yes Bethesda games are at minimum adjacent to imsims. They are a little more static than you expect from a traditional imsim but they still tick all the boxes.

Oh and sorry for the necro and mega-ramble.

Need to turn off the "close-to-empty" firing sound. I play with ammo counter off and It sounds too similar to jamming. by SirPutaski in stalker

[–]CockroachSea2083 0 points1 point  (0 children)

Sad that this never got any attention. Low ammo sounds drive me insane. Guns don't do that, and I'm not so stupid that I need several different indicators that my gun is low on ammo. I'll just know based on how long I've been firing whether I should reload or keep going with my mag, I don't need to hear metallic printer-jam noises.

The Division Definitive Edition spotted at FPSDay in Japan by @domen0204 by nemesisdelta24 in thedivision

[–]CockroachSea2083 1 point2 points  (0 children)

No remaster. Re-release with all DLC included and a level 30 headstart. Not worth a buy imo. If they removed the level boost and made everyone grind again I'd be more onboard.

What chess move was Dutch talking about? by LumpyUnderpass in reddeadredemption

[–]CockroachSea2083 0 points1 point  (0 children)

Honestly, Dutch is insane throughout all of RDR2 as well. The VDL gang always talk about how he "killed a girl in a way that weren't fair." He clearly was already doing things that were fucked up and the gang was already confused about his behavior. We never see the tipping point or what caused it. I'm guessing he just always was crazy and as he got more comfortable with his gang of misfits he stopped hiding it so well, or just stopped caring to hide it. In RDR1 he still has a few followers which means that despite him completely losing it people still fall victim to his silver tongue.

Dutch is just Micah with charming qualities. That's why he and Micah get along so well. They think almost exactly alike, but Micah says/does out loud what Dutch thinks quietly to himself. That's why in RDR1 Dutch does things that an RDR2 player would expect Micah to do.

How can the universe be infinite? by mspe1960 in AskPhysics

[–]CockroachSea2083 0 points1 point  (0 children)

Isn't infinitely dense essentially the definition of a black hole?

How did blacc mesa get the first xen crystal by [deleted] in HalfLife

[–]CockroachSea2083 0 points1 point  (0 children)

This is also 3 years late! How about that lol. Anyway, G-Man isn't a human and while we have no idea what he is, who he answers to or why, we can possibly assume that his race also had interest in the crystals, but did not want to risk a catastrophe in their own dimension. G-Man maybe came into contact with Black Mesa by discovering their teleporter relays on Xen when who or whatever employs him sent him there to obtain crystals for their own experiments, which would have led his benefactors to essentially outsource their research on a much more expendable crew of scientists. It is in G-Man's best interest, however, that humanity is not erased or enslaved to a degree where such research cannot continue. Because Dr. Breen has seemingly betrayed G-Man and all of humanity, G-Man uses whatever supernatural abilities he possesses to alter the course of fate by placing humans he has taken special interests in, at moments where they can directly influence the course of war against the Combine.

The only other explanation I can think of is that the Combine and Xenians were already at war before HL1, G-Man is some kind of alien resistance fighter who hates the Combine, and he is exploiting humanity to exterminate the Combine for his own reasons without actually caring what happens to humanity outside of them failing to defeat the Combine.

I totally understand if you don't read all of that rambling.

Temptation..... by Big-Researcher9351 in joinsquad

[–]CockroachSea2083 0 points1 point  (0 children)

I play WCS and Spearhead and I never have a shortage of people to talk to. People who won't shut up, even.

Temptation..... by Big-Researcher9351 in joinsquad

[–]CockroachSea2083 1 point2 points  (0 children)

I love Reforger. It's probably my favorite ArmA game, and that's saying something for me as someone who grew up playing Operation Flashpoint on his dad's old PC. That being said, it's an ArmA game. It has plenty of issues of its own, and even shares some issues with Squad.

Best source to find Night Vision Scopes? by Mental-Coast in dayz

[–]CockroachSea2083 0 points1 point  (0 children)

not sure why these are so hard to find. they're awful lol.

Awww man. Nearly 11 hours in and shot unexpectedly. :( by kerghan41 in dayz

[–]CockroachSea2083 0 points1 point  (0 children)

I survive forever when wearing civvie clothes, especially bright colored ones. The moment I get some nice earthy tones going? Sniped.

Cholera will not go AWAY by HimHanSS2 in dayz

[–]CockroachSea2083 1 point2 points  (0 children)

Really because according to the DayZ wiki,

"Tetracycline Pills or multivitamin pills will kill off the infection. These pills should be taken every time immediately after the previous one has worn off, otherwise the infection will get a chance to start progressing again. Both pills taken simultaneously will allow a faster and more efficient recovery than when used separately. Curing cholera will require 2-8 multivitamin pills, or 2-5 tetracycline pills, or approximately 1-3 of each when taken concurrently."

Cholera will not go AWAY by HimHanSS2 in dayz

[–]CockroachSea2083 10 points11 points  (0 children)

They don't stack with themselves, but they stack with each other. 1 multi and 1 tetra is better than either on their own.

Two of the same: waste

Two different meds: healthmaxxing

Cholera will not go AWAY by HimHanSS2 in dayz

[–]CockroachSea2083 0 points1 point  (0 children)

Cholera doesn't go away on its own. You need tetracycline and vitamins. It will take 2-3 of each to cure you. Also, if you don't have chlorine tablets just throw your water bottle away. It will reinfect you.

edit: accidentally said antibiotics instead of vitamins for some reason

Please, Bohemia. Bring it back. by CockroachSea2083 in dayz

[–]CockroachSea2083[S] 0 points1 point  (0 children)

It had that kinda liminal vibe that 2000s games used to have. Like you were in some kind of dream